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lefuneste01

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  1. This is my issue, but why shouldn't it compensate,as it is compensating for other obejcts like waypoints or ACQ point. ? Here is a track : https://www.mediafire.com/file/imy4ougm1psrr5k/Cscope.trk/file Done with full repaired game, same issue.
  2. Hello, when I rotate my head in VR, the C-scope objects are moving in the sky...Is it an expected behavior ? Best regards
  3. FYI the feature to disable TADS video in IHADSS is no more working ! I'll try to find a better way to make it.
  4. The 3Dmigoto mod is now dead, long life to the Reshade VR Enhancer Mod (VREM) !
  5. Reshade VR Enhancer Mod (VREM) 2025/07/01 for DCS version 2.9.17.11733 => version 9.4.1 bug fix for Haze control + new way to handle instrumentation reflexion for A10C, AH64, F4E and maybe more. fix issue with preprocessor variables not intialized creating red entries in technique list and "initialize preprocessor variable' not working as it should. What is VREM ? Reshade VREM is a reshade add-on that gives some improvement for VR users (even if most of them are working in 2D). It is the “son” of the 3Dmigoto mod, as the library is no longer working with openXR. It provides the following features: Label masking by cockpit frame Reflection on A10C instrument glass can be suppressed Atmosphere haze reduction Enhancement of cockpit and outside colors Sharpen filter for cockpit Debanding for sea and sky NVG can be resized and moved vertically Own rotor hiding in cockpit view to avoir issue with reprojection (other rotor still visible) AH64: TADS/PNVS video desactivation/activation in IHADSS, boresighting convergence, left eye disabling of IHADSS NS430 workaround : NS430 frame is hidden and screen can be moved to a fxied position. Settings can be saved It is IC compatible, as no game files are modified. It should be compliant with any other reshade usage or addon. It may eat some fps, but I did not have any reliable fps measurement tool working with the Varjo… Installation Download and install the latest reshade version with full add_on support ( https://reshade.me/). Reshade must be installed for each version of DCS (ST or MT) you are using. ! Do not install any VR compatibility features/option, it may break the mod : DO NOT select OpenXR, just DX 11/12. DO NOT tick off any extra add-ons, just leave the two ticked defaults alone. ! Download the mod from here : https://www.digitalcombatsimulator.com/fr/files/3305420/ Or from here if not working: https://github.com/lefufu/DCS-world-reshade-VREM/releases/download/9.4.1/ReshadeDCS_VREM_v9.4.1.zip Install the mod in DCS folders It is best to use Jsgme or Ovgme (the provided zip is compliant with them) but otherwise: unzip the mod package copy the “bin” and “bin-mt” folders (that are in the mod folder) into the DCS installation directory. You should have a file “reshade DCS VREM.addon64” and a folder “shaderreplace” in the folders in which DCS.exe is. UnInstallation It is best to use Jsgme or Ovgme (the provided zip is compliant with them) but otherwise: delete “reshade DCS VREM.addon64” and the folder “shaderreplace” in the folders “bin” and “bin-mt” of DCS installation Using the mod Options are toggled or set up by using the reshade settings. Press the “home” key to open the option windows and then go to “addon” tab. Untick the options “Generic Depth” and “Effect Runtime Sync” if you are not using them. Ensure “DCS VREM” is ticked. Settings sections are collapsed by default, you just have to open them to access options. Every section must be activated before beeing used. This often need a game restart (it depends of other features activated). Do not forget to save your settings ! Unfortunately, the option windows can only be seen in the 2D mirror view, and most effects can only be seen in the VR view ! So you will have to play between 2D and VR view for setting up color, sharpen, deband… Most settings are obvious, but here are some notes on using the mod IHADSS boresight and left eye disabling I'm old now and I need to save my eyes and my brain. So I set the IHADSS for both eyes display. But in this context this is nearly impossible to boresight it, as the crosshair is collimated at infinite, and not the bulleye...so I setup an option to activate and set