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peachmonkey

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Everything posted by peachmonkey

  1. 16km in Mossie? or was it 16,000 feet? Yeah, single shell aimbot is annoying as hell at that altitude. Spend 30 minutes climbing, finally level off, gain some speed, want to reach out for a cup of tea to relax before the attack and BAM.. dead.. Who? Where? How? Ohhh.. there's that tiny little boat 5km below me with the laser guided WWII artillery shells..
  2. the other sim has it. It's pretty unnerving in VR, but it doesn't last long since you want to gtfo real quick.
  3. - with FW190-A8 front armor the AI air gunners aren't an issue at all. Give it a try. The a8 is a freaking tank for that. - With the ship AA it's a mixed bag. Again with the a8 I usually have 60-70% success rate of hitting them with a bomb. However since there's no damage model for ships the whole bombing exercise is pretty much useless. - But AI flak (QF 3,7″) <--- this one is ridiculous at anything above Rookie level. Curve diving on it from 3k at 700kmh and still manage to get 4-5 shots right in my face, c'mon now...
  4. I don't know how you guys fight the AI and actually enjoy it. You know it cheats with the FM. When I see the impossible verticals the AI pulls I immediately lose any desire to fight this arcade fight.
  5. lol good one. In the future to avoid this type of altercation with the local 'veterans' please mention that you don't speak English and use the on-line translation services to ask questions.
  6. lol No problems. It is populated somewhat, in waves, it's a fun little server for sure. I like that it supports the external views for damage evaluation..
  7. hi there, @Callsign112 enjoying your WWII server more and more. One question/request: Is there any way to tone down the Flak protecting the ground objects (not ships)? It's pretty aim-bottish right now, and my single airplane bombing activities of the opposing forces is pretty frustrating. I understand that FLAK is necessary but in its current difficulty level it's quite impossible to bomb anything. I'm talking about when I'm diving on the target in a curve going 650km/h and I get 10 or 15 flak bursts right on me... I understand if it's 1 or 2... But 10 and in a row? or 15... ? How's anyone going to survive that?
  8. thank you for your opinion. I'll just leave it at that.
  9. you're correct for your own specific use case, which is to create and lead a 'by the book' squadron, and your commentary about a large number of players being idiots is simply a resentment that I don't agree with. There are plenty of players who aren't loud PTT idiots, however they have no desire to participate in a boot camp type of squadrons, myself included. I fly in the evenings after I put my kids to bed, and after that the last thing I want is more "work". In my opinion the main reason behind the subject is the lack of built-in VOIP and simple GUI for its operation, it's really as simple as that. The First Person Shooter market figured this out eons ago. All of the infantry simulators have in-game VOIP where it allows for a spontaneous creation of squads with leaders and common goals. I realize that the flight sims don't have an immense budget to support the development of such technology but denying its success is short sighted. Discord/SRS/TS - is nothing but a gap fill. - SRS tries to achieve the in-game VOIP but falls short due to lack of squad support - Discord requires 'invites' and is completely detached from the game. To me it feels like a club membership. I don't want/need a club membership, I just want to fly with a wingman for 2 hours. - TS same as discord
  10. that's an interesting trick, thank you for the info!
  11. hi, guys, I fly A8 in VR and I had set the "Cockpit Global Illumination" to ON and OFF and I don't see any difference. The cockpit is illuminated like there's a 200watt light bulb inside, including the areas behind the rudder pedals. Is it something wrong with my settings or it's one of those things that was never implemented?
  12. he didn't go over 220km/h, but it looks like they left in the takeoff/landing and cut everything else... It's cool to see how everything vibrates in the cockpit, levers, gauge hands...
  13. weird.. but a positive change then? I haven't tried destroying anything civilian in the past 3-4 months... In couple of last updates there was a blip about the fix for trains in multiplayer, maybe this is why?
  14. yup, that's my experience. On the Channel map there's a bunch of little civilian boats floating around = can't destroy them. The same thing goes for the civilian trains, i.e. objects generated as part of the "civilian traffic". If you want a train to destroy then you need to create one in ME with cargo/wagon carts, then find the suitable railroad track, place the train on it, give it way points, etc etc.
  15. are you talking about the civilian traffic? I don't think you can destroy it.. at least when I tried to shoot up a train it just continued chugging along like nothing happened.
  16. in ME I set them to whatever's after rookie.. average I think? Although the QF 3.7" AA needs to be set to rookie, otherwise at any level above that it will kill you when you dive on it, however a rookie setting itself will render it pretty much useless... It's a love-hate relationship with AA right now.
  17. did B-17's have fire extinguishers for the engines or for other parts? In my experience it's so easy to set B-17's alight using the A8. One pass and something is on fire on the poor B-17...
  18. the landing was pretty rough I take it?
  19. In VR no matter how much you stare at the spot you won't see it. If there were occasional reflection/sparkle it'd stand out like a sore thumb and would be a welcomed feature but alas there's absolutely nothing coming from the wwii warbirds.
  20. I believe in ED's renewed interest in WWII with the release of the Mosquito and the in-progress build of the Corsair (3rd party). I think if we keep it civil and provide the necessary screenshot evidence then we aren't doing anything bad.. just bringing the light to the ongoing issue and the frustration within the ww2 MP scene. Can this be modded at least for the SP use?
  21. I did post a scaling question last week but got no replies, I guess it's obvious now. But this isn't about scale. It's about the ac LOD at mid/close distance. It needs to be modified so it stands out against the dark background. For example trying to see a low flying aircraft over water from the altitude of 1.5-2.0km is simply impossible, you just can't... the only way to know if there's something there is when the aircraft is trailing smoke. Otherwise it's gone. If ED paints these close/mid-range LODs in black color similar to very distant objects then they'll be visible. But this gray mess is impossible to pick up.
  22. thank you for the response. The situation is bleak for sure.. the other sim (I*2) had a similar issue and the dev fixed after a year of constant complaining. How long has this issue existed in DCS?
  23. hi, guys, in WWII warbirds where the fight is upclose and personal it is extremely difficult to spot a flying aircraft when it's within 0.5-3km radius. The distant airplanes pop up as black dots and I can see them 10-20km out. But once they get close it's almost impossible to locate them against the ground without using VR zoom. They sort of turn in to some amalgamation of gray colors and simply merge with the ground. I can barely see them against the light ground patches but as soon as they fly over forests and/or shaded areas - poof and they are gone. Forget about ID'ing them, I can't even find them.. I've compared this behavior between MSAAx2 and No MSAA and there is not much difference. It seems it's a LOD issue rather than any anti-aliasing. Is there any way to improve this behavior?
  24. with current fuses in millisecond range it's pretty difficult to get a decent bomb run and NOT get a bomb damage splash. So you resort to: 1) dropping from a minimum of 400-500 meters with a steep dive angle 2) doing a 'toss', i.e. a skipping bomb move, when you fly horizontally, then do a hard pull up and press the bomb release trigger at the same time. If you ever drag raced you'd be looking at your reaction times here.. Once ED introduces a custom fuse delay (to avoid the splash damage) it will become a lot easier as you can drop bombs from 50m pretty accurately after 1-2 days of training.
  25. ha.. awesome, I'll give it a try! Thank you!
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