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Everything posted by Doughguy
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Ack. Was flying in sp again yesterday. Started in air. 4000m. Basic combat for 20 mins or so. Alternated between 3000 u/min and 3250. With and w/o mw50. Stayed under 6000m. Nothing. Gathered from the other bug that the engine is actuall dying whereas with this it looked at first as it would be starving fuel or so but then lost power on throttelin back. Anyway. If its related to the other bug guesd the dora has to fly below 6k m.
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Another MP session. now engine sputtered above 6000. https://easyupload.io/eavih8 and another:, here ive stayed below 6000. engine loses power. https://easyupload.io/2zw16y On said instances ive made a cold start. Ill try to warm up the engine longer. Couldnt produce a engine failure from starting in air
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Well theres only the cb e58 or 85 that activates the pump for the drop tank. Its been on. Fuel selector lever was set to vorne zu. (Tho the manual gives contradictoray instructions on how to operate with drop tanks... fuel selector lever should be set to auf in one part and in another to vorne zu...) I tried yesterday again with starting in midflight at 4000m and could climb past 6000 w/o probs. I checked starting procedures in case i fvcked up but that would cause a general engine malfunction and seizure of the engine. So i dont know whats happening.
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right, made a sp mission @NineLine propper warm up 40deg oil with 1200 u/min then 1800 u/min when 70 deg coolant. vanilla mission surroundings. after take off with 3250 u/min i keep climbing with 2500 u/min. droptank engaged just above 6000 meters the engine starts sputtering. dropped the tank thinkin it was empty despite the fule gauge saying otherwise, set fuel tanks to all. nothing. descended under 6000 meters. engine came back to live. however ata and u/min gave me weird readings. if id push throttle forward, ata would rise max 1.3 ata, however. u/min would fall. i could only push u/min to about 2200. then it would fall, even tho id fire wall it. if i pulled back it would climb again to 2200 but fall again once i reached 1.1 or 1 ata. https://easyupload.io/76zz4b im gonna retry with in air start and with and w/o tank to see what might cause it.
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Hi, ill try to get my buddy to upload his @NineLineheres my track https://easyupload.io/lgr3gx it appears after the mission once we landed. we talk via discord but at a certain point he rolls towards me on the runway just to check if the sound really comes from his machine. i then tell him to fire his guns. sounds then stop. while were at it, while taxing close to each other, ive noticed that the dora and anton have very differently bright position lights. guess it should be he same.
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Theres some strange behaviour since the lateat stable patch aswell... been cruising at about 6000m at 2500 to 3000 u/min with extra tank. Startet in flight in mp. Suddenly i hear sputtering. Checked tanks but seemed full. set the tank switch to draw from all internal tanks shut of the drop tank pump and jetisoned the tank. Engine roared back up to normal. However after few more mins i noticed some odd behaviour. When i wanted to increase throttle the ata fell and u/min was going up and vice versa when throtteling down. Initially though my controls messed up but ata and u/min never exceeded certain values. I then descended wondering if the dora had probs with the height but 6000 meters shouldnt be too high? Once ive reached about 4000 m the engine went back to normal but after a few mins it bucked and seized. Couldnt save a track as it was mp but occured twice already. Ill try to reproduce in sp and save tracks. Not really sure if its my fault or theres a bug /the bug as im fairly new to the dora.
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Was flying with my mate on his server yesterday. after landing ive noticed that his anton´s gun were firing, well just the sound really. at the same time, the gun controll lamps in my dora were blinking unisono. once he fired his guns, it stopped. we couldnt figure out how to save the track, but its not the first time this bug occurs. can anyone enlighten me on how to save tracks in mp?
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You know... every pilot said that about the aircraft they flew.. Spit cant climb and can be outrun by Dora and 109 P51 departs and cant turn with the 109 109 is a nightmare to start and land. has crap highspeed maneuverability and cant turn at high alts. D9 can outrun the mustang. Anton cant take a lot of punch. Tbf, you´re just being very selective, with your arguments. Every plane has its pros and cons. And they also change with height speed etc. In MP most people barely play above 5000 m /15 k ft. That gives an advantage to some fighters to others its a disadvantage. If you depart with the dora at 400kmh in a turn, you simply pull to hard. Same thing will happen with a Mustang. And i fly both. My mate and i fly alot against each other and hes a way better pilot than i am. he surely held his own in an anton flying against me in the mustang.
