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Everything posted by Jel
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So the 2 white catridges at each inner side of the canopy: https://c2.staticflickr.com/8/7079/7347100586_9e67f0cc1a_b.jpg those apear to be textured fine, even with black labels on them, but only when watching from F2 view (or any exterior). While in F1 cockpit view, those are just plain white, almost as if there were no textures at all. I already played with the graphic settings since i run DCS at max, tried to lower some values to see if it loads any different - nothing. Really just a cosmetic thing but it somehow disturbes me now that i know Any ideas what i could try or is this just a bug ?
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correct as-is The Viper is much too tippy when taxiing into a curve
Jel replied to wernst's topic in DCS: F-16C Viper
As long as it makes ppl realize DCS is not "NFS underground 3", tippy is fine. -
Trigger "Add Comm Option" not working properly for groups
Jel replied to Jel's topic in Mission Editor Bugs
Well as a workaround, i´ve changed the trigger to check for the specific group to be alive first. Seems to work now, although this precondition really shouldn´t be necessary at all -
Trigger "Add Comm Option" not working properly for groups
Jel replied to Jel's topic in Mission Editor Bugs
Yes the issue seems only to be persistant in Multiplayer. I´ve added the Mission File here, Trigger in question is called "Add Comm X Capture" (yellow). Ignore most of the other triggers for the map is still wip. Free Flight Syria.miz -
Situation: Multiplayer Map with several clients. Many triggers (which i´m quite familiar with), all working. Now I added a trigger, adding a comm option, let´s say "where´s the beer?" for a single group, let´s call it "thirsty flight". It enables flag 14 by which following triggers are - well, triggered. Triggered Actions after using the comm options are working perfectly so far but: The set comm option appears for the "thirsty flight" group ONLY if i select this role at mission start. When i don´t, the comm option instead gets added to whatever client i select for myself. This client ALWAYS has the comm option available, although it should be for "thirsty flight" only. Selecting another role and the comm option is gone again (as it should be), re-entering the first selected role and it´s back. I tried using the trigger directly (no precondition, just adding the comm option), also with "more time 10" to give it a small delay after mission load. Nothing seems to work. Now is this a known issue or am i just too dumb to insert this ?
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AI ATC/FAC - several callsigns and weapons without vocalisation
Jel replied to Jel's topic in Mission Editor
I head about that but i expect this to take another 1 or 2 years at least. Having the set callsigns being used would be a really nice thing to have to make time pass quicker -
So since 2.7 (yes long ago), i noticed ATC giving us taxi information to the active runways in a weird way. Instead of telling me to "taxi to runway 03 left", i get a "taxi to runway 3, pad 2". The subtitles displayed are correct, showing "03 left", i´m referring to the AI ATC voice only. I´ve never heard of "pad 1" or "pad 2" directions in real life, is there anything i might have missed ?
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You´ll get "Mother" during Case 1 approach. Case 2 and 3 give you Marshall patterns, using those gives me "Courage" also, no matter which carrier is placed. Question is interesting...
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AI ATC/FAC - several callsigns and weapons without vocalisation
Jel posted a topic in Mission Editor
Since there are several callsigns with certain modules, for example "Saber" for the AH64, "Hornet" for th F18, and many more, i noticed the AI doesn´t actuall speak those callsigns. Instead they just say nothing at all, leaving awkward blanks in the communications. Same goes for some weapons too which you can see when contacting your FAC. I do understand that those came with the modules and got their history through many updates but can we expect those names to be part of a conversation again ? -
It´s been a while since i´ve seen an actual deck but i remember the holdbacks to be color coded (grey for E2, yellow for the F18C/D, etc.). When using the SC, i only see Holdbacks the same color being installed during launch, no matter which aircraft. Have things changed the past years and i just didn´t keep up, or is this being worked on for future updates ?
