

lefuneste01
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Everything posted by lefuneste01
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Problem with AT rockets -- no tone will not fire
lefuneste01 replied to Mr_Blastman's topic in DCS: Mi-24P Hind
I had this case in the past when I was not putting the sight on the target to be aligned with the designation system (bad habit taken from usage of US systems), but I imagine you aligned all things well when you have your issue. -
Excessive cockpit reflections - how to control?
lefuneste01 replied to cfrag's topic in Bugs and Problems
I had a deeper look, If you use a test with the variable flag and in_cockpit (something like that) you will be able to disable only for in cockpit view. -
Excessive cockpit reflections - how to control?
lefuneste01 replied to cfrag's topic in Bugs and Problems
If I'm not wrong, it also remove all glass reflexion for external view. -
Reshade Working with OpenXR, OpenComposite and PimaxXR
lefuneste01 replied to Mrgone's topic in Virtual Reality
Most of fps loss is created by the library itself and the insane number of shader calls of the game...As the library compute hash for each shaders, it creates a overhead depending of shaders calls. One pièce in the cockpit : 1 shader call. 1 tree : 1 shader call. 1 line of text written in MFD : 1 shader call...Most of features can be set off and willnot eat fps. But next release will be more modular to reduce shader tracking for some options. -
Another example : https://forum.dcs.world/topic/295270-vr-fps/?do=findComment&comment=4920431 just look left and you will see your fps greatly increasing. or this one : https://forum.dcs.world/topic/289444-example-of-50-of-fps-loss-for-a-reason-not-obvious-to-guess/#comment-4902513 @BIGNEWY @Lord Vader: You should really setup a thread to collect these situations where fps are tanked just by looking in a specific direction/place. There maybe some issue (Lod, wrong model...) easy to fix. Low effort, great potential wins.
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I'm on mission 5 : the RGP are no more on the roof, and I had to extend the range of the trigger to have APC creating the tank. Otherwise they stop before triggering...
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Hello, I like your campaign, I can really cope with robotic voices, mission are well made, interesting and various. Anyway I have 2 issues I'm not able to use ADF for 688 channel, the needle do not move. I tested with other missions, I made ADF working. But not in your campaign...Very strange. For the "radio" mission, it seems there is a bug (or I do not know how tu use staff). The Ark15 is pointing to the first radio truck, whatever the channel I use. I can hear the radio, can use the needle to go to it, but as soon as it is destroyed all other radio channels are void...So I put some icons in the map and used labels to go through... : I did not push the TUNE button after chanel change, it should be the problem... Another point :maybe you could put radio channels summary in the briefing ? I like to call ATC for startup or inbound (even if you put some voice messages) but ATC is not always answering to chan. 0...
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Hello, this is a bug linked to a test I did to see if Kegetys texture supersampling was worth to be used. finally I did not see any changes, but I left the shader with modification commented 'in case of'. The issue is dumping the shader even without any changes will put this "green to white" effect. I had this kind of issue for other shaders, the only way is to go to assembly language instead of HLSL. But as there is no change done here, just suppress in "shaderfixes" all files named "00000000cc428b13-ps*", it should fix the problem. I'll update the mod to remove these files. Thanks for reporting, it was not easy to detect it.
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How can you configure it ? I did not find any other option than kind of trim... It seems to me FTR is acting on all axis, at the opposite of "micro switches" of Hind which are only for yaw axis.
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It's too bad they did not do the same things than for the Hind. There is more or less the same problem, instead you press "microswitch" on pedal instead of FTR. But you have an option to "auto press" microswitch as soon as you go further than a deadzone you can setup. So if you use this option plus "the center trim", things are far easier to handle.
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Cannot turn off/get rid off the canopy reflection
lefuneste01 replied to mwlue's topic in DCS: F-16C Viper
You can try my mod which does not modify any DCS file : https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg . There is an option to control reflection, but it may not work with F16 if it's not sharing with other planesthe same shaders for cockpit glasses. It's worth to try, use the openXR version as it will not be activated if you do not launch the injector before DCS (to do each time you are lauching DCS) -
As usual, send a track showing the issue (with F18 or AV8 or ant FC3 plane). I used the one given previously to fix G effect: do you have the same issue with it ? https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=5118971
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Excessive cockpit reflections - how to control?
lefuneste01 replied to cfrag's topic in Bugs and Problems
Reflection are ugly in VR, like stencils glued on glass...You can also try my mod to tune their visibility (up to no visible) : This mod is not changing anything in DCS files, as it is at rendering level. -
if you use the AH64 or the Mi24 I added some option I found usefull for them: enlightening of mi24 map or disabling of TADSS overlay in IHADSS. Plus the fix for NVG for all planes, or the NS430 for the Mi24. Plus the removal of awfull reflexions in VR. And if course all the other features.