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lefuneste01

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Everything posted by lefuneste01

  1. Did you install reshade with addon and no option/ related to VR ? Only the option shown here should be selected. The logs are showing the rotor shader is not detected or the feature is not activated.
  2. hello, as a workaround you could try my mod : Reshade VR Enhancer Mod (VREM) - Utility/Program Mods for DCS World - ED Forums
  3. Hello, you can use my mod..it should solve your problem. https://forum.dcs.world/topic/356128-reshade-vr-enhancer-mod-vrem/#comment-5503216
  4. You can use my mod with openXR toolkit.
  5. Hello, have a look here:
  6. New version of the mod with more settings : @plott1964, @hannibal, @ShuRugal, I wonder if someone will use it...It was more a challenge than a real need, as I'm now flying the AH64, but maybe it can help you...
  7. Maybe it will help ?
  8. I added demo videos in first post. There is no feedback here...Is someone using the mod ?
  9. Hello, this mod will not allow you to apply reshade post processing on game display. This is an autonomous "addon", it can only do its own effects to game output, at least for the moment. It should work for all VR headsets, even if I tested it for Varjo only. The "color" effects done by the mod are basic : Color addition or multiplication on all components (for cockpit or external) Color saturation (for cockpit or external) Sharpen (for cockpit only) Haze control (from 0 to 100%) Deband for sky and sea
  10. 2024/09/17 for DCS version DCS 2.9.7.59263 => version 3. add NVG height position (in "misc" section) improve NS430 workaround that was not working in all cases, the area on which it can be moved can be increased code optimization : only needed features are now to be enabled (using settings) to reduce mod footprint some settings may be lost and will have to be set and save again.
  11. 2024/08/16 for DCS version 2.9.7.59074 => version 2.0 fix TADS video disabling in IHADSS not working for cold start fix Rotor hide still active in specific case (reflect at night for example) add NVG resize (in "misc" section) add NS430 workaround add IHADSS convergence settings for boresight when IHADSS is displayed for both eyes add left eye disabling for IHADSS when IHADSS is displayed for both eyes some code rework Most settings are obvious, but here are some notes on using the mod IHADSS boresight and left eye disabling I'm old now and I need to save my eyes and my brain. So I set the IHADSS for both eyes display. But in this context this is nearly impossible to boresight it, as the crosshair is collimated at infinite, and not the bulleye...so I setup an option to activate and set a special convergence of IHADSS, to have the crosshair at the same depth than the bulleye. At first activate the settings (either by the GUI or by pressing SHIFT+i) and then use GUI to setup the convergence at the good level. Of course, there is not one single convergence for pilot and CPG, but you can move a bit your head forward or backward to make it working. IHADDS in both eye may be a bit uncomfortable to look in cockpit, so you can disable left eye by pressing ALT+i NS430 workaround Having the NS430 floating in front of your eye is just impossible, most of us are not using a controller, so we can not use it on arm. I setup a workaround to display the NS430 screen in the area in which the menu, comms, kneeboard are displayed. You'll still need to use the "in front of your eye" view to setup things in the NS430 but at least you can fly and use the display. You can use ALT+V to toggle display of NS430. Beware: even if the NS430 is no more displayed, all buttons and so on are still active: if you put your cursor on their place you will see labels. You can customize the positon, depth and size of the NS430 screen using the GUI.
  12. Hello, There is now a workaround, even if I did not post yet the 2.0 version of VREM (I need to do the scaling of NVG) :
  13. You can try my mod The sharpen is only applied on cockpit and can be tune in game (even if you have to plat with reshade GUI in the mirror screen to set and the VR display to check).
  14. Mmmh you're right anyway because I moved from Reverb G2 to Varjo, so I have no more issue with sweetSpot. But maybe it could help Reverb users, for example. I'll see for a future release.
  15. There was only an option to scale the NVG and change the convergence, because initially the VR NVG were covering the full FoV in VR, unlike in 2D. But now you can see below them, as in real life and convergence seems OK. So...
  16. Hello. You can also have a look here
  17. I found the NVG good for VR now in the Varjo. So why should I add again the resize/convergence option ?
  18. Yes Yes. Just install reshade with only default options (but of course the version for addon support).
  19. Hello, how did you make OpenVR working with the MT ? Do you use Quad view with Aero (because it is not compliant with OpenXR toolkit on my PC) ?
  20. Hello, you should have in mind the VREM is a reshade addon. It means I use reshade to replace shaders in the game, and so I change the way the game is building image. This is different of the standard reshade behavior, that is adding some image filter on the game output. The good example of the difference is the problem of firefox121, I think he has issue because he setup reshade to modify VR images, and these options seems not compliant with addon...I'm using the standard installation of reshade, without any options for VR. In the future I'll try to integrate reshade filters to process shader output instead of global output image (it is possible but I still do not understand well how to do it..), but for now only the 3Dmigoto features are available : color changes, sharpen, deband. They are more basics than reshade filters, but they are applied on specific areas : cockpit or external. So if you want to use reshade filters only, I can not help, whatever the version of Varjo Base. But maybe the mod will answer to some of your needs ?
  21. I replaced the mbucchia "Varjo-Foveated" by the Varjo native quad view so I was able to test openXR and my mod by disabling quad view rendering (openXR toolkit is not compliant with it). The mod is working with OpenXR toolkit, label masking rotor hiding, color change, everything is OK. So could you please try re install Reshade without any VR options ? They are not needed for the mod and may block addon... I have the defautl installation of reshade (with addon support).
  22. Hello, There are different options for compatibility issue. The most common one is to have DCS settings triggering some shaders not modified by the mod => effet will not be possible, or some DCS/other tools options changing resolution in a way not handled by the mod => color change or label masking will be out of the planned areas. But here there is something different, as the Rotor effect is working in 2D bit not in VR, knowing this is the same shader in both modes. I supposed an issue between Reshade and OpenXR toolkit. Could you try to disable OpenXRtoolkit for DCS (use openXR toolkit companion app to remove DCS form the supported app as shown below) ? You will be able to re enable it later in the same way. Another test (to be done before removing DCS from OpenXRtoolkit) is to delete the file ReShade.log in bin or bin-mt and launch DCS. Then go to the otpion screen (with the "home" key), activate "Debug messages in log" in the "debug" option and push on the button "Capture frame" once in cockpit. Then leave the game and send here the new ReShade.log file. I saw also here: https://vrtoolkit.retrolux.de/gamelist.html
  23. Thanks fir the quick answer, I was not sure of what we could expect. In fact I never noticed it was the same for all objects ! On the same context : is it normal the zoom is not working with RMAP mode ?
  24. 2024/08/16 for DCS version 2.9.7.59074 => version 1.1 fix TADS video disabling in IHADSS not working.
  25. This is my issue, but why shouldn't it compensate,as it is compensating for other obejcts like waypoints or ACQ point. ? Here is a track : https://www.mediafire.com/file/imy4ougm1psrr5k/Cscope.trk/file Done with full repaired game, same issue.
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