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peachmonkey

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Everything posted by peachmonkey

  1. thank you for the input, @NineLine, do you know if the currently implemented G fatigue is cumulative? I.e. the more frequently you're pulling G's the more tired the pilot becomes?
  2. where do you "place" it? In ME? Did you set the proper settings for the AI plane ahead of you, such as heading, speed, altitude, waypoints ?
  3. make sure you're running DCS Open Beta.
  4. Although, it was quite the opposite with the previous terrain release of Normandy 2.0. The download worked flawlessly, however the licensing was all screwed up. But I'm not complaining, using Steam beats those multi-hour downloads with stand-alone. On steam I get 100MB/s downloads, those gigs of data mean nothing to me!
  5. I suggest you move/report this in P51 bug section: https://forum.dcs.world/forum/203-bugs-and-problems/ and tag @NineLine
  6. can you possibly share a link to it? I've searched thru Steam Store, DLC's, Modules/campaigns.. can't find it .. never mind, I'm blind sometimes it's right there on the first page!
  7. thank you for the update! btw, the link is throwing 502 error.
  8. there isn't such key, unfortunately. It can only work if you have a grip with a 2-stage trigger. For example, on my VirPil WW2 grip the main trigger is two-stage, so I assign inner cannons/rifle to first trigger stage (button X), and outerwing cannons to the 2nd stage (button Y). So, when I press the main trigger all the way then both stages are engaged = all guns are shooting.
  9. yes, there are plenty of inconsistencies/bugs in DCS. However, one thing I'd like to point out: these deficiencies are module/AC specific. I.e. if Spitfire presents a certain bug in certain damage scenario, it means this bug applies only to Spit and its damage model. This is due to individual modeling of each AC component, the code between models isn't re-used, there is no 'generic' damage model that is shared across the frames. What this means, and it's highly encouraged, when you observe a certain 'bug' or unexpected operation to save the track and submit it into a respective AC bug section of the forum, so ED can properly evaluate the behavior, reproduce it, and finally fix it. Welcome to the DCS WWII club, I hope you'll enjoy your stay
  10. it is a bit strange, but to make sure you at least got the proper license do a fly over Paris or London and look at the buildings. If they are missing textures (naked/empty) facades then it's still a licensing issue, however if the facades are present then the license is OK and it's some gfx issue on your machine..
  11. I believe you need to: - uncheck al 3 Normandy items (Normandy 1944 Map, Normandy 2.0, and Normandy 2.0 Full by Ugra), the map will be removed/deleted from your computer disk. - Shutdown Steam. Restart it. - Go to the DLC list, and re-check the 3 items again (enable a check mark), and it'll be re-downloaded/activated. I think that's what I did to make it work 2 months ago.
  12. indeed it's an interesting topic, hence why there are countless discussions about it. As far as the reacquiring the targets training, there was a post a while back how FPS shooters help the real life marines/army soldiers to train on object tracking in reality. I.e. the subtle differences in the shades of gray/black allow the young troops to hone in their skills in target identification in the dusk/dark conditions. Obviously, FPS are a different genre from the flight-sims, but as far as one can deduct from the above mentioned report it still comes down to the 'shades of gray' differentiation, i.e. just pure ability for the eye to recognize the difference against the backdrop. If there is no difference then it's pretty much invisible. Obviously you'd need to conduct a qualitative analysis of human's ability to see the different shades of gray within a certain setting, however in general there's no 'magic' to spotting objects, i.e. it's all about how much contrast there is between the object and the background. i'm enjoying this discussion, but if you feel we are just spinning wheels i'll put it to rest. Cheers, mate.
  13. you keep making this statement and I really don't understand what your baseline is. Inattentive blindness? I agree with you on all other points, except for generalizing VR players into a single category of "VR players see better than you", which isn't true. VR is split into the same two camps as 1080p potato quality (1st gen VR hardware, Oculus civ1, Original Vive) and 2k/4k (HP G2,Varjo, Pimax), with the latter group having exactly the same spotting issues as the monitor players. Nobody is arguing that it should be hard tracking objects, i.e. the realism due to the lack of attention. However, what we are arguing is how hard it is to re-acquire the target after it's lost. I can be tracking a freaking Ju88, being 1nm behind him/higher than him, I turn away my head for a split second, and when I try to reacquire the target it simply vanishes in front of my eyes, i.e. fully blending in with the surrounding colors, and that is the problem that I'm trying to point at.
  14. it's in c:\users\userusername\savedgames\DCS\ search for debrief there.. can't remember if it's in \DCS or in one of the subfolders
  15. Speaking from the WWII point of view, it's an interesting new feature, but its implementation is extremely basic, which I think is why I don't particularly find it immersive. The tall thin black smoke emanating from the target just looks a bit .. well.. ridiculous, like some sort of a 10 meter black spire raising up at 90 degrees. In VR it looks like some sort of a graphical artifact (on 2800x2800 per eye Varjo headset mind you). I realize that if there's wind/turbulence at the ground level they won't be showing straight up, but even with the wind there's no visible difference in this smoke between targets, just looks like a cookie-cutter arcade scene from the 90's. If ED can add some variation to the smoke, make it shorter and vary between 2 targets next to each other so it looks believable, then I'd say it's a cool effect. Otherwise it actually takes away from the immersion completely.
  16. see if you can re-calibrate the boost lever axis ? Visually, looking at the boost gauge, when in 4k-10k range the boost gate (?) isn't very effective/efficient, i.e. the boost lever mus be pushed way too forward for it to start affecting the MP. And higher you go the more you gotta back off the lever to avoid overboosting. Maybe the boost lever in your HOTAS is missing some finer calibration at the forward position? I've flown P47 with X55, X56, Warthog, and now Virpil Throttles, and I have no problem with the fine control of boost at any altitude. There are no curves/saturation on my boost axis either, it uses the default settings.
  17. true, however there's some good news that came out of this mod discussion. Per nineline they've actually integrated some parts of the mod into the game and are testing it out (you can see his response in the patch comments), hopefully there'll be an actual improvement when it's released (hopefully soon, again per nineline).
  18. great news, thank you! I'll be patient now.
  19. will need to simulate a hydraulic failure (in ME), and try to lower the gear, then attach a track and summon @NineLine
  20. yup, I realize that, will test it tonight. This emergency procedure helps when the hydraulic pump goes out. However, if the hydraulic lines are severed it won't help much, at least that's how I understand it. edit: re-read his post, yup, no hydraulic pressure, so this pump thingie won't work. Why it doesn't extend under its own weight I have no idea..
  21. for more info check out Chuck's P47 guide: https://chucksguides.com/aircraft/dcs/p-47d/
  22. excellent skin, @lee1hy!!! Is this beauty available for download anywhere? I love the flat color paneling below the pilot, such a great contrast!
  23. this is truly awesome news, @NineLine!
  24. understood, thank you for a hint of the positive news. I just hope your team gives it enough priority, otherwise this cat/mouse game will continue to impact 99.9% of users for the sake of a few cheaters.
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