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reported P-51 engine does not quit when overheated
Doughguy replied to amazingme's topic in Bugs and Problems
This can have a couple of reasons. -
investigating Model now showing strange artefact.
Doughguy replied to BlackBaron46's topic in Bugs and Problems
Oh. Well then... -
investigating Model now showing strange artefact.
Doughguy replied to BlackBaron46's topic in Bugs and Problems
Dunno why its gone but ive mentioned that it looks like the 3d models smoothing groups got whacked. those lines might actually correspond with the uvw isles. -
Cant say happens to me. Im on stable tho.
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P47 liveries now showing strange artifact.
Doughguy replied to BlackBaron46's topic in DCS: P-47 Thunderbolt
it appears to be different set in the smoothing group of the 3d model. as in 2 adjecant polygons normals arent smoothed out. if you compare the line of the last pic with the uvw mesh it should match, eventually being the top part of the texture island that is seperated from the sides etc. usually you only do this if you split uvw meshes (like in dcs) but have hard edge at that split. which isnt the case with the 47 in that area. this is also why i appears with any livery, as its in the 3d model itself. -
reported P-51 engine does not quit when overheated
Doughguy replied to amazingme's topic in Bugs and Problems
10 bucks that within one week one comes around "tHiS iS noT reAliSTic and UnFair!" Im all on my toes until this comes to stable. -
yes, but the question was rather if it can be lit, as in having landinglights like modern maps.
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Is there any documentation about how germans lit their airfields? Above pages mention abbeville having landing lights. Atm im away from pc but does anyone know if abbeville is actually lit in dcs?
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Thing is, to what temps should it be reset. Coldstart? "Regular" temps? If you just land for a rearm and have to do a cold start again i just wouldnt bother and grab a new plane instead... it also has fresh guns that degraded from few long bursts which atm also cant be repaired.
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This in the stable or open beta patch?
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The size of the ring is determined by the set wingspan which is dialed in by the rotary knob just under the sight unit and the distance to target setting which in turn is set by the twisthandle on the throttlegrip. Eventually have a look if youve adjusted both or have conflicting inputs. I use my hotas controlls but can do mouse inputs w/o problems.
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DCS Fw_190_D-9_Dora Screenshot Thread
Doughguy replied to Blade_meister's topic in DCS: Fw 190 D-9 Dora
Tinkering around with photoshop. its been a while since ive used it and the ol´skewl ways of texturing. Some fictional nightfighter scheme for my dora. Gonna do something similar for my teammates anton. Not sure if i add "clouds" on the top surfaces or mäander lines. Aswell as that, doing some exercises doing t/o and landings at night.... Not your every day task... -
barrel on fire for lighting during night landings
Doughguy replied to petitnouveau's topic in DCS: WWII Assets Pack
Old topic i know but me and my mate wanna do some nightflying in our antons. Ive tried the tigr apc solution and its ok-ish. I wonder how they did it back in the days when things were all black/white. Eventually would it be possible to have a german searchlight illuminate a "target" or fixed point? The tigrs dont illuminate much... -
Well one cannot deny the fact that people are barred from joining servers for which they need the asset pack... Same goes for me as im on stable version... once the branches split again theres very little to play for me mp wise. There was only one pure public ww2 server on stable which was op jupiter. Couldnt find it anymore before the merge. Had to dogfight jets.... So in that respect its the same thing. Most servers are on the beta version. So i understand this argument. But as you say, it wont hold people back with the flying, itll just limit their possibilities. However if people are smart theyd get a plane with a map that comes with a discount or a plane with the asset pack with a 50% discount. And theres sales often enough... we are arguing here about mere 20 quid when people dish out 400quid for a warthhog or what not....