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Everything posted by DSplayer
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F14 ACLS Over Shoots and Misses The Wires
DSplayer replied to tmansteve's topic in Bugs and Problems
When using the ACLS with the Case 1 Recovery instant action mission, it seems like the ACLS doesn't move your plane at all. I'd assume this is similar to the AP in general degraded when the latest OB patch released. ACLSF14Test1.trkACLSF14Test2.trk -
Best tutorial to fire the Phoenix at long range?
DSplayer replied to AvgeekJoe's topic in DCS: F-14A & B
A track or video would be helpful in determining what's exactly going wrong with your specific employment of the missiles. Make sure you're in TWS or in an STT mode when trying to employ AIM-54s (unless you have the ACM cover up which is just maddogging the AIM-54s out to a range of 10nms). If you're in TWS or STT, you'll see an inverted T on both the VDI and HUD with a range marker on the left of the TID. Maybe I'll run up a video on what I do utilizing your mission or something if you need it. Those ranges for AIM-54 employment really depend on your speed and altitude and the target's speed and altitude. You can reach out and hit targets up to 100nm still at 30k. -
Realistically you wouldn't be able to mount cooled AIM-54s on pylons 5 and 4 without the front AIM-54 pallets (6 and 3) since the front pallets carry the cooling for the rear pylons as well. In DCS, its a known issue that even if the missiles are there, the pylons can sometimes are not due to how the game interprets model arguments.
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Problem: The R-3S and R-3R (which has the same Cx and Cy values as the R-3S) have too high of drag compared to the AIM-9B (the closest contemporary missile) which causes it to not reach the same speed as the AIM-9B. Even though the Cx_pil value is lower than all the other AIM-9s (0.01 vs 1.88), the Cx_k values are substantially higher for the R-3S and R-3R. Graphs: ASL = Above Sea Level and uses the right vertical scale M = Mach and uses the left vertical scale All tests launched at the labelled altitude while straight and level with active pause on while at Mach 1.1. 500m 6km 12km Leatherneck Bug Tracker Link: https://leatherneck-sim.mantishub.io/view.php?id=1184
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Jumby talks about active phoenix shots (9:10) along with cutting the missile (dropping support completely but it sounds like it could be manually done, 33:50). Pretty cool take on that AIM-54 shot against that MiG-25 in early '99.
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The 7P has that datalink guidance which allows for it to guide when the seeker itself doesn’t see the target. The warhead itself however is the same as all the other AIM-7s.
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AIM-7Es (specifically AIM-7E-4) were definitely in service with the F-14 and coexisted with the AIM-7F. Currently the F-14 does have the lines of codes in its Weapons.lua that include the options to mount the AIM-7E but the actual loadouts lua doesn't. Its sorta understandable considering the F-14s that we have now are later variants that wouldn't have used the AIM-7E-4s. Here's a picture of an F-14A mounting an AIM-7E, AIM-9D/G/Hs, and an AIM-54A
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ECM OFF/ORIDE switch removal nor the O2 gauge addition to our B?
DSplayer replied to Salty Buckets's topic in DCS: F-14A & B
IIRC the oxygen gauge is going to be added and was moved to that position when the ALR-67 was added and some stuff was moved around in the front instrument panel. From what I've heard, it's a low priority item so it hasn't been put back into the cockpit yet after they initially modeled an F-14A with an ALR-45/50. For the ECM Off/Override switch for the HSD, since the F-14s were a hodge podge of different stuff, some F-14Bs had that switch still installed even when they had the ALR-67. Here's an F-14B (U) with the ECM Override switch still installed (From Uncovering The Grumman F-14 Tomcat): EDIT: I just remembered that with the B Upgrade that you could display the RWR onto the HSD with the new databus. So I think the hodge podge answer should suffice. Here's a super old GIF that Heatblur made when they initially made this page when they were trying to model the ALR-45 that shows what that B Upgrade did for that ECM page on the HSD:- 1 reply
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AGM-88 HARM for F-14 Tomcat
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
The way the LANTIRN pylon works on the F-14 model is that it's an argument and not like a separate EDM model. It's not like the shoulder AIM-54 or shoulder AIM-7 pylons since the LANTIRN pylon with the pod is one piece. That unfortunately means I can't do that. -
AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
Tbh I think the majority of people that check in on this thread/post are eagerly waiting for an AIM-54C update that really makes it a better option than the 54A-Mk60. -
AGM-88 HARM for F-14 Tomcat
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Well I think that's more of an Heatblur thing, especially since its their model and they didn't map any textures to it. -
