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Closed Squadron · 3 members
SCAR is a small Mercenary Squadron that only flies REDFOR aircraft. Based in Eastern and Central United States, we operate as an opposing force in PVP Public Servers. If you are a Private Server and are looking for a consistent REDFOR force to fly against, contact us through our discord page https://discord.gg/Ym4Axv5drs . We are a force that provides balance to the overwhelming number of Blue Forces and their Western aircraft.
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Open Squadron · 6 members
The 82nd CAB is looking for initial cadre as we prepare for the release of DCS AH-64D and DCS OH-58D. Founded by an 82nd Airborne Division Forward Observer and real world pilot, the 82nd CAB will be the finest helicopter unit in DCS, utilizing real world procedures and realistic style campaigns. Join us and help get the CAB off the ground! https://www.vaao-82cab.org
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Closed Squadron · 18 members
A very active, friendly and mature squadron. We run custom campaign missions, flyouts, trainings and tutorship several nights a week. Mostly European timezones, and some US. Our discord is open to the public and we encourage anyone to come fly with us, either as a guest or apply to join as a member! https://discord.x51squadron.com
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Closed Squadron · 67 members
JTF-191 was formed in June of 2020 and is composed of 5 squadrons with 40+ active members. We operate as a tactical realism group with an emphasis on joint operations with all branches of military aviation. Ultimately the goal is to have the most fun we can. We have a detailed training program for all new pilots that focuses on teaching a working knowledge of the airframe and relevant tactics. Our training is built to both teach new pilots about their selected airframes or to provide refreshers to experienced pilots. With detailed courses on everything from take-off and landings to air-to-air tactics, the training program is designed to ensure you are comfortable in your role and up to the task of joining our ranks. JTF-191 has a unit level overseen system to provide training and check-off to entrants. The intent of this program is to ensure that all new members start with a baseline level of familiarity with their selected airframe, general aviation procedures, and military procedures and tactics. Depending on your background, availability, and dedication this program may take longer or shorter. The typical time for a player new to DCS is about a month. The maximum allowed time to remain in the entrant training program (exceptions for communicated absences and special circumstances) is six months, we want to get you in your squadron quickly. The entrant training program is overseen by Unit Level Command and Instructor Pilots, within the unit, in each squadron and J7. Should you have an issue with entry training or the JTF-191 use the Entry Training Channel in the JTF Discord. This channel is viewed by all the JTF and qualified members can coordinate training times and topics. While in the Entrant Training Program, pilots are assigned to VT-7 for the Navy and Marines and the 89th FTS for the Air Force. For those brand new to DCS, military aviation, or aviation in general the entrant program is geared to provide detailed training. An instructor in your unit or like units will work with you to introduce various new concepts and get your skills to a point where self-improvement is possible. For those who are experienced with DCS and military aviation the entrant program acts as a refresher and check-off on skills. When working with you, the instructor will simply act to certify what you already know and can do. Where necessary they will provide refreshment on concepts or teach things you have not before encountered. During your time in the Entrant Program, you are absolutely welcome to join in on JTF wide events and squadron events. In fact, we encourage that. We want you to meld with your parent squadron. Upon finishing your training, you are placed into an operational squadron with a custom livery made just for you. Each squadron handles their own training, keeping their pilots skills up to par with the unit standards. We have several dedicated servers that are up 24/7 and a unit-wide mission night every Saturday. Saturday missions range from fun PvP missions to organized pre-planned sorties built in an ongoing deployment campaign. We are always actively looking for pilots to fly with us! We are looking for: Pilots for the F/A-18, F-16, F14B (RIO’s too!), and the F-15E. Mission planners of any experience, C2 Personnel (AWACS, GCI, Marshall/ATC), Instructor pilots to strengthen our training program, and website developers! Join us at www.jtf191.com Upon receiving your application, we will reach out to you via email promptly. June 14th: Due to the situation between Eagle Dynamics and RAZBAM we are suspending our F-15E Operations. The 494th Panthers are focusing on the F-4E Phantom, AH-64D Apache, A-10C II, and the OH-58D Kiowa as fill in platforms until the return of the Strike Eagle. We encourage new folks to join and fly. You can still learn the tactics and grow with us until that day when the Strike Eagle is our primary aircraft again. We have faith that the situation will be resolved.
