

tripod3
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Everything posted by tripod3
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Все самодельные моды полого летают к цели, максимально далеко от баллистики
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Разработчикам модов недоступно создание баллистических/аэробаллистических ракет. Флайтмодель Скада зашифрована. Нужна возможность создавать эти распространенные средства поражения.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
tripod3 replied to Admiral189's topic in Static/AI Mods for DCS World
Are there in mod community any Intelligence gathering ships? With weak self defence turrets -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
AMR Sniper Rifle named Alligator -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Fun fact, I wanted to check if the glass in the cockpit of the B-21 has transparency or not. I suspected that CH was attentive to details and made it a bit transparent. But how surprised I was when I discovered cabin elements inside! -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
In modern conflicts, new weapons often run out and the country gets old stocks. Or a modern army collides with a backward army. It would be interesting to see such Cold War artifacts as Tochka-U, P-40 Radar and Redut Antiship missile systrm. Some of them were widely exported and in service nowadays. -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Usually use CH's units for "what if" sandbox missions to simulate various conflicts. B-21 is a great deep strike thing as PrSM, the stock USA has lack of such weapons (only cruise missiles). So you can set it as background unit which strikes command center, warhead storage or facility deep behind enemy AD systems. You can set trigger that disables AD network after B-21 destroys main HQ, for example -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Cool! Wow. It can drop bomb from 12000 m. Old B-2 from other mod can't do due to script limitations of bomb or sensor code lol -
Hawkeye please change speed of Aurora, now it cant fly on 20-30 km height, should be 2-3 times faster
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
CH and Aircrafts are something new! Any unique munitions available? -
Want buy, but worrying about absence of any historical relevant units set for this aircraft. What can you suggest guys?
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
A little advice to improve missile 3d design. Now the missiles fired and spent fuel look like a mock-up - they have a plug on the back. In reality, there must be a hole. You can simulate a scorched hole, it will not be noticeable in the launcher and during the operation of the nozzle, but in terminal part of flight the missile will look better. -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
How can I raise Thor Radar? -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
There is Kinzhal missile mod somewhere in Discord. But author almost abandoned it. Works as SEAD from Mig-31, but doesn't work as pinpoint strike. Would be great if someone help complete it. Nice addition to related system iskander -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
What a huge air conditioning system. LOL. Any option to place pre-deployed unit in ME? -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
If chinese land units are upcoming we definitely need some placeable island mod. Because there is no terrain in the north-west side of Marianas map) -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
t_marsh = 260.0 change to 20 -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Some example of bastion crazy behavior (rare) P.S. it seems that stabilizing issue occurs when launcher isn't placed on strongly horizontal flat surface. IMG_5649.MOV bastion_ex.miz -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Bastion issue: Missile launched from Novorossijsk to Poty sea zone reached abnormal huge speed and crashed in sea. -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Want night headlight for vehicles that have them -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Is it possible to make a mod for "radar view" combined arms for modern SAMs but not such simple as in OSA and Tunguska? -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Just tested HIMARS GMRLS is it specific bug or is it ok? -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
I was interested into how the missile would fly if it's march engine switch off after 15-20 seconds of fly. And there is almost no difference, but engine allows to draw nice incoming flypath like MIRV tail just for gameplay purposes -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
I have seen a mod that makes some enhancement for SCUD precision, so this parameter is definitely editable by users BTW, there are some variants how to make trajectory more realistic based on current nonSCUD cruise flight model: 1) As CH made different loadouts for ships, the same could be made for different Iskander/HIMARS ranges. There is no problem in making a realistic steep trajectory for a certain range, problems start when we try to use the same config for different ranges. That is, the mission creator will be able to choose the planned firing range in advance in the editor, this is not very convenient, but it will provide a realistic representation of the missile firing 2) The other way is to put several weapon configs into one unit and to make a script that will choose what config would be "fired" in realtime, depending on target range. But completely dunno how to do this.