a special convergence of IHADSS, to have the crosshair at the same depth than the bulleye. At first activate the settings (either by the GUI or by pressing SHIFT+i) and then use GUI to setup the convergence at the good level. Of course, there is not one single convergence for pilot and CPG, but you can move a bit your head forward or backward to make it working. IHADDS in both eye may be a bit uncomfortable to look in cockpit, so you can disable left eye by pressing ALT+i NS430 workaround Having the NS430 floating in front of your eye is just impossible, most of us are not using a controller, so we can not use it on arm. I setup a workaround to display the NS430 screen in the area in which the menu, comms, kneeboard are displayed. You'll still need to use the "in front of your eye" view to setup things in the NS430 but at least you can fly and use the display. You can use ALT+V to toggle display of NS430. Beware: even if the NS430 is no more displayed, all buttons and so on are still active: if you put your cursor on their place you will see labels. You can customize the positon, depth and size of the NS430 screen using the GUI. I made a small video here to show the effect : https://youtu.be/j5eKRo31Zh0?si=xJj1IDWCzh6ubhDF Reshade technique VREM is now able to inject reshade technique into PS shader rendering, so they are now compliant with Quad view. In addition I added some VREM version of Reshade shaders, to enable capacity to limit them to cockpit or external view. Summary of available options is here: Inner / outer view selection Cockpit/external Standard Reshade technique In global VREM options no Reshade Technique modified for VREM In shader options In shader options MSAA support & super/downsmapling In order to maximize support of DCS graphic settings and mimize work to maintain mod, the MSAA factor need now to be filled using the GUI, in section "MSAA Factor". By default no MSAA is set, so you need to set option only if you are using MSAAx2 or MSAAx4. super/downsmapling (DLSS/NIS/FSR,...) are aso supported but the ratio is to be setup in order to have label masking and settings for cockpit /outside working. You need to activate "display stencil mask" in "debug option" to allow you to setup the ratio. If you have the VREM technique in red as shown below: Use the button "initialize preprocessor variable" in "debug" section to fix it. Supported settings I did testing only for 2D and with Varjo Aero for VR, which is using quad views.. Things should work for other VR helmet, but who knows ! I tested the mod only in the following configuration, it is likely some options will break some mod features. Supersampling (SSS, SSAO,..) need manual declaration of the super/downsampling factor in GUI. Flat shadow blur, volumetric lights,....may create issue. Please report here if you test them. But, due to the amount of work for doing and testing, it is likely I will not add them in the mod support. I included my 'option.lua' file options.lua (without quadview). if you have an issue with the mod, please do a check by replacing yours by this one and reports only if the mod is still not working with my settings. Known issues The "rotor hide" option is also hiding the basket of the tanker when doing air refueling. Some reshade effects will have some errors or may crash the game... Acknowledgements The mod is using code from Crosire https://github.com/crosire/reshade FransBouma https://github.com/FransBouma/ShaderToggler ShortFuse https://github.com/clshortfuse/renodx Once again, thanks for helping me in the reshade Discord, without their kind answers to my stupid question, nothing would have been possible ! Sharpen algorithm and lot of code for it taken from here : https://astralcode.blogspot.com/2018...ing-of_13.html FXAA algorithm and lot of code for it taken from here : http://blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html History 2024/08/14 for DCS version 2.9.7.58923 => version 1.0 1st public release 2024/08/16 for DCS version 2.9.7.59074 => version 1.1 fix TADS video disabling in IHADSS not working. 