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Everything posted by DSplayer
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AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
Can you send some Tacviews? -
Was having a problem when there was a hostile aircraft nearby, Jester would switch from LANTIRN to TCS all on his own. Was pretty annoying when trying to get some GBUs on target.
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AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
I noticed that the Nr_max value for the AIM-54C has dropped down to 18Gs from the 21Gs in prior patches. Is this intended? I thought the 54C’s development had allowed for higher G loading. -
Do you mind sending a Tacview? I would like to compare the updated missile to what they do now.
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[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
TLDR: Patch might've gotten delayed. -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
Since I have way too much time on my hands during class. -
CAP Mandatory Attack Button Replaced with GND MAP
DSplayer replied to FixieRider's topic in DCS: F-14A & B
Just tested it out. The button at least does the function of showing the Mandatory Attack symbol on the hooked target. I don't know if it has or does effect the target weighting tho. -
CAP Mandatory Attack Button Replaced with GND MAP
DSplayer replied to FixieRider's topic in DCS: F-14A & B
I think it’s apart of a update they did a while back where the changed to cockpit textures for the RIO without notice or accidentally (AWG-9 cooling switch, other CAP panel labels). I think the mandatory attack function is still there but the label is just incorrect. -
I will once again raise the liveliest of the dead arguments here.
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Absolutely love the amount of info that I’m learning about the F-14D from this podcast. Little steps closer to an F-14D within DCS (for me at least).
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Oh I remember this issue! I always hated having to deal with that, especially when the WCS decides to start using TWS 2 bar 40 degree scan and basically drop everyone in the scan volume. I've experienced this ever since like December of 2020 when I first got the module? This issue, on top of the volatility of the AWG-9 tracking targets on MP servers, made multishot TWS Phoenixes basically gambling but with worse odds than the Powerball. A way I did to work around this was to switch the TID range to the closest it could get to the target that I had just fired at while also keeping a TWS Auto track. That really helped me out against like people taking off from an airfield 40nm behind someone that I'm shooting down at. Another way of course is reaching all the way into the back and grab the HCU from Jester's hands and start marking stuff as 'Do Not Attack' but that's a bit more complicated.
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[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
Currently the 54s do reach the stated max altitudes and then some more on top of that. However, the biggest problem I see when comparing that table to what we have for DCS is that the drastic increase for speed that it gives to the 54C, something that we cannot achieve ingame thanks to the motor’s performance. The guidance should hopefully fix some problems with the lofting since sometimes it will overloft the target and then the battery dies. -
We're getting some system functionality imagery of the APG-70 at least in A2A. Would like maybe some more A2G orientated stuff considering the primary role of the aircraft (Maybe some TGP footage/screenshots or maybe A2G radar modes).
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[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
Oh I was looking at the wrong graphs. Thats my fault. -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
I couldn't find anything within the whitepaper that states what variant of the missile was used to test out the Mach numbers. -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
What will the new guidance do and other future improvements that will benefit the 54 from its current state? It will only get rid of the sharp turns that drains its speed right? New guidance features? I’m under the impression that with the new drag profile, the 54 should be performing pretty accurately at least kinetically both in low and high altitude. Is this a correct assumption? I’m just trying to understand if all these updates are making the 54 perform as accurately as possible, especially since this is one of the biggest AIM-54 changes to the missile’s performance since I started playing the 54 and I’ve never seen the 54 perform so “poorly” at low altitude PAL ranges. -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
That might be true too. I'll copy and paste the motor values for the more powerful Mk47 on the 54A and see how it goes since the 54C is lofting even higher than that one. Edit: It still lofts to 101k with these motor values. Edit 2: My parameters are launching a 54 while straight and level at an altitude of around 40k going Mach 1 at a target doing the same thing. AIM-54Cs seem to loft at least 7-10k higher than their A counterparts (both variants). -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
The AIM-54C's motor values still doesn't match the values stated within the AIM-54 whitepaper. Is this correct? It has the weakest motor of all the AIM-54 variants while also being the newest. Edit: Is the AIM-54C supposed to loft so high compared to the other variants? -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
What would be the NEZ for a AIM-54A-Mk60 fired at ~Mach 1 at 15k ft at a non-maneuvering target that is also travelling Mach 1 away from you that is co-altitude? Prior to this patch you could fire Mk60 and you would be able to kill said target at around 15nms but with these new Cx values in this patch, they lose all their speed after the motor is expended and the missile falls short 5 or so miles out. Below 20k, the speed drains away from the AIM-54 super quickly after the motor burns out. The beneficial thing I've seen from this patch in terms of the 54's Pk is that the loft profile is better since it goes a lot higher up now. -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
What were changed during this patch specifically? Rocket motor performance? Drag profiles? -
[RESOLVED] AIM-54 inconsistency with CFD whitepaper
DSplayer replied to dundun92's topic in Bugs and Problems
If the old API is still present, those 54s will still drain all their speed with those harsh turns. But I haven’t tested them out for myself though but I’ve seen videos how their low altitude performance is significantly poorer. Edit: -
Choose the new name for WSO AI. It can't be Jester anymore
DSplayer replied to phant's topic in DCS: F-4E Phantom
Here’s my list of possible names: Spook Joker Stick -
I think the Forrestal we have ingame already fits the bill pretty well for the naval variants of the F-4.
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I know we’re starting off the F-4 family with the F-4E (with Agile Eagle) but what other variants/modifications you guys want and think we will receive? I personally want a F-4EJ Kai and maybe an F-4E AUP. Edit with more info on what F-4E we’re getting: