So i see you experts saying were incorrect using the force correlate function in dcs world. Well when are you going to fix the simulation of the Mavericks so we can operate correctly? As i see it the ingame force correlate is the closest to the real world point operation of the maverick in relation to range lock. As in real life i have fired Similar systems. You can in real life lock on anything as long as their is sufficient contrast to background. Fix the mavericks in Dcs world until then in game force correlate is just fine in my opinion. We have handicaps forced on us in the sim for some reason. Hope to see them go away with dcs 2.0