2024/08/16 for DCS version 2.9.7.59074 => version 2.0 fix TADS video disabling in IHADSS not working for cold start fix Rotor hide still active in specific case (reflect at night for example) add NVG resize (in "misc" section) add NS430 workaround add IHADSS convergence settings for boresight when IHADSS is displayed for both eyes add left eye disabling for IHADSS when IHADSS is displayed for both eyes some code rework 2024/09/17 for DCS version DCS 2.9.7.59263 => version 3. add NVG height position (in "misc" section) improve NS430 workaround that was not working in all cases, the area on which it can be moved can be increased code optimization : only needed features are now to be enabled (using settings) to reduce mod footprint some settings may be lost and will have to be set and save again. 2024/11/09 for DCS version DCS DCS 2.9.9.2474 => version 4.0 fix Haze no more working with last version some optimization, color PS no more modified if not used, label moved back to "misc" section 2024/12/23 for DCS version DCS 2.9.10.4160 => version 5.0 compatibility with last DCS version recompiled for Reshade 6.3.3 2025/01/26 for DCS version DCS 2.9.12.5336 => version 7.0 compatibility with last DCS version Reshade techniques can now be injected in VR, with capacity to target Inner or Outer view for QV Some dedidated VREM techniques are available, each effect has its own settings to enable effects for cockpit or external Unofficial reshade library used (waiting future release) 2025/01/31 for DCS version DCS 2.9.12.5336 => version 7.1 Fix a bug making reshade effects not available in VR for some configuration. 2025/02/02 for DCS version DCS 2.9.12.5336 => version 7.2 added VREM version of HDR sweetFX technique 2025/02/15 for DCS version DCS 2.9.12.5336 => version 7.3 added VREM version of SMAA technique (2 techniques : one for non quad view and quad view outer, one for quand view Inner). added option to disable effect for 2D and keep them for VR only to opimize fps impact. 2025/02/22 for DCS version DCS 2.9.13.6818 => version 8.0 support of 2.9.13.6818 remove reshade unoficial library as the 6.4.0 with support for thecnique injection has been released bug fixes (technique injection for MSAA2x,..) change default key mapping to avoid overlap with modules remove option to disable effect for 2D and keep them for VR only as it is making game crashing 2025/03/18 for DCS version DCS DCS 2.9.13.6818.2 => version 8.1 option to disable effect for 2D and keep them for VR only restored. Small optimization for effects. 2025/05/15 for DCS version 2.9.15.9599.1 => version 9.0 rework to try to make the mod less sensitive to DCS settings : all MSAA are handled, haze control should work for any option. But you need now to specify in GUI which MSAA option you are using (if you are). SMAA modified technique removed, as they are not wroking in all cases 2025/05/23 for DCS version 2.9.15.9599.1 => version 9.2 rework to try to make the mod less sensitive to DCS settings : all MSAA are handled, haze control should work for any option. But you need now to specify in GUI which MSAA option you are using (if you are). SMAA modified technique removed, as they are not wroking in all cases label masking working with upscaling (downsampling) option (DLSS, FSR, NIS), but down/supersampling factor is to be set in GUI, as automatic detection is creating issue with Openkneeboard 2025/06/10 for DCS version 2.9.16.10973.1 => version 9.3 fix for haze control not working when selected alone. Features demos Label masking Haze control Rotor hiding IHADSS Boresighting PNVS masking Color/sharpen/deband features NVG feature NS430 workaround feature Reshade shaders in VR : Reflection on instrument control:
  6. Seems all is OK now, I need to create the thread with explanation and so on...This is how it is looking:
  7. I do not totally agree. It really depends on the way you are flying the A64 solo and preparing your attack. You a supposing we are only looking outside as solo pilot, but we are also using TSD, radar,.... Moreover, in real life, would you ask your CPG "hey, point out the TADS where i'm looking at" instead of "hey, point the TADS on the WPx " ? I understand you did not plan things in this way yet, but I feel also this feature missing.
  8. It took me much more time than expected, but DLAA and MSAA2x are now working in quad view for masking. Performance seems OK, even if I have no real metrology with the Varjo, just looking the fps in DCS. But I still have some work now: deploy the fix for MSAA handling in sharpen and deband, clean some little things...Let's hope a release before next week end !
