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ASAP

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Everything posted by ASAP

  1. the solution cue below the pipper means you are past your release point. Try again from farther away. When you are far away the cue should be above the pipper and it will start to fall as you approach your computed release. Illumination rockets are weird. in real life pilots would fly a very specific diving attack profile which starts from a specific altitude and base distance, then they roll in and have to line up a couple of different cues and wait for the release cue. Its tough to describe.
  2. No idea, and without a track file its tough to say. first thought was brightness rocker mapped to something unintentional. Or IFFCC being switched off somehow. Resetting IFFCC or going to IFFCC test would be a better idea than your generators or CDU.
  3. Waypoint names can't start with a number
  4. A track file would help. The generators and fuel pump switches are generally left in the on position and that is where they are when the pilot gets in the jet. They updated the game to reflect real world procedures based on subject matter expert input (except when you get that crew-chief that insists on everything being "Off, safe, normal"). As for your startup issue... battery on, inverter on, test your lamps, start the APU. if you are doing all those things and its not working I'd start turning off add ons and make sure you load a default mission to make sure its not something up with the mission you're trying to run.
  5. Modern NVGs that pilots fly with today will automatically adjust gain their gain so the full moon isn't overpoweringly bright. I would guess that ideal conditions for NVGs would be something less than a full moon, but they are not as bad as what we are seeing in the game. They are also generally black and white, not green anymore. They still make green NVGs but most units have gone away from them.
  6. No it isn't. The jet still doesn't know or care what kind of rocket is in the pod. And there is absolutely no communication between the jet and the rocket other than a firing impulse. The DSMS will not show red if you load a pod of AGR-20's as a pod of WP. There's no 1760 bus connection for the pod or the rockets to talk to the jet and tell it what it is. That's what I meant. You are correct however, there is a CCRP mode for AGR-20s and the pilot can (and should) tell the DSMS that the rocket pod is AGR-20s and the jet will display an AGR-20 LAR in CCRP. That's a relatively new feature. But the jet only knows it's an AGR-20 because the pilot told the jet, the jet doesn't know on its own. You could load any rocket of any variety, and the jet will still let you fire it. The symbology you get may or may not be accurate be based on what you input.
  7. perhaps in video game land, in a world bound by the laws of physics mavericks very much cannot.
  8. Just out of curiosity, whats the caution light panel say? I don't have 23 minutes to spend watching the track
  9. Even in the year 2025, if you are flying in formation on a tanker during that pond crossing even in 1.5nm wedge, you will still have to disengage your autopilot every once in a while to make small corrections to heading as your spacing collapses and opens and then reengage it. Or keep it in altitude mode and just make small bank inputs every once and a while. Sounds like the OP just doesn't like the A-10... or hand flying an aircraft
  10. Without a track I don't know if what he's saying is actually what is happening or not... but what he is describing is 100% realistic of maverick behavior. It's called G-bias. Certain models of Mavericks will behave exactly as he described in certain range regimes where they pitch up like that in order to conserve energy and come down like that from a more optimal angle. Pilots very much do have to know those ranges and plan accordingly when operating below a weather deck. If the missile pitches up into a cloud like that it absolutely will lose lock. I don't know how well that is known or modeled in DCS though.
  11. This was more a hypothetical. IRL the jet doesn't know or care what kind of rocket is in that pod. The video game designers apparently modeled the pod to be a lot smarter than its real life counterpart.
  12. Its not done until NAV RDY is flashing. It takes 4 minutes. You'll get the solid NAV RDY around the 2 minute mark. If you've done it right the top right of the CDU will say D5/B1 once you switch over to NAV.
  13. I don't know in the game. I'd recommend loading up 54's and AGM-65s and doing some tests to see how many it takes. Real world, boats are difficult to kill, and this is when a conversation has to happen about what is the surface commanders intent. Stopping a boat from moving, stopping a boat from being able to shoot, killing the people on the boat, and sinking a boat are all different things that would require different weaponeering solutions (and aim point for various weapons).
  14. Eagerly waiting for it.
  15. Are you talking about the helmet visor? That isn't going to make the HUD any more readable. Its a realistic challenge for real world pilots as well. flying at sunset is very difficult because its too dark to see targets but still way to bright for NVGs, and the sun totally washes out the HUD.
  16. Sure, but that's a 16 year old article. A-10's are pretty much exclusively using litening pods now.
  17. Source? I've never seen anything other than a lightning pod on the A-10 and I've worked around A-10's for the last 5 years.
  18. Thats a SUU-25 pod for LUU-2 and LUU-19 illumination flares...
  19. Pressing enter on the HUD takes a "delta" which is the difference between your GPS derived altitude and the altitude derived from your altimeter. In the sim it's not really simulated, but when you hit enter the number that your jet is deriving for the delta pops up. It's showing a zero for Delta and GPS because in sim land there is no difference. you hit enter again to accept the values. If you hit enter and you saw XXXXD over XXXXG it would mean your system is messed up and you need to manually enter a delta value through the IFFCC menu. You'd basically ask your wing man what delta they got and copy them, or you'd reference the weather planning data you took off with. Without getting too far into the weeds, when you do that you are storing those numbers in IFFCC. They don't really matter until you have an issue with your GPS or jamming that degrades your FOM to something worse than D5/B1 which indicates you didn't have a good GPS altitude source, you'd set that little switch "alt source" switch on the AACP (middle row on the left, it normally is in "baro") to "delta" and it'd use those values to calculate your actual altitude vs the altimeter altitude. That's all really important for the bombing triangle and your jet being able to accurately calculate weapons delivery stuff... but again, not really important in a virtual environment that is far simpler than real life.
  20. That is an official technique published TTP. Pilots are not required to do it that way, but it is the officially recommended seat height, and all the canopy rail references assume that the pilot uses it.
  21. You put it so that one of them bisects the other, not line them up. At least when I start DCS in VR they are already lined up where they are supposed to be though.
  22. Because it just wasn't designed to automatically reset itself. The state the latch rollers, and the fuel manifold need to be in to receive gas are different from what they are in after a disconnect. I can't remember specifics but it has something to do with the pressurization of the fuel manifold. The jet wont automatically recycle them to the correct position for another latch attempt, normally latch, get gas and go. Its a "one and done" thing. As for why it doesn't do it automatically... I'd guess nobody told the engineers that it needed to auto reset itself.
  23. You dont change it in the profile, you change it in the inventory when you load it. Also, it can only be changed in DSMS if their is the right fuse built into the bomb, which DCS always simulates. There are certain builds of the bomb where you cannot change it in the cockpit and it will only guide to what is set on the nose.
  24. Why is my wingman even talking?! if its not saying Tally/no joy, Visual/blind, Bingo, 2's ready, lead your on fire, save the fat one for me, or just 2! then STFU 2 Jokes (sort of) aside, There is no reason for 2 to every say "rejoin" much less repeat it like a broken record? Any call for a rejoin comes from 1. 2's job is to just be where 1 told him to be, if he can't do that, 2 should call stripped. It's 1s job to tell 2 to rejoin and what formation he wants him to rejoin to.
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