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Everything posted by DSplayer
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DCS: Eurofighter Mini-Update - The New Office
DSplayer replied to Cobra847's topic in DCS: Eurofighter
Compared to previous images of the cockpit that were posted earlier, did you guys decide to redo the textures from scratch or something? Or were those WIP pics from late 2020 just using some placeholder assets? -
Yeah they don't work for AIM-54s atm for some reason. Sparrows Phoenixes
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AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
Yeah. The recent updates made the AWG-9 super sensitive to internet issues -
AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
In my testing with the Mk60 motor variant, the lofting guidance seems to be wonky (missile basically drifting in an attempt to turn towards the target and sometimes overshooting the target if it fails to exit the loft in time) if you pitch your plane up beyond 12 degrees before firing your Phoenix. It will go a little bit higher but also leave the loft at a super steep angle while also not having as much energy compared to if you fired it at 10-12 degrees loft. Idk too much about the Mk47C’s performance however since that missile, in my experience, has always lofted so high and always had the lowest energy when terminal of all 3 variants. Lofting the missile at a high pitch angle and getting less terminal speed does make sense however. You’re basically trading more altitude for less horizontal distance. There is a certain amount of pitch before what you’re doing becomes basically detrimental to the missile’s performance. -
Yeah. Recently I’ve been having problems (while having a human RIO on a stable server with all below 120 Ping) with losing tracks that were just travelling in a straight line. In terms of contacts flying off the TID, Ive had experience where 2 contacts basically get close together (either in closure rate or actual distance) that the AWG-9 can’t differentiate the targets and basically trash the target with erroneous data.
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Of course this doesn’t apply to DCS though.
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AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
Dats a me. I could’ve committed the missile at around 100nms but I didn’t want to push the envelope of the missile since it’s still unknown against maneuvering targets. -
The HB manual.
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When will be able to get the full functionality of the TCS on the F-14s like the ability switch to PD-STT and P-STT directly from an optical track by the TCS? I find the TCS to be a pretty unique system that no other aircraft in DCS has without having to mount a TPOD (and those aircraft can't guide their weapons using those tracks) and I would like to see it have its full potential shown in DCS.
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AIM-54 New SpaceX? [Too High Loft] [+100.000 Feet]
DSplayer replied to Nazgul 1-2 -Kjell-'s topic in Bugs and Problems
I think the max range that a 54 can go is around 110nm if the wind is going the right direction. I think that the 54 is trying to loft as high as possible to try to get to that target, even if it couldn't possibly hit the target. -
AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
Would 7 seconds (4 nautical miles) really tack on 8k more feet and 1/2 the impact speed? -
AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
The AIM-54C seems to be acting weird in its loft profile still. The AIM-54A-Mk47 overtook it in this test I just did and the 54C hits the target at a measly Mach 1.08 compared to the other missiles that hit when they're higher than Mach 2. I'm going to see if this is a fluke tho. Tacview-20220204-152941-DCS-PHTest1-27-22.zip.acmi -
AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
Can you send some Tacviews? -
Was having a problem when there was a hostile aircraft nearby, Jester would switch from LANTIRN to TCS all on his own. Was pretty annoying when trying to get some GBUs on target.
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AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
I noticed that the Nr_max value for the AIM-54C has dropped down to 18Gs from the 21Gs in prior patches. Is this intended? I thought the 54C’s development had allowed for higher G loading. -
Do you mind sending a Tacview? I would like to compare the updated missile to what they do now.
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[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
TLDR: Patch might've gotten delayed. -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
Since I have way too much time on my hands during class. -
CAP Mandatory Attack Button Replaced with GND MAP
DSplayer replied to FixieRider's topic in DCS: F-14A & B
Just tested it out. The button at least does the function of showing the Mandatory Attack symbol on the hooked target. I don't know if it has or does effect the target weighting tho. -
CAP Mandatory Attack Button Replaced with GND MAP
DSplayer replied to FixieRider's topic in DCS: F-14A & B
I think it’s apart of a update they did a while back where the changed to cockpit textures for the RIO without notice or accidentally (AWG-9 cooling switch, other CAP panel labels). I think the mandatory attack function is still there but the label is just incorrect. -
I will once again raise the liveliest of the dead arguments here.
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Absolutely love the amount of info that I’m learning about the F-14D from this podcast. Little steps closer to an F-14D within DCS (for me at least).
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Oh I remember this issue! I always hated having to deal with that, especially when the WCS decides to start using TWS 2 bar 40 degree scan and basically drop everyone in the scan volume. I've experienced this ever since like December of 2020 when I first got the module? This issue, on top of the volatility of the AWG-9 tracking targets on MP servers, made multishot TWS Phoenixes basically gambling but with worse odds than the Powerball. A way I did to work around this was to switch the TID range to the closest it could get to the target that I had just fired at while also keeping a TWS Auto track. That really helped me out against like people taking off from an airfield 40nm behind someone that I'm shooting down at. Another way of course is reaching all the way into the back and grab the HCU from Jester's hands and start marking stuff as 'Do Not Attack' but that's a bit more complicated.
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[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
Currently the 54s do reach the stated max altitudes and then some more on top of that. However, the biggest problem I see when comparing that table to what we have for DCS is that the drastic increase for speed that it gives to the 54C, something that we cannot achieve ingame thanks to the motor’s performance. The guidance should hopefully fix some problems with the lofting since sometimes it will overloft the target and then the battery dies. -
We're getting some system functionality imagery of the APG-70 at least in A2A. Would like maybe some more A2G orientated stuff considering the primary role of the aircraft (Maybe some TGP footage/screenshots or maybe A2G radar modes).