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Everything posted by peachmonkey
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yes, you're spot on, however it's the French spelling of an English word "milk" and not a translation, that's what's funny about it.
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I'm loving this thread, guys. Learning so much! another vote for the word of the day "milquetoast". Funnily enough it's a French spelling of an English bland breakfast "milktoast". Yet we use the French spelling for some odd reason. This language is so backwards.
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requested Proposal for VR head limits implementation
peachmonkey replied to kablamoman's topic in DCS Core Wish List
You must be a protector of the sanctity of the TRackIR then. The head tracking police. The pancake aficionado with a suppressed urge to experience VR. Just pull the trigger and get it. We welcome you in to our open arms of VR misery. witnessed it many times. These people all end up on inventing a VR all over again. -
requested Proposal for VR head limits implementation
peachmonkey replied to kablamoman's topic in DCS Core Wish List
trolling or not but there's a lot of Pancake VR Consultants on the forum who love to recommend solutions for the problems that do not exist. We fly in VR not because it's easy but because it's freaking hard. You need to get a decent rig, a decent HMD, rig the chair and the HOTAS so you can reach them while blind, then spent countless hours on getting the VR performance up to snuff. But the reward in the end of it all is huge. The last thing any of VR player is thinking is "how to game the system". Granted, it's difficult to prove without offering the physical evidence, so this is just a general sentiment. Yet our calls to re-work the head-tracking (TIR or other) and their instantaneous snap-to-6-and-stay-there-for-5-minutes fall on deaf ears simply because "it's hard to play on the monitor without it". WTF. The Reshade offers far more ways for abuse and even more so on the monitors, but hey, how can one live without extra color saturation and sharpening? My point is that VR is being used as a scapegoat for some nebulous cheating whilst omitting the pancake status quo unrealistic bullshit. -
requested Proposal for VR head limits implementation
peachmonkey replied to kablamoman's topic in DCS Core Wish List
to add to my initial comment on how immersion breaking it is for me: To not experience this virtual limit crap I actually bought a racing chair with the headrest area that sort of 'wraps' around my head. This way my head hits the chair first before running in to the VR limit. I'd recommend you try this trick as well, as for me to really appreciates VR I need to connect it with physical world as much as possible to augment the experience. And as far as "cheating" aspect of lack of VR limit my personal opinion is: people who use VR simulators do it for the immersion first if you cheat in VR this way, which btw isn't really that easy since you gotta use your body 1:1, then you break the immersion on purpose. And that goes against the main reason why you get the VR to begin with and it's no longer enjoyable, which means on a psychological level there probably won't be too many folks doing it to begin with. the trolling pancake people (sharpieX) will never understand the above 2 points until they actually try the VR. -
requested Proposal for VR head limits implementation
peachmonkey replied to kablamoman's topic in DCS Core Wish List
imho, this is the biggest technical obstacle for this feature's implementation. I wouldn't want the IL2's "bubble" way to make it in to DCS. But I don't particularly agree about the whole "immersion" arguments in the posts. This VR limit is there for the anti-cheat purpose and nothing else. And as my personal opinion the VR limit actually breaks the immersion for me. Let me explain. The occasional object clipping is never an immersion breaker because I understand that this is all a simulation and there are graphic glitches here and there and after a while I simply stop noticing them. But when the whole VR World freezes and pushes away because I run in to some invisible force field <--- this kills the immersion right then and there. It single-handedly takes me out of my VR imagination and grounds my fantasy of flight. And I seriously suspect that any "fade in to black" implementation would have the same exact effect on my subjective VR life. This only underlines the subjectivity of the VR experience in general. -
requested Proposal for VR head limits implementation
peachmonkey replied to kablamoman's topic in DCS Core Wish List
while you're being the most vocal proponent of the VR limits let me ask you just a couple of questions. - Have you actually experienced the IL2 cockpit VR limit yourself? - If so, what did you like in their implementation and what did you see as negative experience? -
hi, lefuneste01, "cockpit illumination", "lens effect" and SSA = these are all OFF in my settings And as far as the other mods... well, I've installed the "fw190a8 VR prop" mod (https://www.digitalcombatsimulator.com/en/files/3310681/), but it was 5 or 6 months ago, and I don't know even know if it's actually being used since the game was updated so many times since then. I do run the Beta 2.7 release though. Is Beta supported?
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this is actually quite exciting to read. The FM and its ability to influence the rear control surfaces at 400mph due to the turbulence introduced at the other end of the airframe. Dang.
