

112th_Rossi
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Track files not recording properly I was in 2 v 1 fight with a two MiG 21s. I won the fight by killing both with AIM9X. However the track shows that the second AIM9 just flies into the ground. This is not what happened and I have video evidence. Track file is attached Version is current open beta. 1v2.trk
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I tried to jettison all stores during a multiplayer game but crashed to desktop. Open Beta To replicate: 1. Load up with 2xAGM-154A, 2x AGM-154C, 2x AGM-65F, 2x AIM 120C, 2x AIM9X, 1 CENTRELINE fuel tank 2. Select Inboard and outboard stations to jettison. Ensure master arm on. 3. Set Jettison selector knob to stores. (Second to the right) 4. Press Jettison button. Edit. Log file attached dcs.txt
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This is an open post, to which I hope RAZBAM will take note of and perhaps do something about in future updates of their products. And yes I know, early access blah blah, but the point remains... For the Harrier, the M2000C and now the MiG-19, the overall quality and immersion of the sounds of these modules is, to be frank, poor. When creating simulations we are aiming in general for something to be as realistic as possible. Because a simulation cannot fully realise the sensation of the real thing, the things we can simulate accurately have to be all the more realistic. For example, while flying a jet in DCS we do not have the sensation of movement, nothing much can be done about that, we do not have the sense of smell, again nothing can be done. But we do have other senses we can use. Sight and Sound. For the former we can employ great graphics and rendering to make things look as real as possible and RAZBAM have done an excellent job in this respect. However, the next sense, sound is whats immersion breaking. In the absence of some of the major senses, these two have to be extra special. As it stands, the sounds of the Harrier are 'OK' however, the main engine sound has a distinct seam at where the loop occurs. This sounds horrible. Also, the start up and in cockpit ambient sounds are really bad too. In the end I created a mod to improve this ( https://www.digitalcombatsimulator.com/en/files/3300537/ ). The M2000C is almost as bad, terrible start up ambiance, some kind of sonic boom sound when the afterburner ignites (which is not realistic at all). As for the MiG19, well, ok it's early but it's still bad. As stated before, the importance of creating immersive atmosphere relies heavily on exciting the senses available to use in the simulation. It is not an after thought. The simulation goes above just the systems and modelling, its the way it feels. At the moment, RAZBAM lack behind the likes of ED (F18 etc) and HB (F14) for general feel. Please look to change and improve these aspects and don't rely on the community to fix them. Thanks.
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I've added activate ICLS at all waypoints for the carrier, using channel 5, assigned to the Stennis. In game when trying to pick up the localiser when ILS is switched on, the localiser bars never appear. Track is attached. Edit: Mission with mods removed and new track file attached. DCS is version 2.5.4.28841 Open Beta. ICLSbug2.trk Carrier Landing Praccy2.miz
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Hey, coder here. While that is correct this is whats known as a train wreck method chain. I don't know how Lua handles nulls but in most OOP languages, running methods on newly instanced classes before checking that construction has occured properly (ie checking for null) can cause an exception. It's called a train wreck because you are calling methods one after the other without check it's predecessor. But like I said, I'm not sure how Lua treats this but just a heads up. In the example you cited, it could be updated to check that BombingRange != null before calling any methods
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The fact you took down the videos surely would not stop an investigation right? I'm happy to host them on my channel if you like
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I would imagine it's not in NATOPS to prevent skill fade on carrier landings. Hornets land on the ground as if they were landing on a carrier to keep the skill up.
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I had some AI Hornets engage an SA-2 site. They fired their AGM-88s, but as they approached the target, they slowed to around 300kts. Surely thats wrong?
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All hail Mr Updater! We salute you!
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Just having HARMS will be a game changer
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It's weird, but if I lock a plane with the radar, the appear in the distance as a feint dot. If they are not locked (because I haven't locked them yet) they are no where to be seen. This can happen at 20+ miles.
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An notification should appear on the icon for that module. Clicking it reveals news and update information from the last patch. This should allow us to easily find out whats changed for a specific module
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I think spotting could be improved by increasing the specularity of objects that are further away
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1. I'm not sure it's fully implemented yet but I think in the future you'll be able to program this 2. RCTL stands for Release Control. You can enter release programming into the UFC 3. DUD means that there is no fusing set. On the stores page, select your bombs then use MFUZ button to set the nose or tail fusing. Without a fuse setting, the bomb will not detonate 4. It's not very accurate. It may also be linked to gyro alignment, so ensure your INS is fully aligned before take off. 5. Yes you can padlock to your aircraft. Look up padlock in controls.
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I've not noticed that. I have to hold down the NWS button to have high gain steering
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Is it possible to bomb and therefore damage a runway and knock it out of action? Or at least register that it has been hit to fulfill mission objectives?