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Read Only Squadron · 4 members
Welcome to the Royal Canadian Air Force 416 TFS(416 TFS), We are a Semi_MILSIM DCS World 2.9 Community. We fly the F-5E as our training aircraft to get our new pilots ready to fly the FA-18C/CF-18. Come and join us, get your hours in... We just don't bomb things everyday, It is all about having fun. Our discord: WJk8tud3r
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Open Squadron · 2 members
Eclipse Task-Force [Red Devils] is recruiting!!! Who are we: The Red Devils are a E-TF branch squadron who focuses on Air to ground Missions and OP'S How We work: We do Weekly missions and OP'S which are PVP sometimes they are PVE but Mostly PVP. What Aircraft do we operate: We primarily Focus [F-18C, F-16C, JF-17, M2K, F-14B, F-15C, SU-27] But we do not restrict pilots to anything, as they are allowed to fly anything they like. How to Join: You will Have to join the discord and Fill the application and then You will have to get a interview with and admin, After the interview you will be given a call sign and inducted!! Where we are: We are international and we normally operate Between 1200-2000 Zulu. For Anymore questions You can join the discord and have a chat with us. Discord for Squadron: https://discord.gg/EdWuumM
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Open Squadron · 4 members
[Recruiting] CAF: "Ghost Squadron" [CST] [US] We are a small discord flight seeking new members to join us in DCS Liberation and other private sorties. We accompany a large variety of modules and play almost every other day. Our Discord is tactically-casual with minimized labels and encouraging high fidelity systems play. In the future, we are looking towards setting up our own private server and standalone radio. We also support the way you play with Tactical Cmdr slots, Awacs, and if you would like to create your own missions for the server. Discord: https://discord.gg/dGNNPBwu Sorties 6pm CST, Join us in the VC
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Closed Squadron · 5 members
Virtual Task Force "Six Shooters" is a virtual DCS squadron that will be operating the DCS OH-58D Kiowa Warrior and DCS AH-64D Apache upon release of the modules. The squadron will be based off of Task Force Six Shooters circa 2012, which consisted of a mixed unit of Kiowa Warrior Troops and an Apache Company. We will emulate the doctrine of the Army's attack recon helicopter operations. We will be the first rotary-winged squadron in JTF-1, the premiere DCS virtual wing boasting nine fixed wing squadrons, multiple dedicated servers, and some awesome pilots and personalities. We will be a milsim-lite squadron and operate the aircraft utilizing real-world procedures where applicable within DCS World. Operations will be based on US eastern time zone. Official flight nights will be on Tuesdays and Sundays at 2000 EST, however, JTF-1 dedicated servers are up 24/7 for non-official flight use and training. (see rules for more) Discord (WIP): https://discord.gg/QmjE47b8Wx
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Open Squadron · 4 members
No.9 Wolfpack squadron of the Indian Air Force. We fly M-2000Cs mainly, but you can fly any airframe you want. But, always remember to " Touch the sky with glory". Give me a shout here: https://discord.gg/AbBgZKFJah Requirements to join the squadron: M2000C module, all other modules are also not compulsory but are good to have. Please fill the google form below: https://docs.google.com/forms/d/1W9qy2WLOrhlM5Gwtr7suP2PjFaiy2aD2tSbKN0tfzMk
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Open Squadron · 12 members
Welcome aboard! We are a small group of enthusiast that fly the F/A-18 on Wednesdays and Sundays at 7:00 PM CST. We use Open Beta, Super Carrier, and the F18 modules and SRS for comms. We are a casual group with no flight time requirements. We fly training on Wednesday nights and missions on Sundays. If you would like to join us, send F18mech or me a PM. See You on DECK!!! Chewmann CO, VMFA-323
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Open Squadron · 7 members
