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Laud

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Everything posted by Laud

  1. In aprox. 1 week there will be a reworked version which fixes some minor issues, like the one you mentioned.
  2. Unfortunately... :glare:
  3. Then I'd prefer the T-6 "Texan II" in a CAS setup! :)
  4. So I wonder why it didn't happen to me so far! :huh:
  5. After an engine-upgrade, that would be an interesting option for a B-52 maybe. :lol:
  6. I'm not sure, but it may be that the mouse buttons are restricted to maintain the clickability of the cockpit?
  7. Does that include angry Crew Chiefs? :D
  8. That shot through my mind also! :D
  9. I find a WIP-thread is the ideal place to mention stuff on topic. This is the time where things can be corrected when needed more easily than after a release. So as long as all is said in a polite way I think that shoud be fine.
  10. That is correct! After I OCed my 2500k from 3,3 to 4,4GHz I had a good boost in FPS (see sig for sys-specs).
  11. Keep in mind that all weapon systems are designed to be effective. So being forced to fly into an unsafe environment/altitude is always a risk. Even really experienced pilots got hit by SAMs. The only way to safely avoid being shot down is to avoid getting into the fire envelope of a weapon. No matter whether it's an A-A or G-A weapon. Once sh!t is underway, you need a good portion of luck added to your defensive actions.
  12. Which is quite funy with all SAM-Systems. It kinda upgrades the AIs skill, by simulating it's waiting for you to get into the no-escape-zone.
  13. Which is what you set with the laser-code?
  14. Not really... Fortunately it's full of professionals! [EDIT] OK, there are also a lot of nerds! ;) Think I have to put myself into that group as well :p
  15. One advantage of overhead landing patterns is that you have enough time to take care for your speeds, altitudes and configurations at the different stages, so you'll mostly won't roll into final too high or too fast. Overhead: 250KIAS/1500ft AGL -> 180° turn into downwind: bleed speed to about 200KIAS, remain 1500ft AGL -> When RWY-treshold is at your 3/9 o'clock (depending on whether you're performing a right or left hand patern): extend gear, flaps, and set airbrakes to 30-40%, add some throttle so you don't get below 180KIAS -> When RWY-treshold is at your 5/7 o'clock: roll in to final, let the nose drop below the horizon (about 5-7° pitch down) and reduce throttle so that you slowly reach approach speed (according to your aircrafts weight) -> on final set your TVV on the RWY treshold, watch speed go slowly towards your desired touchdown speed (depending on your aircrafts weight), recheck your gear is down and locked, flaps and brakes are set as desired -> short final: monitor speed (correct throttle as neccessary) and begin to flare (ideally pull the TVV to the desired touchdown area) -> touchdown: reverse throttle to idle, fully extend the airbrake and keep some pull on the stick to avoid the nosewheel slamming into the ground -> let the aircraft slow down to 100-80KIAS before starting to gently apply wheelbrakes -> once below 50 KIAS: retract flaps and brakes, apply NWS and vacate the RWY. That's our squadrons (and partially RL) landing procedure. I always see my aircraft slow down well by extending the airbrakes to 100% after touchdown and not using the wheelbrakes before getting below 100 KIAS.
  16. Eddie, keep in mind not to use it in close formation! ;)
  17. You're right. We fly these approaches as 90° Roll-In maneuvers. To do so we generate an IP at about 4-5nm away from target. Now let's say the heading from IP to target is 090°. We now use the offset-function to generate the roll-in-point. In this example it would be target-mark/wp as initial point and 3551.8 (355 is the direction off the target and 1.8 is base distance + 0.2nm turn-radius). Now generate a new flightplan: 1. IP 2. RIP 3. Target (you can as well generate the AOD with the offset function and feature it in the flightplan) 4. IP. TAD will now show a nice approach triangle. And yes: 375 is the planned release speed, but I don't pay too much attention too it, because it's enough workload to begin with flying the approach with the target well aligned at checkpoint alt! However it's really fun, once you manage to take out MBTs with single Mk-82s. :)
  18. So the real aircrafts systems recognizes this and automatically changes the settings as required to fire the AGM-65?
  19. Not too stupid... Maybe the patch touched some TARS relevant files/settings!?
  20. http://ftp.4players.de/pub/hosted/ts3/releases/
  21. Rgr, beta36. Upgrading TS only once TARS is featuring the upgrade. I wonder how a (maybe) FC3 would get integrated into the DCS radio environment... (meaning if ED have something in mind).
  22. We do not use AI ATC anyway... ;) Human or uncontrolled airbase... :) And of course: Overhead split always, as we're always return home in formation. Procedures according to our VAD-Charts.
  23. Saiteks SST lets you assign buttons or macros to certain areas of the axis' range.
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