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Everything posted by peachmonkey
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Big FPS drop in VR / multiplayer / passing other players
peachmonkey replied to FoxxyTrotty's topic in Game Performance Bugs
I appreciate the write-up and everything. But I have a general question: how do you confirm that moving the game files to a symbolic link frees up RAM for DCS to use? -
cannot reproduce Engine Primer Audio in VR
peachmonkey replied to VFRHawk's topic in Bugs and Problems
no such issue with VivePro2, i clearly hear "copy"... -
if that's the case then there shouldn't be any perceived delay since the firing pin is controlled by the electrical system. However the manual isn't super clear about it. Here it lists #14 as the firing control mechanism controlled by air But then also lists the firing mechanism as part of the electrical system as well: @NineLine can you possibly provide the clarification to the current 1-second delay for firing cannons?
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clearwater shaders broken after update?
peachmonkey replied to DavePastry's topic in Virtual Reality
since nobody bothered to post the actual fix: -
I think with DM being a WIP and stressed so by ED these are the kinds of gremlins they'll need to focus on ..
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Per the manual the electrical generator is located on the right (starboard) engine. Maybe what you're experiencing is caused by its damage?
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@stoop make sure in ME the airport is configured with the proper coalition. - Double-click the Airport name - on the right side make sure the Coalition is set to Blue. the ground-crew text will still be 'black' or grayed out but the priming commands will work just fine.
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Mossie's DM. It's in the works. Anyhoo, it's an awesome addition to our WWII lives!
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the first pass was hilarious how you lost your tail/rudder structure, almost like a snake shedding its skin lol... you've got a new tail underneath !
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yesterday I was fighting the AI Mosquito in my trusty Fw190 A8. The amount of acrobatics that Mosquito did was amazeballs. And I have pretty much the same sentiment: I can only win if I damage the Mossie AI on the first pass... after that it's all about vertical yo-yo's and in the end my A8 ends up in flames.
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awesome! that's exactly what we've all been waiting for ! Thank you!
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stuck at work and salivating.. Are those torpedo's ??? Wow.. Can you actually launch them? Per the 'known issues' it says the wing bombs can't be released, but maybe torpedos will work ?
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@Sydy was kind enough to create a checklist, I think it's self-explanatory . That's the only 'manual' I found.
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reported earlier Is this a bug? Fuel leak stoppage failure?
peachmonkey replied to Hoirtel's topic in Bugs and Problems
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DCS A8 is something in between at the current stage. It's not armored (except for the front oil cowl hood), nor does it have 30mm, nor C3 boost. But you can still take on a noob-to-average P51 player in SOW, I've done it and it's an interesting experience. Spit players not so much, mostly due to Spit's higher acceleration and a tight turn radius. IMHO most of the wwII single engine birds excelled at one thing only, you just need to find what it was. For our DCS A8 it's the ground pounding. Even without the 30mm you can still cause some serious havoc attacking the soft target convoys, troops, and bombers.
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don't you need the opposite rudder only if you want to maintain the same altitude during the turn? Otherwise it starts to slip in to the turn and the ball moves in to the roll side. I'm just a noob.. don't hit me too hard..
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omg omg!
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Loving the new Mossie Monday Series. Well done.
peachmonkey replied to Cowboy10uk's topic in DCS: Mosquito FB VI
yes, A8 definitely has it, but the gauge's needle vibration is due to the engine vibration resulting in a very high rpm fluctuations within the range of ~650rpm - 1200rpm. I've read somewhere that all 7 and 9 cyl single row or 14 and 18 cyl double row radial engines suffer from it while operating at low RPM's, it's their intrinsic weakness. The Merlins are in-line v12's, it's a completely different beast. anyway, this was an interesting topic to discuss and we've completely exhaust it imho. The only thing left is for ED to comment on it -
Loving the new Mossie Monday Series. Well done.
peachmonkey replied to Cowboy10uk's topic in DCS: Mosquito FB VI
@Dusty44, @Ala13_ManOWar thank you guys! You've come to experience my learning process. Or should I say "unlearning" process of the information I've absorbed through the computer flight simulators. -
thank you for the details, @Callsign112!
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AI is rubbish, not the Anton. There's a way to fight the AI planes but it's so unrealistic that even if you do manage to down them there's zero gratification because it's so bonkers. Don't rush towards the AI fighters, let the wingmen do it, then once it's one giant ball of chaos climb up and then do boom & zoom attacks, point is try not to attract AI's attention. If you see an AI is approaching you then dive down and run on deck, most of the time the AI disengages if you are couple of clicks away. Then there's also the question of the missing A8 1.65ATA boost option, however there's a continuous argument about its historical applicability to A8's simulated in DCS. One thing you can be sure that even with 1.65ATA the dogfights with AI will be exactly the same as they are now, i.e. bonkers.
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can you guys possibly post the actual server name?
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Loving the new Mossie Monday Series. Well done.
peachmonkey replied to Cowboy10uk's topic in DCS: Mosquito FB VI
the higher resolution display of the oscillation definitely makes sense, but then it also means that these Merlins can't maintain the steady RPM's neither in taxiing nor in level flight. I find it pretty hard to believe since all of the engine power specs indicate RPM's down to 50 or even 25, in which case making those specs to be totally bogus and unreliable. But I don't know how Merlins work, so I'm just approaching it from a rather distant objective point of view. Such RPM fluctuations may also negatively effect the variable-pitch prop mechanism itself, just imagine it being jerked like that every half a second. -
Loving the new Mossie Monday Series. Well done.
peachmonkey replied to Cowboy10uk's topic in DCS: Mosquito FB VI
but of course, absolutely no argument there. I'm just a hobbyist in love with the WWII aviation. I'm just trying to understand the mechanics behind it. DCS simulates a new aircraft, so there's got to be an actual reason behind these fluctuations, i.e. it must be modeled (hopefully? :D) in accordance to manuals and a published expectations of this instrument. I'd love to research it on my own but I have no idea how to even begin to tackle this. I presume we need to get the actual part number of this tachometer to get a full understanding of its operation. Also, does RPM gauge fluctuate like that in the DCS Spit IX? I don't think it does, does it? -
Loving the new Mossie Monday Series. Well done.
peachmonkey replied to Cowboy10uk's topic in DCS: Mosquito FB VI
I seriously doubt it's due to the vibration as that would reduce the lifetime of such a critical instrument. I'm trying to find the type of tachometer used in Merlins. There's: fully analog mechanical with a flexible shaft from the crank all the way to the needle via gearing analog + magnetic with a flexible shaft from the crank to the magnetized core, and the resultant magnetic field drives the face needle electrical/speed sensor: a magnet is located on a rotating shaft (crank or auxiliary) and a pickup contact that gets tripped by the revolving magnet All 3 of those should be rather precise. Now I wonder if this is somehow tied to the variable pitch propeller? I.e. it constantly tries to adjust towards the steady RPM's but its mechanism has an intrinsic delay and therefore they are never fully in sync. But none of the fluctuations make much sense from the point of normal and healthy operation of the engine. Maybe it's vacuum based?? @NineLine, can you possibly unravel the mystery behind it?