  9. Everything seems working with the new version, except DLAA...It makes my mod crash. I need to dig.
  10. Deband done. I will not redo shadow disabling as before, due to the insane amount of work to identify shaders for all maps and family of objects. I found a way to do it more globally (at least for flat shadow), but I'm wondering the benefit of doing it using the mod instead of the options...The mod was not improving fps by disabling shadows, so why should I add this option again ? Anyway, I need to check if the new version did not break anything, do real testings and maybe some optimizations...
  11. Color change and sharpen done. Remains deband for water and sky, but it will need some tweaking because I do not have mask for Hud...I'll try to setup afiltering by color...not sure it will work for all case. By the way it may it may also work for the heat blur problem.
  12. Label masking working, rotor hiding done for all helos (except Mi8 not worth to spend time on something you can not see), starting the work on haze.
  13. Finally, quad view issue is solved, so there should be no more technical blocker...I just need to setup a function to reload shader code to win time, and then I'll be able start the work on migrating the mod features from 3dmigoto to Reshade !
  14. As I fear, the Quad View is creating issue...I need to dig but it may be tricky to handle it...
  15. Yes this is a reshade addon. I did not notice the blur issue on HUD, it may be tricky to handle as Hud is drawn with alot of shader calls and is not in stencil...
  16. The way to copy the mask from one shader to another is working ! I need now to find a way to handle quad view, check performance, improve the way to manage settings and then re-produce the needed features from 3Dmigoto mod. What are the most important features for you ?
  17. One quick update: the first version of the "reshade DCS VR Enhancer Mod" (VREM) is alive and allowing me to disable the AH64 rotor epileptic flashing, as the TADS view in IHADSS. Of course in OpenXR VR of the MT. I'm working now on the way to get a mask to setup label filtering and some other features. There is still a lot of work before a release.
  18. Do you have OpenXRToolkit installed in addition of VarjoFoveat ? See 2.9.6 quad views foveated Varjo Aero issue under 90fps - Page 6 - VR Bugs - ED Forums (dcs.world) To summarize what I understood: this version put the mess on quad view. It seems Aero users are lucky because they are not as blocked as Quest or Pimax users. But as soon as you have OpenXRToolkit installed, you need to add the new names for DCS in exception list for OpenXRToolkit, otherwise it triggers itself for the "new" DCS and, as it is not compliant with VarjoFoveat makes the game crashing...It worked for me. I know VR is a niche, and eye tracked VR is a niche in the niche, but it should be good to have some feedback from 'officials' on the thread above. Mbucchia did so much to make QuadView working, this is making DCS so great in VR now (well before the last release). But Mbucchia will not anymore do things for us...We can not blame, he did it for free... As far as quad view is off fps are halfed. This is creating some frustration if you do not have an Aero.
  19. FYI I found an issue with the A10CII and the "Optimized Core", light on wingtips were corrupted.. I had to redo the CoreMods\aircraft\A-10\Textures\A10C.zip by using the new one and overwrite the roughmet files by the ones of the library. I hope there will not be other planes impacted...
  20. I did not test and as usually, there are new problems with new versions. So it is likelly mot of the features will be broken. I'm sorry but I'll not spend time on the mod on ST, as this is not the future...
  21. Hello. Unfortunatelly, there is nothing I can do, as the 3dmigoto library itself is no more working with DCS MT...I reported the problem to the developper, he acknologed it, but no news.. I started to look at reshade. I think it will be possible to do things, but reshade is far more complex to use than 3dmigoto, so this is slow... I just did a feature to remove the AH64 flashing "epileptic-friendly" rotor when in cockpit with its shader replacement addon.
  22. I fly both. In the past I left the Apache because of her tendancy to get suddenly mad and bank to the left or right without any good reason. But I restarted to fly her in the last weeks and find her know quite easier to fly than the Hind. I just need to work a bit the force trim to change my heading during hover without wobbling. I have a Rhino DIY FFB joystick with an extension, it may help, but same for the Hind.
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