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Szprynmann

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Everything posted by Szprynmann

  1. Another general idea is to add highway strips. East Germany part: https://www.mil-airfields.de/germany/east-german-highway-strips.html West Germany part: https://www.mil-airfields.de/germany/highway-strips.html
  2. I watched a documentary regarding RAF Harrier operations in Germany: They went to practice out of a FOB near Detmold, and actually I managed to find it on Google Maps: https://www.google.pl/maps/place/51°52'44.1"N+8°42'58.8"E/@51.8783046,8.7156564,452m/data=!3m1!1e3!4m4!3m3!8m2!3d51.878913!4d8.716335!5m1!1e4?entry=ttu&g_ep=EgoyMDI1MDQxNi4xIKXMDSoASAFQAw%3D%3D There's a landing spot for Harriers together with parking spots on the other side of the road. This might be a nice addition to the map somewhere in the future
  3. I would add to the wish list: - Jester capability to set up IP bearing / range / altitude diff from the IP point - The possibility to use F10 marks to either set up the actual target used for IP or to specify bearing / range / altitude next to the IP marker.
  4. Thanks, noted. Good luck with resolving the issue with RB, I'm looking forward to it
  5. @NineLine: Would you mind sharing to what extent will the modules be supported? Only those upgrades which are necessary to keep the modules alive while the core engine is undergoing major changes or will the ED take over some of the bug fixing burden? I'm asking specifically in the context of ATHS problems with the AV8B.
  6. Hi, I remember having similar problem some time ago and I managed to find information which pointed to the necessity of having a deadzone on the throttle mini joystick (I'm using the VPC T-50CM3) which I used for TDC slew command. It helped if I recall correctly, so maybe that could be a solution for you as well. Cheers, Szprynmann
  7. I'm still in progress, but I second the positive opinion- it's a really nice campaign
  8. Hi @TOViper, Thanks a lot! One correction: "will engage ... " (no "on"). Cheers, Szprynmann
  9. Hi @MYSE1234, Thanks a lot for the description. I look forward to having those binds added- right now there's just one SPAK bind which is actually SPAK/ATT, hence it's impossible to have a bind that would switch off HOJD and ATT, just to leave the SPAK on- that requires mouse click on SPAK, which is not very convenient for me (I'm using HOTAS binds for HOJD and ATT). Cheers, Szprynmann
  10. Hi, Could you please add this description into the manual? Cheers, Szprynmann
  11. Hi, Until now, I could engage / disengage autopilot in ATT/HOJD mode by simply pressing the relevant mode button. After this patch it's not possible to disengage those modes- is it a deliberate outcome? Could you please elaborate what was the change applied to the autopilot logic? Unfortunately, quick autopilot disengage will switch off all modes, SPAK inlcuded, which is not that handy for normal operation. Or am I doing something wrong? Cheers, Szprynmann
  12. Hi, Out of curiosity: would you mind sharing where did you see such runway input procedure? I can't find it in the manual. Normally you would input the runway heading via BANA/GRANS menu in CK37. Thanks, Szprynmann
  13. I second this question, it would be awesome to know what is the roadmap for this module. @Kosta: regarding Viggen itself I must say that it is one of my favourites, once you get to know its quirks (which isn't really that hard but requires some training) it is a pleasure to fly, especially if you don't have a lot of time. Take off, fly when you need to fly (low and fast), get rid of all your armament, go back, land, profit. Really, really awesome machine. It also comes with two or three campaings if I remember correctly, and the Red Flag is actually a good one for training purposes, as you need to apply many different types or armament, interact with the computer (e.g. setting ingress speeds, TOT etc)... Go for it and enjoy! Cheers, Szprynmann
  14. @TOViper: Page 301: CCIP bomb delivery mode is described as "low drag bombs only" instead of "high drag bombs only" Cheers, Szprynmann
  15. Hi, Is 2.8.6.41066.1 build number the one with the quick fix for login issues? Just want to be sure that I have the newest version installed (and which unfortunately is also not working for me). Cheers, Szprynmann
  16. I suggest checking VREST page, CRUISE subpage. It helps me to preserve fuel when possible.
  17. Brilliant, thanks, that did the job Cheers, Szprynmann
  18. Hi, I had Normandy 1944. I bought the 2.0 map and this is what I see in the Mission Editor: I can see Paris, so it seems the new region is available, but the northern part is missing. When I trigger a free flight mission on the map I can see via F10 that it's there... I tried reinstalling the Normandy 2.0, I tried slow repair and I'm not fond of the idea of reinstalling the whole DCS. Any hints what could I do, or is it a bug? Cheers, Szprynmann
  19. Hi, I fear there is still something wrong with mission 5. First of all, I call seeing the fall of tower almost immediately after the mission starts, while still on the ground. Please note that the time stamps are incorrect, it shows that 3 minutes have elapsed, but in fact it was something like 10-15 seconds... Secondly, I get the "Change to Norseman" command and then suddenly two wingmen dissapear... And yet I'm still waiting One hint: I might have pressed space too early or something. Looks like the triggers are working strangely. Cheers, Szprynmann
  20. Hi, First of all- a very nice and challenging campaign Unfortunately, I've encountered a problem in mission 5 (and I feel it might be the same in other missions with a wingman)- Enfield is stuck on the ground (and funny enough- it has both afterburner and thrust reverser enabled), he won't move at all. Any idea how to deal with that? Cheers, Szprynmann EDIT: I increased the starting altitude of Enfield, and it did help
  21. This is stage 1 AB on my aircraft, so I'd still say it's a bug You can try doing the same with e.g. low level supersonic flight on stage 3 AB- the wingmen keeps the pace, but no AB texture is visible inside the engine
  22. Hi, A minor texture bug in AI Viggen: the afterburner texture is missing (first screenshot). Player Viggen texture is ok (second screenshot). Best regards, Szprynmann
  23. Issue was fixed in https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.11.22041/ So it seems it was a DCS World problem, not limited to Viggen
  24. When in distress every aid is helpful
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