Join our Discord!: https://discord.gg/YGvNfQPmmM What is an Crown's Royale? Who is an Crown's Royale? Why is an Crown's Royale? ...Let's actually start with that last one. Look, Ace Combat is awesome. Even though it's an obscure Japanese Game series that sadly, too few have had the opportunity to play, and sure its plot is a little eccentric, and the allies and enemies are always on the radio screaming, and the gameplay is basically 3d Galaga, and you know what? It's AWESOME, because of every single bit of it. So, what if you wanted to bring that same level of bombastic, Machiavellian villains and teeth biting, world ending fights into a proper combat flight simulator? Enter - Crown's Royale. Crown's Royale is an Ace Combat Inspired, Multiplayer DCS Campaign, and is the follow up to the 2021 AC/DCS Multiplayer Campaign, Summer Skies (watch the old trailer for that here! https://youtu.be/owVO7F5izmw) (New Trailer Soon™). What we're trying to do at Crown's Royale is bring in that same level of detail of Ace Combat in the missions, of hearing the friendlies yelling for close air support, of hearing the enemies in pain and anger at the sound of turbines, of feeling your actions really do have a wide scale, global geopolitical effect - into the more realistic, coordination intensive medium of DCS: World. Cool, so what’s the Lore? In order to maintain continuity, as well as to respect the FANTASTIC work Project Aces has put in over the years really building Strangereal into a truly unique world, the Campaign takes place in the years 1985/1986, prior to a vast majority of the events of the major Ace Combat Games. The Yuktobanians and Oseans are in the middle of their decades long Cold War, both now boasting formidable, logistically capable, armies of conquest. To the south of Yuktobania lies two smaller, ex-colony nations, the half desert, half swampy authoritarian wastelands of the Empire of Tashin, and the more democratic, technological powerhouse of the southern coast, the United Kingdom of Qua’von. The Empire of Tashin has had a troubled existence ever since their de facto split from the Yuktobanian government of the late 1950’s. Being sandwiched in-between the continental superpower of Yuktobania to the north and the measurably smaller yet radically more financially successful Qua’voni Kingdom, the people of the desert cities and the Tribes of the Dunes have had a disastrous few decades since their fall from Yuke grace. The Dunes started being considered a dumping ground for meaningless development contracts, surplus military equipment, foreign intelligence black ops, and anyone the Yukes didn’t want but couldn’t kill. One of the people exiled from the Republic was one ambitious and opportunistic army Captain, Yulerin Tashin. Yulerin was discharged for attempting to usurp his commune’s party leadership and seize control on Military Emergency Declaration grounds, but the greater Yuktobanian Communist party wasn’t going to let a junior officer go about forging nations on their own, so after a swift, four day court-martial, Yulerin was sentenced to his choice of Execution, or Exile to the fractured tribal states of the Southern Dunes. None would realize the terrible consequences of their choices that day until it was much too late… Geopolitics as a whole considered, the United Kingdom of Qua’von had endured its fair share of foreign intervention as well. Originally an Osean colony on the far southern edge of the Verusean Continent, the colony was led into revolution from the powerful rallying cries of a farm village shopkeeper named Ma’are Qua’von. After successfully staging a near total citizen revolt throughout the major colony cities in late 1908, the Oseans deemed the colony more trouble than it was worth, and quickly accepted the Independence of the new nation as the Osean War with Belka was in a major stalemate, Belkan Knights strafing and Blimps raining fire upon Osean troops in trenches at Waldreich. Ma’are was almost voluntold into the position of the leader of the new fledgling nation, the United Kingdom of Qua’von, and quickly went about creating chambers of parliament, appointing judiciaries, and establishing individual county-states throughout the Kingdom with their own democratic representatives. Since then, the Qua’voni Kingdom has enjoyed a peaceful, prosperous existence, thanks to clever mineral resource management and abundant investment in advanced technological development and production facilities. The Royal Family itself has had a personal hand in developing massive technological innovations - the current King, His Majesty Du’Sephellus Qua’von, developed and patented the MOSFET while working in a laboratory as a Prince at the Capital Qua’voni College (CQC) in 1955. And still, the Qua’voni Finance sector has only skyrocketed, leading to a small nation with vast holdings in electronics manufacturing everywhere. The government investment has mostly been funneled toward maintaining a smaller, technologically advanced military with a focus on counter-terrorism and surgical strikes - as such, the overall Qua’voni military is ill-equipped to deal with large scale, peer warfare. However, through its deft management of foreign influence and resource distribution, the Qua’voni Kingdom has rarely had a need for many heavily armed military operations… until now. Not all saw this success as righteously earned. Many of the Qua’voni innovations and prototyping were done with the much higher grade Qua’voni minerals, but a vast majority of the large scale, industrial