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lefuneste01

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Everything posted by lefuneste01

  1. Some update : Good point the 3dmigoto dev acknoledged the issue. Bad point : he has no time yet to work on it...So be patient...
  2. I blocked, only the guy who did the 3dmigoto can help, but he seems not sp much involved in it yet...I opened a ticket let's wait.
  3. The non MT version is working with the mod (to fix) and steamVR, but this is not an option. There is now an in game "sharpen" option.
  4. Same for me..still works in 2D but not in VR...I'll try to ask some help, but it may be the end of the mod.
  5. Hello, there are mods to fix this issue.
  6. You setup wrong values for sharpen of cockpit and HUD/MFD. Put them back to 1.0 for sharpen and Luma (for all settings) and you will be OK to find better improvement from there.
  7. I did not fly the Apache for a while, I'll try a quick mission. Can you put your d3dx_user.ini file (that should be in the folder where the mod is installed) here ?
  8. Did you check your graphic options are compliant with the mod ? (see first post).
  9. As I was expected, the issue is created because the basket use the same shader than rotors. Disable the option "Helicopters/rotor hide" and it will come back. As there is a menu option to solve the problem and it may be tricky to dectect if an helicopter or a jet is used, I will let things as they are.
  10. Sorry, but it seems the pre contact is not recorded => no pipe (and so no basket) in the track without the mod.
  11. It make sense, but I didn't know FARP could be setup without capacity to take into accound wind...Is it usual in RL ?
  12. Strange, can you post a track ? I did not have the issue with the Harrier.
  13. Hello, I just purchased the campaign ans start to read docs, as asked. I read in the SPINS "Unless in exceptional circumstances, runway 130 will always be used for takeoff and 310 for landing", and for VL it should always be 130, coming from Python. It seems strange to me we should either do Short Takeoff or Short Landing downwind, as direction of both are opposite. Same for STOL, if wind is not compliant with 130 approach should we arrive at the pad downwind also ?
  14. The documentation : https://www.mediafire.com/file/s1gmwn7nxsyo7l8/howToHelios.pdf/file My archive of my old Helios installation, I had a llok it seems all things are here for the gazelle : https://www.mediafire.com/file/bg1uti47pvsmqkm/Helios.7z/file
  15. Hello, Sorry I did not see your posts. I'll have a look, it's a bit old and as I fly in VR I'm not using it anymore. I hope I still have the doc somewhere in my PC...
  16. Hello, I have two thrustmaster MFD, both are working well (checked in windows controller control panel). I mapped all the button of both MFD to left (MFD1) and right (MFD2) MPCDs. Mapping is OK for left MPCD but not working for right MPCD. Buttons of right MPCD are not moving when I press the MFD2 button. It seems to me there is a click but no button animation (and no effect). I used the MFD2 with other modules without issue. All buttons are OK for DCS as I press them to setup the mapping, DCS recorded them. I attached in a zip the 2 .lua files for the MFD. Tested in beta in MT and ST version. joystick.zip
  17. Try my mod: you will be able to reduce NVG size by usign a menu when in cockpit : And it wil lallow you to remove rotor display so no more issue wiht reprojection.
  18. It's bug for a lot of people with the Mi24 and MT in VR, reported and reproduced, but no fix deliery time. There is a workaround by requesting ground crew and change skin in the loadout windows (no need to validate loadout change) but someone reported in another forum it's not possible to do that with your campaign...Maybe you lock skins ?
  19. lefuneste01

    FPS

    Hello, FYI you can use my mod to disable your rotor disk when in cockpit :
  20. I did not see big differences between your settings and mine, I tested AH64 instant action in syria, the fps curves did not shown spikes with or without the mod (on ground, at hte beginning of the mission). Could you please post a track showing the issue ?
  21. Your graphics settings, and also the mod settings (you can provide option.lua and d3dx_user.ini).
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