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dutchili

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Everything posted by dutchili

  1. I tried Falcon BMS today and noticed that the 3D effect is much more pronounced, and less aliasing. Could the 'distance between eyes' be the cause of the aliasing effect in DCS? (btw:....DCS looks much better)
  2. @Tholozor: would you fly at 45 degree aspect and then make a right turn to fire your AGM-88? (thereby preventing getting to close)
  3. Thanks both. I wasn't expecting the TGP to be spot on at PGM2, but not as far off as it is. I will see what happens with the search radars when i get to PGM1.
  4. issue: TGP does not align with SPI of HAD reproduction steps: - try attached mission - set autopilot to fligh to steerpoint 2 (hawk location) - lock track radar with had when it starts launches - observe that TGP slewes from steerpoint 2 to a location no beigin the location of the SPI (see image, desert only). sead hawk.miz
  5. have you tried OpenXR? (install from Windows play store ("OpenXR tools for Windows Mixed Reality") -> run app, set OpenXR runtime as active -> play DCS)
  6. i have no solution for that. If i recall it took some thing the other day before one of the two updates presented itself. Perhaps you can contact support@...
  7. i recognize this when you have textures set to high or when the oculus app on windows is a different version from the one in the headset
  8. Installing this week's release of nvidia driver worked wonders for performance with oc2 and rtx3070. Running oc2 on openxr runtime without opencomposite, pd 1.0 and oc2 upscaling set to 1.5 (max). 36 fps @72hz in simple missions is near perfect. never got the optimization mentioned here to work. Any short instruction good oc2? my issue is that i don't get to see the menu after installing opencomposite and manually copying the dll to DCs/bin
  9. My interpretation is that the simulation will indeed be separated form the rendering. Which is fantastic news. You already preview it by running a local server.
  10. Fully agree. Often there is no response. Same with wingman. And both keep repeating themselves.
  11. Can we change that around? Which local settings will impact the 'simulation' the most?
  12. Thanks @BIGNEWY. I thought that mission, ai, tasks etc where server side processing. Am i wrong? However it works, do you have advice on increasing performance in Syria MP through my local settings?
  13. Question to ED (@bignewy): In the performance overlay i notice a big difference in the item 'simulation', between the Caucasus map and Syria. FPS is around 18 in Syria with Simulation indicating 25. FPS is around 36 in Caucasus with Simulation indicating 10. The syria server was running the foothold mission, while caucasus was running no mission. Can you explain what 'simulation' means and how this can be effected so my performance is better in Syria?
  14. I suggest that ED builds in performance logging so ED is not dependent on us, and can run a proper statistical analysis on what system+config gives what performance. Building in some regression testing would also prevent the general OB public going crazy over broken stuff.
  15. I've experienced multiple times in multi-player that the wheel brake in the F-16 does not work after landing. I experience this in 2.8 (patched). It's not the first OB release in which this has happened. When pressing a button on the joystick assigned to the wheel brake, nothing happens. The binding is correct, and even after setting it again, there is no response. The parking brake does work, but ....well.....not really a good idea. The issue remains until leaving the server. Selecting a new role does not solve it. It immediately works again in single-player. Something similar seems to happen with locking targets. When they appear as a solid yellow symbol, i sometimes cannot lock them.
  16. I don't have a track. They run out of fuel near the end of the mission. Track file is too big to upload. But it is very reproducable.
  17. Let's hope for an update. In contrast to many others is in had increased performance when 2.8 was released so I guess something changed that really helped (my oculus). It was gone with the patch and I had turn things back down too. Just imagine what happens with multi core. We might see close to similar performance as 2d. I like that thought!!
  18. Does openXR AUTO update on windows?
  19. As described. This happens to wingman that eject because of reaching the fuel limit. Their planes do not crash, but bounce of the terrain.
  20. With 2.8 i was able to put terrain shadows back on with smooth performance. With the hotfix my performance is back down to 2.7 (perceived, not measured). Also i see more aliasing in the F-16 cockpit and noticed that contrails are back to good looking, but sometimes rendered in below clouds while the plane is flying above the clouds. So aside from the rendering itself, the 'layer' seems of interest as well. (ocuslus quest 2, rtx 3070, i7, openXR runtime)
  21. Same here on F16 red flag campaign
  22. Are you guys just looking at the fps counter? I am totally happy from when it displays 36. When i tune down my settings to get more fps, it doesn't improve the perceived fps. I do notice a increase in have performance (locking target, zooming the tgp etc) When i set the oc settings to 90hz DCs says 45, but I perceive 20. That was at least the case in 2.7 In use oq2 and openxr (not modified), with Intel i7 and rtx3080. Pd at 1.4 36 fps when you in the air. Game respons is much better now even when fps is at 18 and feels like 18.
  23. Actually quite happy with this as it seems the first sign of asynchronous processing. Before, you would have stutters while loading. Now the game respond while loading the textures.
  24. You need to set it again through controls. Something changed causing the key bind not to work anymore. Center view through oculus if you have to to see the menu.
  25. Performance improved with the Oculus Quest 2. Higher settings and stable FPS
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