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awesome looking and sounding model, guys! Can you possibly let us know: - approximate release date or at least a release month? - when will the damage model be introduced? edit: grammah
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I have the same sentiment about DCS. The amount of tweaking that one needs to do to have this game 'barely' playable in VR is insane. However, not all players in DCS are created equal. - The VR jet players don't complain because their playtime is mostly at high altitude where the performance is great. - Heli and WWII - we suffer the most since we are very close to the ground, objectives, and the high amount of SFX. Having a 5900x CPU I recently acquired a 3090 secretly hoping it would offer a vast improvement over the 2080ti I had. The actual improvement? Maybe 10%, or 15% at max at low altitude, i.e. WWII and Heli altitude. Suffice to say I'm disillusioned and I have stopped playing DCS completely because of it. I refuse to play it at potato 1k quality where the performance is more or less ok on 3090. Couple of weeks ago there was a dev post about how they're looking in to VR improvements. If they achieve 20% improvement it'd already be game changer, pun intended. Until then - it's IL2 VR for me.
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Poor and unstable VR performance on a decent and recent rig
peachmonkey replied to hinapilot's topic in Virtual Reality
in my painful experience with DCS 2.7 and WMR the game doesn't like when both WMR and SteamVR have motion reprojection turned on/enabled. It's one or the other. Otherwise it's a stutter paradise. 1) if it's ON in Steam VR, then disable it in WMR: YourDisk\SteamFolder\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings find the below line and comment it out with // "motionReprojectionMode" 2) if you set it to MotionVector in WMR, then make sure motion smoothing is disabled in SteamVR hopefully it's one of these..- 19 replies
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I don't understand how you guys can fly with an in-game PD less than 1.0. In my tests I noticed that lowering the in-game PD makes the distant objects (planes, armor, trucks, etc) appear to be made out of very large pixels. I.e. an A-20 at 3-4km looks like 4-5 giant pixels. In IL2 the distant objects are just the miniature versions, i.e. the pixels aren't augmented... I don't know it's hard to explain. So I get a much better distant object rendering with PD=1.3 or 1.4 with a lower SteamVR resolution than vice versa. I do use the kegety VR shaders mod, so I'm not sure if it's because of the mod or there's something else at play.
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because with the above statement you making it sound like you were running DCS at 60fps. You weren't. You were running it at 30fps. Hence your comment about 120hz reply is WRONG.
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you keep confusing everyone here with hz (Hertz, electrical frequency) and fps (logical processing). Don't do that. 60HZ refresh rate of a display panel is its electrical specification. It's how fast the actual panel refreshes per second to display something. Think of old CRT monitors. There's a cathode ray that draws (excites) the pixels inside the phosphorous layer (screen). The CRT days are long gone, however there's still an electrical specification for screen refresh rate in LCD's, due to it backlight configuration. 60 frames/per/second is the OS/CPU/driver/application ability to LOGICALLY present/render something on that screen. When you select 60hz in the HMD you're changing its screen's electrical specification to perform a hardware screen refresh regardless of what the OS/driver/CPU/app is doing. And I told you why people who use G2 go "ew" when using the it in 60hz. It has absolutely ZERO to do with frames per second.
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pardon me for not reading your 20 preceeding posts and your signature before commenting here. Did you really think I assumed you were a unicorn ?
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who's jumping in to conclusions now eh ? I simply commented on your ability to use HMD at 60hz refresh rate. Having experienced it with G2 I felt like it may not be something that a lot of people could tolerate. A post later you stated it's actually an Odyssey HMD, for which I provided a plausible reason for tolerance due to the difference in screen hardware, i.e. OLED vs LED. When you stare at a static picture at 60hz the frames/per/second doesn't really apply here now does it? It's all about the electronics within the screen that create a difference, i.e. OLED with individual pixel control vs. LED with a constant backlight that flickers at 60 timer per second, aka the 60hz florescent light in neon light bulbs, hence my stupid joke about it being soothing. My smiley faces indicating it's a silly joke obviously failed to convey the tone of this conversation, my apologies. Moving on.
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it wasn't because of the 60FPS. It was because of the 60HZ screen refresh rate. I think the reason why it's different is Odyssey is OLED and G2 is a LED. Different types of operation. OLED doesn't have backlighting, each pixel does its own on/off thing. With LED it's synchronized across all pixels. I feel like that may be the actual reason.
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just some ha-ha, pal, don't read in to it didn't mean anything by it. I tried it with G2 and it felt like I was watching TV during some serious hang-over. It was physically painful in G2. Maybe it's better with Odyssey?
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I guess you're one of those folks who finds the fluorescent lights soothing Seriously though, 60hz screens that close to my eyes almost give me seizures. It does offer more options though if you can tolerate it.
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you're one of the unicorns that find the HMD to be usable at such refresh rates.
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got my shipping notification for tomorrow delivery! Yay!
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as an A8 plane pilot I guarantee you A8 does not fly like that when under control of a human. The initial zoom climb is so off it's maddening. It does not climb like that one freaking bit.
