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Everything posted by Moonshine
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friend of mine found this: The HSD range can exceed 160nm in factors of 4 when enabling CPL. Steps to reproduce: 1. set FCR to range scale 5 2. CPL your HSD 3. select HSD as SOI 4. scale up youll get something like this (track attached): HSD_unlimited-range.trk
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Yup, thats also my observation. Dont know what exactly has been done to the flight model but i doubt the nose should dip like that.
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Funny how in 2.9 air starts start with a 3-5 degree nose down attitude right off the bat. Can be seen in the video above. Although the same track just replayed in two different dcs versions.. this might have an effect on the outcome of this comparison although it might be a small one
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unable to reproduce D/L Range limited in multiplayer
Moonshine replied to konradb3's topic in Bugs and Problems
Dont know if of relevance but when hosting a miz as MP on your own (launch as MP from the ME), connecting to it and testing, the issue might not show. (Then again, i havent noticed any DL thing yet). When testing the tacan subject it never occurred when i launched my own MP session and tested that way. -
reported already CBU-105 have low damage on tanks after update
Moonshine replied to JarrodR5's topic in Weapon Bugs
Same thing as here -
thanks a lot! Any chance to rename this thread, it also affects the cbu -105
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yeah of course "useless" is overstating it. the weapon can still be used against soft targets. but for tanks its not a pick anymore currently. thanks for taking the time and looking into it. much appreciated!
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as said, the weapon might be "realistic" to the extent possible, but the combination with the damage model of ground units makes it virtually useless against tanks or armored vehicles (its intended use). so maybe push for a compromise? make it "do damage" again and adjust it to "realistic" values once the damage model for ground units is at a point where it should be for the changes to work? gameplay will be severely (and unrealistically) hampered if not..
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okay, did one more test, BA 1000ft, dropped 5!! out of 6 CBU97 on ONE tank. you can also see the amount of damage the bomblets do. anywhere between 10-15% damage each hit. you can also refer to the units health bar on the F10 map while watching it... two of the bombs dropped exactly on target didnt even have a single skeet hit the tank. only after the 9th bomblet hit he died (can verify it in the after action report) only after the last hit it said "critical damage" on the BDA popup ingame. there i ended the mission CBU-97_damage_4.trk
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doesnt the bda "kill" only show up once its dead?`otherwise its just "hit" in your log in the end, Ground Unit 1-7 only died after the 9th you have 2 hits, then another 6, then one, only then the "bda" shows up. prior to that its just "hit"
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still took your test 9 skeets to kill that tank. you can see the unit number and the amount of times it has been hit. that seems excessive
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not what im seeing in the viper: in this track here i drop 2 CBU105 and afterwards another 2 CBU97 on target, not a single tank is dead CBU-97_damage_2.trk in this one, i redid the cbu 97 drop, lowered the burst altitude to 1000ft so less spread, still no kill at all: CBU-97_damage_3.trk 1x blu 108 does 11% damage. of course if you are lucky and 10 go for the same tank then it dies, but that is very very very rarely the case regarding the "fuzing option": the only changeable thing is AD and burst altitude. yes with lower BA you get more bomblets in a smaller area, yet are still at the mercy of how they disperse themselves (skeets flying everywhere with sensor fuze). still with that many tanks in the area and so many bombs dropped there, getting no kill at all is not an acceptable result. hell, most of them are still operational, only 2 have been slightly smoking now even if the bomb is modelled correctly, the ground units lacking any sort of damage model that would allow the bomb to perform adequately doesnt make this easier. so as of now the bomb feels like it underperforms, might also just be that the ground units arent in a stage where the bomb would do adequate damage. whichever is the case, currently this bomb doesnt do much against MBTs, even against T55.
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fixed FA18 Hornet Tacan INOP on MP Server OK in SP
Moonshine replied to Tomcat388th's topic in Multiplayer Bugs
didnt work for me if the server had voice disabled (can find out if the radio overlay doesnt open) -
fixed FA18 Hornet Tacan INOP on MP Server OK in SP
Moonshine replied to Tomcat388th's topic in Multiplayer Bugs
Not having any of this when playing in SP. Only MP Not sure if track replays take the SP/MP factor in account -
t80 he said. dont have his track, ill ask him
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buddy of mine said he had issues with hellfires fired at tanks not doing any damage. maybe unrelated or maybe something wrong with the tanks all together and not the weapon itself. probably worth checking both possibilities
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reported Tons of ghost contacts on Radar
Moonshine replied to _SteelFalcon_'s topic in Bugs and Problems
Its the return of ground units. Best to be seen when putting the TGP in A-A mode, then lock one of those contacts with the A-A radar. Youll see in the pod what you locked. -
seeing the same with the viper. not a single tank was dead or even severely damaged. CBU-97_damage.trk
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tried it with different amounts of fuel. while i cant seem to replicate it, i do feel like the nose drops 10-15kts earlier than previously. Landing_2xBag_8000lbs.trk Landing_2xBag_6000lbs.trk Landing_2xBag_3000lbs.trk
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i made a short recording showing it: https://drive.google.com/file/d/1u4tOgUk7MxP00Ko3mLVTX2n14J-v1NPY/view?usp=share_link in short, after saving the miz and creating the STM the number look like that (which is correct): however after loading the STM into a new empty mission, the numbers look like that: as you can see, 203 and 204 are swapped
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Scenario; create a flight, 4 members, ascending STN numbers (as per default) Save the mission. Create Static Template Open new, empty mission Load static template Check STN - number 3 and 4 are switched. Seems like when generating the STN, something gets messed up. when checking the STN in a text editor, everything seems to be correct, however, upon loading it, the jets have the wrong values Test miz and STN file attached. edit; only tested with vipers, assume its the same for other aircraft too STN TEST.stm STN_TEST.miz
