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Everything posted by Doughguy
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Well, it kinda worked in the sorties. up until that point i yanked to hard on the stickand broke the guns. Had some "bad experience" online doing dives w/o brakes and some jug pilot just barrel rolled behind me out of my dive despite me gettin into a climb.
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Plan was to not overshoot. Hm. Thought wrong then. But thanks for the nudge. much too learn
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see track did the same manouver in the anton. nothing breaks there. cannons break.trk
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Gave the dora a spin after the latest stable update. No nasty engine bug anymore. Yay. What ive noticed tho is that in a dive turn my cannons or mgs broke and couldnt be fired anymore. Not sure if thats a feature or a bug? Anyone noticed? Could reproduce it rather easily. Situation as follows: Start with 450kmh at 3000 / 4000 m height. Turn downwards and pull on target to jump it. Extended start flaps to not overshoot. First instance i heard a clonk and noticed the wingareas where the cannons are placed were covered with bulletholes. Couldnt be fired. Same happend in another sortie but only one cannon was affected. 3rd sorty only the mgs failed. It was no flak damage nor hits from a fighter. I was nearing blackout on 2 of the cases but did so for months aswell and nothing of this ever happend. Cant imagine ive strained the airframe that much? Will add tracks.
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Yes, team skin in nightfighter scheme. Tigr APC is a russian armoured jeep. Think Humvee. Its the only non-mod vehicle atm, the has working headlights.
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Cheers. Its a simple c47 turkeyshoot mission i made to fly with a friend. Some c47´s flak searchlights a freya radar and some prowling antons. nothing really special and elaborate. Had to use the tigr apc to illuminate the runway. works tho.
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Its largely the AI. Unless something vital gets shot up, it´ll to keep afloat. perfectly. Not sure if ED has made adjustments to how "downed planes" are counted, but, if it smokes and leaves it basically is out of the fight. Not necessary to pump anymore lead into it.
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We had nothing back then. And if you have nothing, nothing can fail. It´s quick maths really.
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Well im no tech and i can barely land a plane, but just to get it right and try to understand it and to match with my observations. Made another coldstart today climbed past 6k meters with 3000 u/min. all nice and peachy. could throttle back and forth, egine responded. Cooling flaps were in automatic. However, once i dove down to the deck and throttled back, engine went bonkers. So the prop overrevs and breaks the govenor?
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Has anyone figured out how to avoid this in the meantime? Its really frustrating. It appears to me most of the times the bug occurs when doin a cold start and at flying a certain height. When i start in midair ive not stumbled over this? Was in mp with a friend and and i could cruise around at 2400 u/min at about 2000 m height. But as soon as ive climbed to 5k ish (also with 2400u/min) the engine loses power and wonky things start to happen. Eg can only go past 3000u/min in a dive. And even if i make a turn i loose u/min which i cannot regain. Dora is basicaly unflayable....
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https://easyupload.io/bsn1lj Bug is noticed near the end of the track/mission.
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https://easyupload.io/wn3ilw @NineLine
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DCS P-51 retains too much momentum on final approach
Doughguy replied to Talvid's topic in Bugs and Problems
Tipp: use the gunsight to aim for the end of the runway. Will make a very steady and smooth approach. If you re right before the start of the runway initiate your flare and go to idle. A very simple visual crutch. -
Yes sorry i got sidetracked. Will upload.
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DCS P-51 retains too much momentum on final approach
Doughguy replied to Talvid's topic in Bugs and Problems
Basically yes. But the side slip needs some practice as you basically stall the aircraft rather fast and it might result in flipping over. Needs careful inputs. If you need to slow down the aircraft fast its g2g. But as said for normal operations to slow down its not really neccessary. -
DCS P-51 retains too much momentum on final approach
Doughguy replied to Talvid's topic in Bugs and Problems
Not really necessary in the mustang unless you need to land urgently and come in too fast. Cuz mr hanky's already drawin around in your nickers and so. -
DCS P-51 retains too much momentum on final approach
Doughguy replied to Talvid's topic in Bugs and Problems
Tbh i find the mustang quite easy to land. I usually set rpm to full and manifold somewhere in the green. Itll slow down to 150mph ish if you just do an extra round over the airfield. Make sure you dont start your descend from above 1500ft or youll be too fast again. Touch down should be around 90mph. The mustang is actually quite responsive to throttle inputs. -
Is this still bugged / wip? Cause i can only get the diatance needle to work and the direction needle just twitches.
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If you look close the shape is actually correct. What the model lacks is beefines in that part. If you look at the rs pics you can see the leather is pointy on that area where its connected to the instrument hood. However it appears like theres a flexible tube squeezed inside the leather sleeve so that part appears more round and more beefy. This also makes the hood look more narrow than the 3d model. From an ex 3d modellers perspective this was either rushed or it indeed was simply referenced from a different batch... bear in mind pics of that rs anton are of an refurbished one. Also we do not know what ed used as ref and the germans werent that picky especially in 44 and 45.
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Its most likely hard coded. and youd need to modify the model,which, id doubt ED will hand out.
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It also appears to depend on if your nose is pointing rather upwards or downwards during a turn. If it faces rather up whilest turning left youll flip to the right. If it faces downward you flip in the direction of the turn. So its rather dangerous if done too hasty and you pull the skywalker roll and just lose speed and make yourself a sitting duck.. at least.. that what always happens to me if i try flat scissors in the dora... cause if you turn you loose speed fast and then youre dead.. but im a cr@p pilot myself..
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the nvg´s work with the mustang. but be real... these werent around in the 40s. set your date of the mission to day that had a full moon. set your gamma to about 2.7.