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Everything posted by Doughguy
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You know... every pilot said that about the aircraft they flew.. Spit cant climb and can be outrun by Dora and 109 P51 departs and cant turn with the 109 109 is a nightmare to start and land. has crap highspeed maneuverability and cant turn at high alts. D9 can outrun the mustang. Anton cant take a lot of punch. Tbf, you´re just being very selective, with your arguments. Every plane has its pros and cons. And they also change with height speed etc. In MP most people barely play above 5000 m /15 k ft. That gives an advantage to some fighters to others its a disadvantage. If you depart with the dora at 400kmh in a turn, you simply pull to hard. Same thing will happen with a Mustang. And i fly both. My mate and i fly alot against each other and hes a way better pilot than i am. he surely held his own in an anton flying against me in the mustang.
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reported P-51 engine does not quit when overheated
Doughguy replied to amazingme's topic in Bugs and Problems
This can have a couple of reasons. -
investigating Model now showing strange artefact.
Doughguy replied to BlackBaron46's topic in Bugs and Problems
Oh. Well then... -
investigating Model now showing strange artefact.
Doughguy replied to BlackBaron46's topic in Bugs and Problems
Dunno why its gone but ive mentioned that it looks like the 3d models smoothing groups got whacked. those lines might actually correspond with the uvw isles. -
Cant say happens to me. Im on stable tho.
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P47 liveries now showing strange artifact.
Doughguy replied to BlackBaron46's topic in DCS: P-47 Thunderbolt
it appears to be different set in the smoothing group of the 3d model. as in 2 adjecant polygons normals arent smoothed out. if you compare the line of the last pic with the uvw mesh it should match, eventually being the top part of the texture island that is seperated from the sides etc. usually you only do this if you split uvw meshes (like in dcs) but have hard edge at that split. which isnt the case with the 47 in that area. this is also why i appears with any livery, as its in the 3d model itself. -
reported P-51 engine does not quit when overheated
Doughguy replied to amazingme's topic in Bugs and Problems
10 bucks that within one week one comes around "tHiS iS noT reAliSTic and UnFair!" Im all on my toes until this comes to stable. -
yes, but the question was rather if it can be lit, as in having landinglights like modern maps.
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Is there any documentation about how germans lit their airfields? Above pages mention abbeville having landing lights. Atm im away from pc but does anyone know if abbeville is actually lit in dcs?
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Thing is, to what temps should it be reset. Coldstart? "Regular" temps? If you just land for a rearm and have to do a cold start again i just wouldnt bother and grab a new plane instead... it also has fresh guns that degraded from few long bursts which atm also cant be repaired.
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This in the stable or open beta patch?
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The size of the ring is determined by the set wingspan which is dialed in by the rotary knob just under the sight unit and the distance to target setting which in turn is set by the twisthandle on the throttlegrip. Eventually have a look if youve adjusted both or have conflicting inputs. I use my hotas controlls but can do mouse inputs w/o problems.
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DCS Fw_190_D-9_Dora Screenshot Thread
Doughguy replied to Blade_meister's topic in DCS: Fw 190 D-9 Dora
Tinkering around with photoshop. its been a while since ive used it and the ol´skewl ways of texturing. Some fictional nightfighter scheme for my dora. Gonna do something similar for my teammates anton. Not sure if i add "clouds" on the top surfaces or mäander lines. Aswell as that, doing some exercises doing t/o and landings at night.... Not your every day task... -
barrel on fire for lighting during night landings
Doughguy replied to petitnouveau's topic in DCS: WWII Assets Pack
Old topic i know but me and my mate wanna do some nightflying in our antons. Ive tried the tigr apc solution and its ok-ish. I wonder how they did it back in the days when things were all black/white. Eventually would it be possible to have a german searchlight illuminate a "target" or fixed point? The tigrs dont illuminate much... -
Well one cannot deny the fact that people are barred from joining servers for which they need the asset pack... Same goes for me as im on stable version... once the branches split again theres very little to play for me mp wise. There was only one pure public ww2 server on stable which was op jupiter. Couldnt find it anymore before the merge. Had to dogfight jets.... So in that respect its the same thing. Most servers are on the beta version. So i understand this argument. But as you say, it wont hold people back with the flying, itll just limit their possibilities. However if people are smart theyd get a plane with a map that comes with a discount or a plane with the asset pack with a 50% discount. And theres sales often enough... we are arguing here about mere 20 quid when people dish out 400quid for a warthhog or what not....
