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Everything posted by Moonshine
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Been discussed and raised here: sadly the post everyone is referring to in that thread is „no longer available“…
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Im seeing the same as Cypher whenever i create a static template off of a flight, then load an empty map, add the static template and somehow the STNs for #3 and #4 are swapped constantly. Only manual input in the jet „fixes“ it. I made a post about it a while back. in the meantime i changed PC, completely reinstalled DCS from scratch and it still happens.
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select HAS, search emitter, lock emitter with TMS Up, try to break lock (TMS aft) - not working - am i missing something? only changing mastermode or switching wpn station gets rid of the lock track attached. HARM_HAS_cant-unlock-emitter.trk
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reported HARM Missiles not coming off rail
Moonshine replied to cptmrcalm's topic in Bugs and Problems
it is only done via payload restriction, never used it, dont know if that even allows you to load them or not at all. there was a massive discussion years ago about 4 harms for the viper or only 2. can read it here: https://forum.dcs.world/topic/245426-4-harms-for-the-viper/ and this was the final conclusion (when payload restriction option was introduced); https://forum.dcs.world/topic/209147-viper-mini-updates/?do=findComment&comment=4769196 -
reported HARM Missiles not coming off rail
Moonshine replied to cptmrcalm's topic in Bugs and Problems
Depends on how the pylons are restricted via the mission editor. ED implemented an option in the ME a while back that would let mission makers choose to „disable“ the inner stations to be used for firing harms (but can still carry). Trackfile would help -
as the title says; when starting cold (or in any case from the ground and not airborne) all elevation values typed into the OA page will result in the triangle symbology to be below ground. HOWEVER: if you re-enter the elevation values while airborne, the symbology is correct again. i dont know how many times ED "fixed" the OAs but it would be cool if it could actually be fixed. sorry for the new post again, but the others are all locked... track attached. you can see me overwrite the values agian as i am in the air and close to the target OA1+2 below_ground.trk
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investigating AGR not available in A=G with no weapons loaded
Moonshine replied to dutchili's topic in Bugs and Problems
AGR_no-wpn.trk AGR_wpn_loaded+unloaded.trk -
investigating AGR not available in A=G with no weapons loaded
Moonshine replied to dutchili's topic in Bugs and Problems
even with just guns you should be able to use the AG radar together with other sensors like a TGP. maybe you just want to do some recce? i doubt that would be done in NAV where you cant see sensor symbology in HMCS -
thanks for clarifying
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But what does it do if i have a steerpoint offset induced but am not in any FTT (so there is nothing to reject)? because on the TGP, first TMS aft returns to INR track and TMS aft again REMOVES the steerpoint offset.
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So there is no „TMS aft“ function associated with the AG FCR cursor slewing (before a SPI has been designated via FCR as then it would just reject it again like you said)? maybe i have to reword my question if you use the AG FCR (no matter which mastermode) the cursor is on the currently selected steerpoint „slaved“. Now start slewing the cursor on the radar screen but do not designate anything. After that you want to return the cursor so it is back to the original steerpoint location. You can achieve that by pressing CZ on the OSB, but not with TMS aft. Whereas with every other sensor selected as SOI, TMS aft would do the same as the CZ button does
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Not sure i understand that part correctly. So CZ is an SPI logic, not limited to the TGP. If i slew the cursor on the AG-FCR, TMS aft will not CZ the cursor back to its original SPI location (slaved to a STP). Only the OSB will do that for me. Is that intended? Because when HUD is SOI and i slew the steerpoint diamond in NAV (or any VIS mode weapon, DTOS etc when in AG mastermode) TMS aft will remove the offset induced by slewing
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@itn might be related:
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cannot reproduce AG CCRP lofting issues?
Moonshine replied to Burner1111's topic in Bugs and Problems
Yeah give it time, use the pull up cue as a guide during your run to release. It shows the 4G mark, maintain that and youll be fine. Also note that the FPM has to be as centered as possible on the ASL, if not, bombs will miss or if too far off, bombs will not release at all -
cannot reproduce AG CCRP lofting issues?
Moonshine replied to Burner1111's topic in Bugs and Problems
havent had any trouble with it, all bombs fell within a reasonable margin of error (no wind, all errors originate from inaccurate flying of the ASL during the pull up to release) make sure you keep your speed, dont immediately pull up when the cue appears. you might fall out of range again due to bleeding speed, pulling up too steep or both. i plug the burner shortly before i start my pull up and once the pull up cue appears, give it a second or two before you actually start pulling, that way you should stay well within release parameters CCRP_toss_MK84.trk CCRP_toss_CBU87.trk CCRP_toss_MK82.trk -
keybind didnt do anything for me. i even put it on a different keybind (without using any modifier like alt or ctrl or anyhing), it never saves anything (in the viper). edit for the ones that have similar issues: i went into Saved Games\DCS.openbeta\Config\View and opened "snapview.lua". then i deleted the whole section of the aircraft i had issues with, only then opened the game and wanted to set the view the way i like it agian. funny enough that worked. after closing the game again, the newly set values can be found agian in the snapview.lua. edit 2; the culprit seems to be the line "ViewAngleVertical". "snapview.lua" files from older DCS versions (under savedgames) had a value of 0 - which somehow with one of the recent updates seem to cause the "zoomed out" view. where as the new settings i got from deleting everything first puts it at a value of 60 in my case..
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need evidence DED does not return to its previous state
Moonshine replied to Silver_'s topic in Bugs and Problems
indeed, good find. same happens to me. GUARD_channel_transmit_with_preset.trk -
it makes playing the modules affected quite rough, not enjoyable at all. hope that gets a hotfix otherwise we are screwed over the festive period i did just now run a full repair and cleanup, still the same, no mods either.
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great, now even the workaround doesnt work anymore, i start fully zoomed out, press Rctrl+Num0 twice, reset the zoom and instead of being at the zoom level my default custom cockpit angle should be it is back to being fully zoomed out. not useable at all. and the "save cockpit angle" keybind (Ralt+Num0) does not do a thing anymore @BIGNEWY can you guys look into this (agian)?
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correct as-is DEST page OA1/2 not show triangles in HUD or Helmet display
Moonshine replied to Japo32's topic in Bugs and Problems
any news on that? -
need evidence DED does not return to its previous state
Moonshine replied to Silver_'s topic in Bugs and Problems
not sure why you are using the backup radio just to use guard to transmit, you can do that in normal operations by setting the respective radio switch to guard instead of squelch upon returning the switch back to squelch, you are back to the frequency you have previously had selected as either your UHF or VHF radio GUARD_channel_transmit.trk -
lots of it in here. Last statement was „working ad intended but still WIP“. the jet currently doesnt represent whats in the ED manual, but funny enough ED manual represents whats im the real manual.. oh well
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didnt do anything. still the same issue