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peachmonkey

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Everything posted by peachmonkey

  1. hi, there, @NineLine, I'm a transplant from the Il2 sim and I fell truly in love with the fidelity of the DCS. I spend countless hours of learning the modules, trying to figure out as much as possible about their strength and weaknesses. That being said I spent about 5-6 months flying the Anton A8. It's a work of art, strength, survivability, and power. Couple of days ago I finally decided to give Dora a try. I'm still learning its quirks. Its engine sound is freaking menacing compared to the A8. But the first thing that jumps at me is the low quality of textures on it. The external "undamaged" model textures look decent enough, I think it has another couple of years left in it. However: - The DM textures are of really of low resolution. It's like comparing A8's 4K textures vs. 720p of Dora. The bullet/shrapnel holes aren't even holes, I think.. - The internal textures aren't as bad, but bumping them up would do wonders to the immersion. Is there plan to address the tiredness of this model in some near future?
  2. @DmitriKozlowsky @Tank50us guys, are you talking about fire in the cockpit? Or somehow/somewhere you got the impression that we're asking for the gore and blody body parts in the airplane? There's already fire outside. We just want it inside as well. And also broken dials and holes in the cockpit.
  3. yup, same here. I've got 2 x BBIx32 and they both show up under the same name in 2 different columns. Granted DCS keeps a good track of each and the bindings don't get crossed, but from the user friendliness it's a bit confusing.. I wouldn't touch the registry as Windows can change the UUID on the fly without any explanation... It's a tough one.
  4. true, but c'mon.. this was an awesome update ! I'm sure the crests will come...
  5. ED, @NineLine, @BIGNEWY wanted to thank you for the new water shaders. You guys knocked it out of the park. It is beautiful!
  6. This AI issue is directly tied to the computational workload, hence it's simplified to emulate 30+ AI planes at once near your position in DCS. The other sim moved away from the simple AI physics but ended up in the CPU limitation camp where anything more than 15 AI planes brings the cpu to its knees. I hope to think the dev's will address this issue either during the Vulkan migration or shortly after it. They sort of hinted at it in the latest magazine interview. Personally, the AI fighter issue isn't as critical to me as the Flack and the AA aimbots. Those I truly hate with all my guts.
  7. I don't understand your position in this topic. If you are OK with the current AI behavior then GOOD. Go on and live your life and play this game the way you want to play it. We are NOT OK with it. It's that simple. Trying to prove us and showing that you can win a banana fight does absolutely nothing for improving the realism of this .. you know.. SIMULATOR.
  8. yup, I did too. Early adopters all the way!
  9. you can buy 1.0 base stations, they are cheaper and work just as good as 2.0, at least for seated games. I've been running 1.0 base stations for 3 years now starting from ViveProv1...then Pimax, then ViveProv2... Soon this varjo thingie..
  10. first world problems so-to-speak you and I suffer from them apparently.
  11. damn.. i'm itching to pull the trigger... if it were only 500 golden doubloons less... mmm.. I need to sell my G2 that's currently collecting dust since i switched to VP2. btw, what does this mean exactly? "..Custom-made variable resolution aspheric lenses with 35 PPD peak fidelity.." what is varying there ?
  12. I fly in VR, and with the moon all the way up it's still pretty dark even on the Channel/Caucus maps covered with white snow. I'm not sure how to verify the bug you mentioned since to get a better VR performance we need to do all these shader replacements hokie-pokie stuff..
  13. wasn't aware of this issue, I'll test it tonight.. if you look at the video explaining this new feature the sun<-to->moon phase transfer shows both celestial objects on the horizon...
  14. yup, that's exactly how I'm doing it, I'm almost performing a touch-n-go when dropping the bomb, albeit at 550km/h. Maybe this change is for the Allied planes only? Although I did read in the Mossie forum section that they are seeing exactly the same behavior...
  15. Just gave an update a try: the good: - the water looks awesome now. It's actually possible to discern where it is from the altitude instead of looking in to a dark blue void. - the water splashes are fixed! No more depth charges. - the ME sun/moon cycle is super neat, you no longer need to guess the position of both celestial bodies in your mission, just set it to how you want it and it just works. the not so good: - The 2 second delay for bomb arming: this one escaped me. I've tried in A8 and there is no noticeable delay in bomb explosion after the drop. My aircraft still gets damaged like before. It'd be nice to get a clarification in which use cases this actually works.
  16. they fixed it in the A8. Now I can jettison the empty tubes.
  17. in MP the spotting is frustrating, plus the engagements are so quick that there is no way to practice the engagement or gunnery. SP is supposed to be the platform for it, at least partially. In its current state the AI is teaching you stuff that isn't real, so what's the point of learning it if all it brings is frustration.
  18. agreed. I despise fighting the AI aircraft for the very reason outlined in your post. It's beyond silly that we have such delusional AI behavior in a full fidelity simulator. I remove every single AI fighter plane from all of the missions I download, leaving just the bombers in. And even the bombers exhibit some of this behavior, like the A20's diving and running away at 700kmh for 10 minutes. Btw, as far as flack, I remember nineline was posting that it's a work in progress as they are focusing on its dispersion algorithm and error rates. So there's hope it'll be fixed sometime soon.. hopefully.. crossing fingers..
  19. per users' reports the water shaders were changed. This wasn't mentioned in the patch notes. Now the water has a lot more cloud reflections, etc.. This is probably the reason behind the errors.
  20. oh yeah.. the reflections. Man, can't wait to load up the game tonight. If it's true then they fixed it to how it was in 2.5, albeit probably with much better quality.. Suhweet!
  21. I think they did in the Mariana section? Unless i'm completely wrong here.. DCS: Marianas by Eagle Dynamics Added breaking waves.
  22. oh, I thought you were 16km above it my bad.. check the new patch notes. We've got 2 second fuse delay on all bombs. Finally we can do some serious low level bombing without dying from the splash damage!
  23. WOW.. AWESOME!!! ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases. thank you, ED!
  24. hi, @BIGNEWY the patch link appears to be dead/404: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.7.14727
  25. I would love if the DM itself were to be extended in to the cockpit. Holes in the walls, broken panels, mangled levers..
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