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To be frank. Yes it is frustrating and boring. But thats how war was. With splitseconds of sheer terror sprinkled in between. however most crew did not have the luxury of memorizing terrain. Crews getting lost was a normal occurrance. The main thing is mp games are most of the time played in the a classic mp style game as in capture the flag and no "missions", hence also on the 4ya server you have rather that style of gaming instead of actually doing ww2 styled tasks. Also most players seem to fly just quite low all the time. Ive had some rounds on the 4ya server and had an engagement at 24k ft just once for now. The rest is well under cloud cover.. so when i see this style of "gaming" and read "where did all the ww2 people go?" Id dare to say off to arcady games, where you have instant action and not fly around 15min from <profanity>ecreekville off an cold start just to be shotdown over st.crap-sur-jaques w/o having fired a single shot. Dcs is just not for everyone. You cant please everyone. Just as arcady games arent for everyone.. if you wanna please all youll end up with a pile of crap. Dcs is a neiche product. A hardcore sim. Not everyone is into it. But some are. And many on here said, they still play but sp as they cannot find good "missions" to fly but often just random engagements. Which is nice for a break eg doing cap or so... but not every time you fire up mp... most of us arent kids anymore but grown people that have lives beside dcs and maybe can spend an hour each day or a few on the weekend. So alone learning an a/c, is an inevidable time consuming process... let alone master it. I myself just spend the firsr few weeks just learning with the tf51 and im still a sh1t shot in the mustang. If you transpose this to mp games its equally time consuming.. especially if you have to fly 20+ mins from a to b to actually see anything.. e.g i flew the dora yesterday on 4ya. And i could only start from barville... whereas all the action happening was around lessay it seemed. So it took me bout 20 mins flying there 2 or 3 times. I can do casual flying on my own. I dont need no mp for that. And again thats where many people, as stated above, just give up on mp, as its too scattered uncoordinated and too timeconsuming. The general mp mechanics of what is anticipated from a ww2 sim( a sim!) Differs alot from what currently is going on on the few populated servers. Me and a mate make and fly or own missions as in with set tasks and mission planning etc. If we just want to duel we agree to meet above eg caen and each goes in as he wants. And i see alot of private servers o which im pretty sure the same thing is goibg on. Granted we both have the asset pack but its not something in general that will contribute to the actual experience /mechanics, cause as said... people expect a sim... they get served arcady game style... thats like youd go to thailand and .... well.. you know... But mp wise on an open server thered just so much you can do... you cant set up a "real mission" cause you need players to populate the game. People joining in at random times will fall behind and server will be restarted midway en route to target. People wont always wait 30 mins for a mission to start either if they only have an hour a day and chores to do. As said... cant please everyone. As a feedback for 4ya, it would be nice to have more options to pick a start from... if everyones airborn you might want to spawn in the air and not going through the whole procedure for 20plus mins. Or maybe a more dynamic way if technically possible, so you can start off from airfields that have been captured. Also a/c types seem to be limited to a certain airfield. Not so cool if you only have one plane and have to fly longer than your buddy in a different plane. As far as knowing where you start from, one of course can pic from the role list, but maybe add the parking lot number into the plane description/name so at least one doesnt have to guess where one is. Its bit more tedious work but helps the new player a bit. Tried taking off of a broad taxiway and ended up as a burning pile of rubble.
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Indeed. Theres alot of ww2 servers albeit very few are populated with 5+ players at a time and most of the time its around weekends. One big part thats frustrating in ww2 mp , and i speak about my own experience, is that you as a newbie are totally overwhelmed by dcs. No aids except a a map. Most new players can barely fly their warbird right let alone navigate just by map and compas. That often results in long hours flying around cluelessly and then being shot down of a sudden. And yet people advocate to make modules etc cheaper i.o. to attract more players, which on turn will just lead to more players that simply cant handle a single plane right and get shot down aswell... which is frustrating aswell. The learning curve in dcs is steep and demanding. That alone is off putting for very many people. But to each his own. Most mp games ive attended werent bad but rather chaotic and left one clueless about ones starting point, what to do or where everyone is. If you fly alone, youre dead meat. Casually joining up with people and fly some sorties is tedious as again you often have to fly on your own 100km+ to reach the action or join up with team mates. It is boring and time consuming. Not everyone likes this even if they like the ww2 theme. One could argue its realistic to fly that long. Yes it is. But as a coordinated pack not on your own. Theres many many more factors that contribute to the not so densly populated servers. Payable assets might be just one of them but certainly not the only one as its being portrayed.
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Check the shop. You can get every warbird with the channel map for 60 quid. That is a discount if youd buy each on its own instead. And from that purchase you get miles points which in turn gets you a discount for your next purchase. Also you have 50% off of your first purchase as a new client. Tbf dcs is a totally different beast as far as sims goes and not everyone will like it. You can try out each module for 2 weeks but itll take longer to actually "learn" any warbird as each has its kinks. Now if you want people to buy bundles which are more expensive than buying a single plane that comes at 50% of its price as a new client you might just make people feel even more frustrated havin burned more money on something they might not enjoy as much. Caucasus might not "feel" right... but to get some flying hours stacked up its good enough. And your imagination will do the rest as the landscape is vast and versatile enough.... So far ive purchased the pony at 50%discount for the entry. Bought asset pack which is like 20 dollars? Bought normandy when they had it on discount. With the stacked up miles ive bought the dora for 18 quid. If thats not "cheap" i dont know what it is... Also, if you want stuff free, expect a bitter taste after the sweetness has vanished... People have high demands on here... but expect to be asked for super low prices... well i wonder if youd work for a quid an hour and so 50+ hrs. People be furious... The ww2 stuff is fine in its current stage imho. Its a relatively new branch and hence not as competative as the modern stuff.. nothing that cant be changed over time. But it takes patience... something many people dont seem to have...
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Players can't find the server when I try to host
Doughguy replied to tityus's topic in Multiplayer Bugs
Hi, i cant really tell with your router. I have a fritzbox and it could be found under connections, where it stated "Fritzbox uses a DSLite Tunnel". It might be the easiest to contact your ISP and ask them about this, or google for your router model and DS Lite Tunneling. -
Cheers ill try that. Yes it aint ideal but depending on the angle and direction you approach from this wont be much of a deal.
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Players can't find the server when I try to host
Doughguy replied to tityus's topic in Multiplayer Bugs
Nope. Win 10. Asked the same question in the german part of the forum. My server showed up in my dcs profile but my mate didnt see it in the list and couldnt direct connect either. Ive tried ipv4 and ipv6 connections. No avail. Then my mate opend his ports and it worked at first try he has a different isp. The culprit was the DS Lite tech on my part... Dual Stacking Lite connection. Gotta check your router if its not using it.