Since I have way too much time on my hands, I made another LUA edit that allows you to mount the AGM-88 HARM onto pylons 8B and 1B for the F-14. https://www.digitalcombatsimulator.com/en/files/3324643/ Based off of this series of tests: Changelog: V1.0 - Initial Release V1.1 - New file structure that no longer requires an update after new patch drops which changes Weapons.lua (less work for me yay) V1.2 - Updated for OB 2.7.17.29493. V1.2.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.2.2 - Updated for OB 2.8.3.37556. V1.2.3 - Updated with HB weapon loadout limitations. V1.2.4 - Hotfix to actually make the TARPS usable. V1.2.5 - Updated for latest DCS patch (as of 2024-03-05) V1.2.6 - Updated for 2.9.6.57650 V1.2.7- Updated for 2.9.9.2406 V1.2.8 - Updated for 2.9.21
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Some HARM testing:
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AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
Yeah. It's just that that behavior is back again and that could allow your 54s to go to space once again. -
AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
DSplayer replied to IronMike's topic in DCS: F-14A & B
It appears that launching your missile at over a 13 degree pitch angle will cause the AIM-54 to go too high and cause it to never come down. Outside of that, the lateral issue is still a problem but is less of an issue with this new lofting profile. The new lofting profile seems to improve terminal speed by a pretty significant margin. -
Feedback Thread - F-14 Tomcat Patch June 22nd 2022
DSplayer replied to IronMike's topic in DCS: F-14A & B
The new AIM-54 loft profile is really beneficial for longer shots. Absolutely hits like a hammer now. Here are some preliminary graphs: -
AIM-23 Hawk for F-14 Tomcat
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Yeah I just modified the original shoulder_aim54 function to include the modified position function. -
AIM-23 Hawk for F-14 Tomcat
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Last time I tried that, the Sparrows didn't even show up. I think full fidelity ED modules are a lot less tolerant to getting loaded custom missiles. You can physically mount them onto the pylons but it won't show up in the SMS page and you can't fire them. I'll give it another go and see what happens now. EDIT: Yep. Missile doesn't even exist on the SMS page. It knows that something is there but can't do anything with it. Even jettisoning it doesn't work. -
AIM-23 Hawk for F-14 Tomcat
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
I made a quick update (V1.1) using @Redounet's little improvement as a base to help get me started on how to fix the position of the missile on the pylon. Now the pylon stays where is supposed to be while also the missile sitting exactly where it should fit. I also made the missile more accurate since the values from the original Hawk LUA seems to make it super inaccurate. It doesn't help the old API making the missile do super hard turns but its better than missing outright when tracking. Update should be posted already so feel free to update. Honestly quite surprised at the amount of traction this mod got even though I made it at like 3 AM -
AIM-23 Hawk for F-14 Tomcat
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
How did you do that? I was trying for 3 hours trying to get it to move at all. -
Some Persian Cat gameplay
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AIM-23 Hawk for F-14 Tomcat
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Unfortunately it doesn’t. -
I just made a super rough AIM-23 Hawk mod for the F-14 Tomcat. Link to mod: https://www.digitalcombatsimulator.com/en/files/3323002/ Changelog: V1.0 - Initial Release V1.1 - Fixed missile pylon positioning (Huge thanks to Redounet for some help in initially fixing the issue), Missile accuracy increased (I had previously used the values from the SAM missile files but it made the missile miss pretty badly. V1.2 - Increased CCM ability and removed the need for a separate AIM-23 EDM file. V1.2A - Updated luas to OB 2.7.15.26783 V1.3 - Updated luas to OB 2.7.16.27869 (includes latest AIM-54 updates), added PN to the AIM-23, and added an appropriate white and red AIM-23 texture courtesy of bennyboy9800. V1.4 - New file structure that no longer requires an update after new patch drops which changes Weapons.lua (less work for me yay) V1.5 - Updated for OB 2.7.17.29493. V1.5.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.5.2 - Updated for OB 2.8.3.37556. V1.5.3 - Drag increased on the AIM-23, HB weapon loadout limitations added. V1.5.4 - Updated for TARPS and other changes made in previous OBs. V1.5.5 - Hotfix to actually make the TARPS usable. V1.5.6 - Updated for latest DCS patch (as of 2024-03-05) V1.5.7 - Updated for 2.9.6.57650 V1.5.8 - Updated for 2.9.9.2406 V1.5.9 - Updated for 2.9.14.8222 | Updated AIM-23 FM to match new MIM-23 FM. V1.5.10 - Updated for 2.9.21
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Tacview, the ACMI for DCS World – Official Thread
DSplayer replied to Vyrtuoz's topic in DCS Modding
Will there be the implementation of a distance from target or distance from secondary selected object available for telemetry export? It would be really helpful when trying to measure the effectiveness of missiles.
