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peachmonkey

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Everything posted by peachmonkey

  1. haven't seen this in A8 (my main plane I fly). Is this something that all allied aircraft have? Seems pretty strange..
  2. it's there already https://www.digitalcombatsimulator.com/en/files/3318349/ cheers
  3. thank you for the video! why do the RPM gauge needles dance so much ? Does the engine RPM fluctuate this much?
  4. Here you go. I've uploaded it to the community files as well, but it needs to be reviewed before it's available. Here's a link if you can't wait: http://www.peachstealingmonkeys.com/stuff/a8caucascold.miz cheers https://www.digitalcombatsimulator.com/en/files/3318349/
  5. what maps do you have? I'll try to muster something up if you've never used the Mission Editor, it's actually not that difficult.
  6. DCS sound design is simply the best out of all flight simulators out there. It's one of the main reasons I love DCS. I've been flying the IL2 BoX since it introduced VR support in 2017. Then I gave the DCS a try about 6-7 months ago and now IL2 to me sounds like some arcade toy. The sound directionality in DCS is spot on. The sound variation due to changing airpressue is amazing. There's a lot of engine detail in the sound and it's also very dynamic. I was watching a replay of my A8 mission from the ground level and after hearing the delayed sound of cannons I had a stupid grin on my face from how awesome it was. The twin-engine Mosquito will surely move the plank even higher.
  7. I'm still in awe from learning the depth measurement has a word "bath" in it and "bathophobia" is close to the meaning of "thalassophobia" rather than being scared of baths. But seriously, we don't have submarines. The WWII asset pack was promising that but never delivered.
  8. as they say there are more airplanes in the ocean than submarines in the sky.. I agree on depth constrains in the harbors, shouldn't be like that, especially if you can't place the carriers there (can you? haven't tried it). But out in the open ocean is this really a big issue?
  9. the sound of hitting a wooden crate comes to mind It'll be quite a departure from a metallic bang.
  10. hello, the awesome modding community! I have a question if anyone has looked at creating (or if it's already out there) a mod for the lingering dust after the bullet hits a stationary object, i.e. ground, or a building, or ground target, similar to the effects seen in the below clip. The current puff smoke effect disappears way too quickly.
  11. got a response on Reddit: Can't wait!
  12. dear, ED, per the Mosquito damage model announcement ("modeling the visual impacts on the airframe and the subsequent effects to the Flight Model. ") can you possibly share more information on the topic? This is the extremely exciting news and would love to know more about the effort: - will the model use the existing damage decals along side the new visual 'precise' impacts? Or only the new model will be used? - will the visual damage correspond with the interior system/part damage? - will the new model be used in MultiPlayer? - are you planning to add any visual damage inside the cockpit? After enjoying the current DCS damage model one starts to want more! - where can we see the large picture of the one posted in the announcement (below)? The download section doesn't have it.. This new development is some seriously impressive stuff. cheerios.
  13. Flying at night over a snow covered winter landscape with a full moon above looks very nice in VR. With any lower lighting it becomes just a grey mess.
  14. not with the current LCD based VR hmd's. Looking at the gray haze at night in VR isn't super inviting.
  15. yes, you're spot on, however it's the French spelling of an English word "milk" and not a translation, that's what's funny about it.
  16. I'm loving this thread, guys. Learning so much! another vote for the word of the day "milquetoast". Funnily enough it's a French spelling of an English bland breakfast "milktoast". Yet we use the French spelling for some odd reason. This language is so backwards.
  17. You must be a protector of the sanctity of the TRackIR then. The head tracking police. The pancake aficionado with a suppressed urge to experience VR. Just pull the trigger and get it. We welcome you in to our open arms of VR misery. witnessed it many times. These people all end up on inventing a VR all over again.
  18. trolling or not but there's a lot of Pancake VR Consultants on the forum who love to recommend solutions for the problems that do not exist. We fly in VR not because it's easy but because it's freaking hard. You need to get a decent rig, a decent HMD, rig the chair and the HOTAS so you can reach them while blind, then spent countless hours on getting the VR performance up to snuff. But the reward in the end of it all is huge. The last thing any of VR player is thinking is "how to game the system". Granted, it's difficult to prove without offering the physical evidence, so this is just a general sentiment. Yet our calls to re-work the head-tracking (TIR or other) and their instantaneous snap-to-6-and-stay-there-for-5-minutes fall on deaf ears simply because "it's hard to play on the monitor without it". WTF. The Reshade offers far more ways for abuse and even more so on the monitors, but hey, how can one live without extra color saturation and sharpening? My point is that VR is being used as a scapegoat for some nebulous cheating whilst omitting the pancake status quo unrealistic bullshit.
  19. to add to my initial comment on how immersion breaking it is for me: To not experience this virtual limit crap I actually bought a racing chair with the headrest area that sort of 'wraps' around my head. This way my head hits the chair first before running in to the VR limit. I'd recommend you try this trick as well, as for me to really appreciates VR I need to connect it with physical world as much as possible to augment the experience. And as far as "cheating" aspect of lack of VR limit my personal opinion is: people who use VR simulators do it for the immersion first if you cheat in VR this way, which btw isn't really that easy since you gotta use your body 1:1, then you break the immersion on purpose. And that goes against the main reason why you get the VR to begin with and it's no longer enjoyable, which means on a psychological level there probably won't be too many folks doing it to begin with. the trolling pancake people (sharpieX) will never understand the above 2 points until they actually try the VR.
  20. imho, this is the biggest technical obstacle for this feature's implementation. I wouldn't want the IL2's "bubble" way to make it in to DCS. But I don't particularly agree about the whole "immersion" arguments in the posts. This VR limit is there for the anti-cheat purpose and nothing else. And as my personal opinion the VR limit actually breaks the immersion for me. Let me explain. The occasional object clipping is never an immersion breaker because I understand that this is all a simulation and there are graphic glitches here and there and after a while I simply stop noticing them. But when the whole VR World freezes and pushes away because I run in to some invisible force field <--- this kills the immersion right then and there. It single-handedly takes me out of my VR imagination and grounds my fantasy of flight. And I seriously suspect that any "fade in to black" implementation would have the same exact effect on my subjective VR life. This only underlines the subjectivity of the VR experience in general.
  21. while you're being the most vocal proponent of the VR limits let me ask you just a couple of questions. - Have you actually experienced the IL2 cockpit VR limit yourself? - If so, what did you like in their implementation and what did you see as negative experience?
  22. hi, lefuneste01, "cockpit illumination", "lens effect" and SSA = these are all OFF in my settings And as far as the other mods... well, I've installed the "fw190a8 VR prop" mod (https://www.digitalcombatsimulator.com/en/files/3310681/), but it was 5 or 6 months ago, and I don't know even know if it's actually being used since the game was updated so many times since then. I do run the Beta 2.7 release though. Is Beta supported?
  23. hi there. Tried to use your mod but no matter how many times i've "installed" it the LShift+F7 combination never worked in-game. what am I missing? edit: I opened the archive and simply pasted the /bin folder over the game, verified the files are all there.
  24. this is actually quite exciting to read. The FM and its ability to influence the rear control surfaces at 400mph due to the turbulence introduced at the other end of the airframe. Dang.
  25. awesome looking and sounding model, guys! Can you possibly let us know: - approximate release date or at least a release month? - when will the damage model be introduced? edit: grammah
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