Silicon comes from historically tense regions on the border between the Kingdom and the Tribal States. The young Captain Tashin, realizing this upon arriving in the desert, began unifying bands of raiders and mercenaries into an organized fighting company, then over the years up to 1984, gained total control over the entirety of the land in between the Yuktobanians to the North, and the Qua’voni to the south - save for a stretch of Land on the West Coast, belonging to what few tribes that could band together to continue existing. With his Empire now established, the now-Emperor Tashin began supplying his former raider buddies with government vehicles, arms, and ammunition; sending them on probing attacks and scouting runs into the lands to the south. After months of probes, the United Kingdom of Qua’von decided to shore up its remarkably understrength military with the help of Mercenary Air Forces, and not a moment too soon. In the fall of 1985, Emperor Yulerin Tashin, with the support - or subjugation - of the Tribes of the Dunes and the armies that once stood there, launched a surprise invasion into the closest large Rare Earth Metal deposits south of the border, quickly occupying an area 100 miles deep and hundreds of miles wide. The Mercenary Air Forces did their best to cripple the advance, and they succeeded in slowing its pace, but as the winter fell in as the Emperor expected, no ground force wanted to stage a counter-offensive, so both sides fell into a relative state of cease fire. However, the Mercenaries continued work pounding logistics targets and attempting to force a peaceful resolution, but the spring is approaching, the snow is thawing, and so far, no such quarter has been given… Okay, so like, what do you do? Each of our missions is structured similar to your typical Ace Combat Mission: there is a brief of current lore and major objectives, a time for players in their wings to select aircraft and loadouts, a cold and dark start in a vast majority of missions, taxi, take off, combat, and maybe if the enemy is really not happy with you that day, a hahafunni little boss fight - followed by a nice RTB and debrief. The main difference is instead of highlighted objectives, 20 minute timers, and little red TGT symbols on some special enemies, each mission is dissected, executed, and completed based off of the coordination of the flight leaders, AWACS's, and individual players. To facilitate this, each mission comes with a structured briefing detailing each wings overall objectives, embedded "satellite" pictures, full METAR data available pre-launch, and accompanying color-coded kneeboards with frequency, weather, brevity, and objective information tailored for each mission. Additionally, players are given full control over aircraft and weapons selections (more on weapons later), and leaders are given full control over flight assignments, area taskings, and battlespace management. The player base is broken into three individual wings based off of general airframe tasking: Knight - Air-to-Air Primary (F14B, F15C, MiG29A, Su27/33, etc) Bishop - Swing-Role (F-16C, F/A-18C, Jas39C, F-5E, etc) Rook - Air-to-Ground/Helos Primary (A-10C, AJS37, AV8B, UH-1H, Mi24, etc) Additional Player Support Elements are Available! We are always looking for LotATC/Tacview/TacCMDR AWACS and GCI’s, enemy TacCMDR’s, JTAC’s, and Voice Actors! Missions take place alternating from Saturdays at 2200 Zulu (1700 EST), and Sundays at 2000 Zulu (1500 EST), taking place on the Caucasus, Marianna’s, and Persian Gulf maps. Okay, so how are you any different from the rest? What sets us apart from other DCS multiplayer groups is our integration of high level, skill intensive gameplay with the atmosphere and story making of Ace Combat. Our members range from the coordinators (and often match winners!) of the DCS Squadron Air-To-Air Competition (SATAC), comprising some of the best PvP Air to Air specialists in the community, to newer and more casual players, to many aircraft livery artists who donated their time making unique, incredibly detailed, custom liveries for virtually every player aircraft, to experienced combat fighter/attack and civilian pilots from around the world. Our missions are currently set up with a pseudo-1980's time frame in mind on aircraft and weapons, featuring an almost blanket set of restrictions on Long Range Active Radar Missiles, forcing fights closer and more often than not, into a decisive, exhilarating merge. Additionally, air-to-ground weapons are restricted to unguided, laser guided, and TV guided bombs, as well as unguided rockets, in accordance with enemy ground forces being more reliant on older generation SAMs, and plenty of tracer flingin’ triple A to go by the canopy. More Information on Weapons Restrictions per Airframe can be publicly viewed here: