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Zag

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Everything posted by Zag

  1. I remember using the hook function of the TAD to hook on the TGP display (the little diamond shape in the TAD). It shows a dashed box on the HUD, in AA mode, it gives you a general idea of where you're pointing. Unfortunately, i don't really know how to do it an more. Has to be in the manual somewhere just search for HOOK-OWN, should take you to it. I'll take a look when i can. I don't know if it is the main function of the Hook but it does the trick.
  2. I'm still trying to figure out manual bombing with the L-39 i suspect it is even harder on the Mig, the F-86 on the other hand is more accurate because of the auto release. since the Mig-21 is equipped with a radar, does it also have auto release mechanism like the one found on the F-86?
  3. Not sure if it's already been mentioned but here goes: When you hang your Lenin poster before firing up the Mig-21. Also when you think left is clear, right is clear.... when you're crossing the street.
  4. you need a velocity higher than 90 Kph for the pitot tube to have enough pressure to measure the airspeed, the A-10 is the same, won't indicate anything less than 50 KIAS so it's not a bug. the pitot tube, as the name implies, is just a tube pointed in the direction of flight with a sensor at the end. With sufficient airspeed, air is rammed into the tube creating air pressure which is measured and used to determine airspeed. for more details, google is your friend :) .
  5. Would it be possible to move the text window lower on the screen or even change its location (like subtitles on a movie)? I keep turning my head with the track ir to read the instructions and it can be disorienting at times.
  6. I'll just say that i would rather have a F-18C with carrier ops instead of a modern F-16C. BUT in my opinion, the F-16 A or B block 15 would be more interesting to have and fly in DCS world than the modern blocks. It was never simulated (even in F4.0). Since we have the LN mig-21 and when DCS F-5 and the F-14 come out, it would be a great addition to the (growing) list of airframes from that era.
  7. Zag