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https://steamcommunity.com/sharedfiles/filedetails/?id=2848101496 What you see is the FLIR image of some AI planes, standing !uncontrolled! on the ground. The engines are NOT running, although the image shows they do. Weird. Issue only appears with uncontrolled planes, statics seem fine.
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I´m not saying you should take that demo "use as proof" Just saying it´s somewhat related to the topic and may be interesting to watch. I didn´t know there was need for clarification here regarding the loadout and fuel on a demo bird, so i´m sorry if there are any misconceptions.
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Somehow related but not quite, watch the narration of his speed and altitude, pretty interesting:
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Well, the Viper is slow in only one thing: Slowing down. I´m curious: "Our variant [...] shouldn´t have such performance" is this just a feeling or actually based on information ?
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As mentioned: DCS offers 2 Types of KC 135s: KC135 (boom only) KC135MPRS (both) Although the MPRS Type usually has both, unfortunately in DCS only the baskets will work (yet). Also do not confuse both with the KC130 which has a basket system only. So: For a basket system, like the F18 or F14, you WILL need either a KC130 or a KC135MPRS tanker. Make sure you have the correct freq. set and that you are contacting the correct callsign on your comms menu. The tanker will answer.
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Those Gats don´t have muzzle fire dampers like any ordinary rifle would. So yes, those sparky business is quite common, although you usually won´t see it as pilot. Most are built around the aircraft either on its side or under the fuselage to NOT throw the gases directly into your canopy. The F18 doesn´t care Or as a simpler way to explain: Have you ever peed against the wind ?
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
Jel replied to Vitormouraa's topic in DCS: F/A-18C
i always wondered why anyone would use formation lights in broad daylight and perfect visibility... -
fixed Canopy open / close keybind no longer works
Jel replied to Caldera's topic in Bugs and Problems
Yep, same here. Rolling back to Stable now. -
Das RWR bei den Kisten tutet in der Tat in regelmäßigen Abständen., auch ohne painting. Nachdem man hier keine vollständige Simulation der Systeme hat, hilft wohl nur eine Lösung: Leiser drehen. In den Control Settings dürfte die Tastenbelegung für die RWR Lautstärke zu finden sein, ich glaube mich zu erinnern: "ALTGR" + " , " leiser "ALTGR" + " . " lauter "RSHIFT" + " R " Filtern.
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cannot reproduce and missing track file Datalink showing no contacts ?
Jel replied to Jel's topic in Bugs and Problems
Well the issue i encounter also persists without ANY TCN signal on the map, so i doubt we can consider this as a cause here... So thanks for the chart, i´ll keep it in mind when building my next maps. -
Almost. What you are referring to is called "True Airspeed" or TAS. The Calibrated Airspeed or CAS is "just" a corrected IAS for known errors from your pitot, usually from pressure differences on the different parts of your airframe while moving through the air (because of how a pitot works, there always are minor instrument errors which fortunately are known on each airframe and therefore can be considered when showing CAS).
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[FIXED INTERNALLY] Wheels spin for ever while gear up
Jel replied to aldox's topic in Bugs and Problems
I have to remember this one Nice -
can not reproduce Cannot fire AMRAAM when auto start
Jel replied to Bob Morton's topic in DCS: F-16C Viper
/This. Also remember, that the F16 requires you to press and hold the release button for a second or two to release the missile. -
[FIXED INTERNALLY] Wheels spin for ever while gear up
Jel replied to aldox's topic in Bugs and Problems
at the risk of being pedantic, during retraction yes but once retracted they aren´t Brakes CAN be applied on retracted gear, but they do turn freely unless you hit the brakes. This is intentional for an emergency landing (and stopping) with gear failure. Need more information ? Check 14:10 here: -
[FIXED INTERNALLY] Wheels spin for ever while gear up
Jel replied to aldox's topic in Bugs and Problems
Well, the Wheels on the A10 do move freely while retracted, this is intended. What´s strange is that this also appears on other aircraft Is this also visible for the pilot or only for other clients ?