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VR Flight Guy in PJ Pants

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Everything posted by VR Flight Guy in PJ Pants

  1. May be, but it is good enough to me. I don't own a real F-16 to prove it, at the same time, I don't have to shell that amount of money for commercial FFSB base, or risk any wrist damage using one on regular basis. Quoting IFE, we are flying simulations after all.
  2. Originally, the TPR leant on the computer table, but now I have it away, and find there is nothing to support it any more. I don't want to drill it too hard into the carpet floor in case I want to move it in the future. Any idea?
  3. I am afraid I do not know how to download the 1.2.1 from the GitHub link above.
  4. In case I missed out, is there any GitHub/Discord where the VT or combined version of this mod could be found? Thanks.
  5. Dang! Away from my flight set for the next 11 days (not computers though), hands get really itchy…I think I am spoiled by VT in BFM and it is hard to get back.
  6. I tried the earlier version, but this is a bit slower than Grinelli + VT version BTW, I have blinked, the section in User Files has gone.
  7. It is suggested that the base should be connected to the PC directly. I use this approach with all FFB bases.
  8. Both Warthog/F-16 and F/A-18C sticks work with AB-9.
  9. Christmas -> New Year -> Christmas -> Easter Does not make much sense, and the retailers there should be amazing.
  10. Oh, I can only find AIM-120... let me check again. Reinstall, clear the shaders, and I still only find AIM-120... Also, the "SAAB DLP" shows nothing on the hardpoint and the symbol slot.
  11. My point is, it really down to the settings made on the base software. I only come across Moza and VPRhino software. and my very limited knowledge in IRL aircraft, the user holds the key of to how much the feedback one gets out of the base. My usual examples are, if they are not too old already: F-16 preset on Moza is basically simulating MFSSB, but on VPForce, last time I checked, is no different from other jet; Presets on both bases for F/A-18C do not have any strong breakout force implemented for now, the user can add it oneself. Hope it clears things a bit.
  12. It is okay, it is for the code maintainer.
  13. VT version 1.4 bug: meanwhile the Meteor now can have target in range over 58NM, but the missile, once launched, goes directly into "invisible" mode where it cannot be seen in F6 view nor it hits anything.
  14. If it is still maintained, please kindly help Thank you.
  15. For all beloved readers, if you put to video posts here, me or many other much greater YouTubers, it is great and very much appreciate. But I would also suggest you give them a like over YouTube also. Thank you.
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