    Wags in Moscow

    You just had to do it didn't you ? :D
  8. hey that's what you say now, but soon you will feel the hunger to consume knowledge! I used to feel that way when i discovered Falcon 4.0 AF for the first time back in 2008. I got a X-52 for Fs2004 but wanted to shoot stuff too. the 700+ pages of the manual seemed like an impossible hurdle, it even was in english (not my main or second language). My best decision was to put it in realistic difficulty and learn to fly and fight the jet that way no matter how many times i crashed, got shot down or just thought hey this thing is posessed (those of you who tried to fly the Ka-50 as their first helicopter sim ever will understand :) ). Between the different manuals, books and articles on simming forums like simHQ, i must have read tens of thousands of pages. Just make sure you master the basics of flight, because most of them are applicable to other similar airframes. the transition will become easier as you get experience, its just a matter of learning to operate the systems of said aircraft. For example, the HOTAS logic i learned from F4.0 made it much easier (and quicker) to learn to fight with the A-10C. the same is true from the UH-1 to Mi-8 and so on. Again, be sure to MASTER the basics, it will be helpful. also, don't skip the whole flight mecanics chapter in the manual. understanding the physics behind the machine will help you fly better. (you only have to do it once, its almost the same content in all the other manuals)
  9. Hi, i've flown this mission back when 1.5 first came out with no problems. Read the briefing and Just make sure you follow your navigator's instructions and be in the drop zone at 3000m (iirc) and on time. You can use the doppler navigation system or the kneeboard to get there, just wait for them to tell you to drop the flares then just stay on station until you get the authorisation to rtb. Best of luck to you
  10. Very nice of you jamison, i would really like the L-39. Good luck to everyone and merry Christmas.
  11. Hello again everyone, Just thought i should share some articles written by the brilliant EinsteinEP over at SimHq. Now be warned, these were written back in the days of BlackShark 1 in 2009. They explain the way the autopilot and trimmer systems work in the Ka-50 but the logic is still the same in the Mi-8 (Please correct me if I'm wrong) and should be quite helpful to the new Mi-8 pilots among us. These articles really helped me understand the autopilot system and fly the shark with its help instead of fighting against it and just using the flight director mode. That experience made the transition to the Mi-8 way easier. DCS: Black Shark – Autopilot: Part 1: http://www.simhq.com/_air13/air_429a.html DCS: Black Shark – Autopilot: Part 2: http://www.simhq.com/_air13/air_430a.html DCS: Black Shark and the Trimmer: http://www.simhq.com/_air13/air_428a.html Ps: Keep in mind that the Mi-8 doesn't have a flight director mode for the auto pilot so that section in the part 2 can be ignored.
  12. Hey everyone, just wanted to add a few things to what sniperwolfpk5 said: Make small corrections and trim as often as you can/need to keep the approach stable. Remember that changing your input on one axis will require a correction on (almost) everything else. here's a tip: if you feel that the autopilot is fighting you, hold down the trimmer button, that allows you to use the stability augmentation system (SAS) without any input from the AP. Stay on top of your chopper, and learn to anticipate its behavior (it may take some crashing but you'll get there). As your speed starts to bleed off and you approach the 70-60 kph range, get ready to raise the collective and apply right rudder. At this point, make sure you don't exceed a 3-4 m/s sink rate. If you haven't already done so, turn into the wind (anything else will throw you around) Use the doppler indicator to bring your chopper to a hover and settle her down, again, never exceed 3 m/s sink rate. If you are heavy, you'll want to use ground effect as much as you can, so try to get to a low altitude before you transition out of ETL (less than 5 m AGL i think). you *can* get to a hover and then then descend from a higher altitude, but i prefer to keep the rotor rpm up in those situations. For quicker approaches, drop the collective and pitch the nose up(I never go below 1/4 - 1/5 of the collective travel). Keeping the main rotor loaded will give you better control of the chopper. As long as your airspeed allows it, you can drop your altitude as fast as you want. just get to ground effect, transition out of ETL and keep a slight forward airspeed as you settle down. What you don't want to do is completely drop the collective and allow the airspeed to drop below the 70 kph mark with a nose high attitude, because VRS will happen very fast (you will be in a VRS even before the cockpit starts shaking) and as you jerk the collective back up, the governors won't be able to maintain rotor RPM and you will die, provided you don't have enough altitude to escape that situation.
  13. go to your axis configuration for the su-25 and remove the input for track-ir Z-axis that is assigned to zoom view the zoom key should work then. i can add a screenshot if its not clear.
  14. Hi, here's a video of a P-47 flight with a commentary from the pilot about flight characteristics. enjoy
  15. I may be completely wrong here but i think the arming delay was set by the ground crew. So i think that it just isn't modeled in DCSW.
  16. I may have destroyed/crashed my fair share of warthogs but this one hurt the most.
  17. Hi, What I'm hoping for is a thorough guide for basic BFM and advanced dogfighting techniques (remember the old lockon training tracks). I'm saying this because I'm new to the WW2 era, i have tried IL-2 3 or 4 years ago and never really got into it ( I know shame on me !:P). Now I have the DCS P-51 and she's a pleasure to fly, i have had some practice with ground targets and i can get good results with guns, bombs are a different story though. The biggest challenge yet is fighting against another P-51, as opposed to modern fighters, there is no firing solution so you have to learn to properly lead the enemy. Energy is also very difficult to maintain during the fight so i still have a long road ahead of me. I have been reading some guides written by the IL-2 community ( I figure the principles involved are the same) but i think we should have proper guides or demonstrations built into the sim for other people like me who are transitioning from jets to props.
  18. A machine of Death :lol: [ATTACH]88764[/ATTACH] [ATTACH]88765[/ATTACH] [ATTACH]88766[/ATTACH] sorry for breaking the succession of beautiful screenshots but i just had to share this.
  19. Take a look at this standardized run for KMGU delivery,you basically have to be at a certain airspeed/altitude/range for a successful delivery (there's also a video for dumb bombs in the comments). I wonder if there are tables for manual bombing like those for WWII bombers. Link --> http://www.lockonfiles.com/blog/10/entry-79-bombing-dumb-requires-smarts/
  20. I think the upper limit for that maneuver is around 100 kph (it will be useful if you ever "happen" to lose the tail :music_whistling:)
  21. Don't forget to add the afterburner for the Su-25 :music_whistling:
  22. Hi, This is the first version of my vac profile for DCS: A-10 C warthog, in this file, you will find a few tips that will allow you to efficiently use this profile: I tried to use the same phrases as the manual or the spoken phrases in the sim so it should be fairly easy to know the actions performed by each phrase; you can also look in the attached xls file to see all the actions. I have also tried to implement realistic radio comms so you will have to use the appropriate mic switch before speaking (there is no vac on/off command but you can always add one). I also included AWACS and tanker callsigns (I will try to add JTAC and airbases later if I figure out a smart way to add them: think of multiple jtacs and different airbases names in the comms menu). so for example to request a vector to tanker you should say:" wizard one, hawg one one alpha check to tanker" But the problem is that the only player callsign I included was hawg 11 (thre are way too much player callsigns to include) If you feel that it isn't realistic, you can always say:"awacs alpha check to tanker" or if you forgot the phrase, just say "awacs vector to tanker". Of course, generally, you only have one AWACS and one tanker in the area so you only talk to the awacs/tanker in the first slot. Because of the new comms system in the sim, all the radio commands involving JTAC, ATC and tankers have two different sets of commands to achieve the same result: for example when you are speaking to the jtac, and you accidentally push the wrong mic switch (or you contact someone else) then you lose the active conversation, and you have to navigate through the menu from scratch. So if you lose the conversation, you say "JTAC ready to copy remarks" If you didn't lose the conversation then just say "ready to copy remarks" This is the same with the atc, the JTAC, and the tanker with "tower", "JTAC" and "tanker" To understand this, please load the profile in vac builder to see what the actions do. I also implemented the ground crew interaction, but for the rearming process, you can say "request rearming", but you still have to manually choose your payload... I also added a command that hold the wheel brakes (to simulate wheel chocks) just say "chief set the chocks on" if you want to taxi, just hit the brakes or say "chief remove the chocks" I still have to add some more Jtac functionalities such as the IR pointer and smoke marker but I would like to get some feedback on this first version. PS: in this first version, you can only speak to the Jtac ant ATC in the first slot; next version will probably add more functionality to this profile. DCS A-10C warthog Vac profile.zip
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