https://docs.google.com/spreadsheets/d/1e868PiMWMmULPPPJDe5-08-fnxwkwJzhKCbtJ8KvJ0g/edit?usp=sharing *NOTE: Depending on the mission, and specific phase of the mission, there will occasionally be limited exceptions made to the restrictions for specific tasking. Exceptions are incredibly rare, are typically for some specific element of the mission, and may not even be the optimal weapon of choice, depending on the mission. Ex: Harpoons on an Anti-ship Mission against mostly fighters, frigates, and freighters Alright, so where’s the catch? No catch, other than that this is a MULTIPLAYER campaign, NOT a Singleplayer campaign, so if you want to get your own front row seat in the action, go ahead and join our Discord and give one of our Organizer role members a ping! Regardless of whether you’re a hardcore sim jockey, or still considering getting your first module, we'd love to have any and all members of the DCS community join us for furballs and fireballs. Make sure to drop by our Discord and join in on the missions! https://discord.gg/YGvNfQPmmM - AWACS HIGH CASTLE, CS "Milkman"
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Closed Squadron · 29 members
The 162nd Vipers are a family-friendly training squadron centered around Digital Combat Simulator (DCS) and other flight simulation platforms. We focus on helping new and experienced pilots hone their aviation and combat knowledge. In the 162nd training servers, you will find an awesome group of men/women that will help you become any level of simulation pilot you wish to be. Join our Discord and ask questions, we love to help! The servers are run by donated time and money. All donations are appreciated. All funds go directly to running and maintaining the public servers, events, and event prizes.
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Open Squadron · 2 members
Our company is a private aerial security and contracting unit designed and tailored for use of militaries around the world. We can provide Air Superiority, Air to Ground, Escorts, Training, and more. We always have open spots for new pilots. Though squadron spaces may be limited based on who has what jet, we still recruit for all of our squadrons. Our squadrons may include; Project Vanguard: Project Vanguard is a 5th Gen Fighter squadron using the BEST aircraft in the world today. Equipped with the F-22 Raptor, Su-57 Felon and F-35A Lightning this squadron is able to do anything and everything! This squadron requires high amounts of skill and requires knowledge on A-A and A-G. BVR is an intensive part of this squadron. The Devils Naval Squadron: The Devils Naval Squadron is our Naval Air Support squadron that operates the F-14B and the F/A-18. This jet is a multirole carrier capable fighter and is able to handle anything you throw at it. Here it will serve as anything. It will be dogfighting and suppressing enemy fire for our troops. Our main task, though, is capability to provide quick, tactical, and seaborne responses to enemy threats. Hellfire Ground Attack Squadron: The Hellfire Ground Attack squadron is a squadron based around Ground Attack and Close Air Support. They use the AV-8B and A-10 Warthog as their main jets. They provide much of the ground attacks in our squadron, and will be used very extensively during contracts and operations. Rangers Training Squadron: The Rangers Training Squadron is our current training squadron operating the MB-339 and soon will be replaced by the T-45 Goshawk. Its a good multirole trainer able to reach fair speeds and has a instructor seat. It will be mandatory to attend this squadron when you first join. Here at Darkwater we value each of our employees and airmen to a degree that is paramount. When you join Darkwater, you enter into a family. We believe that all men are created equal and will be treated as such. We currently have slots open for our Ground Attack Squadron, and our Naval Squadron. When doing operations, we take all tactics and suggestions into account, and will use the best fitting one to our advantage. We carefully brief each of our pilots and CCTs to the fullest extent as this is a key part of our mission. We also aim to bring new players into DCS, and will always welcome new pilots to the DCS World simulation community with open arms and caring minds. Another perk of joining us, is that you get to have your own personalized callsign! Our community, although small, is fun loving, and international. Requirements include: F15C or Su-33. Recommended modules to join our squadron: Supercarrier (Not required) Nevada (Not required) A10C or AV-8B (Required to join Ground Attack Squadron) F/A-18C or F-14 ( Required to join Naval Squadron) MiG-21 or 29 (Required for Adversary applicants) Our Google form will be posted here: https://forms.gle/YDsTxepWMsaLSSak7 NOTE: You must be fluent in English to join our squadron.