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Smokin Hole

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Everything posted by Smokin Hole

  1. That howl or "aggressive whistle" as it is called above is something I have never heard before. That would scare the bejeezus out of me.
  2. Does it really no longer exist or is the TGP simply prefered when available? I seems to be a waste of weight and drag to keep the Pave Penny pod attached to the plane if they no longer use it.
  3. Respect yes. But don't judge the difficulty by how its done in the sim, even a good one. The real world gives you a thousand senses to read and correct a challenging situation.
  4. I get this too in all axis. Its first a problem with logitech on my end. But it isn't noticeable in any other sim I play. So, second, I'd say its a problem with how DCS manages DX input. I don't care about the K-14 but I am concerned about the throttle which behaves the same.
  5. Spinning the crankshaft via the starter prior to ignition. In the plane this would be easy with two fingers. Much harder with a mouse.
  6. I had a friend who couldn't get off the ground in MP. In SP he was fine but in MP flight was impossible for him. It was funny seeing all my namesakes around Beslan (smokin' holes) but I believe him when he says something's wrong and it's not him. I wish we could have investigated it further but frustration prevented him from being very descriptive about the problem.
  7. Will do. It would be nice to have a fully adjustable, non-symetrical curve. In the meantime I might save up for a WH.
  8. That is great news! What a very useful feature. I've written a little coop that will now work perfectly if I can do the map as I wish (even if it's only the kneeboard page that currently is filled with useful performance criteria.)
  9. I sometimes get that with tower but not always. So far JTAC has always worked in a timely manner. (to continue my negative trend today, might I add that holding down to mic button to do everything is a real PITA?)
  10. Flying the P-51 with the G940 throttle is a problem. This is logitech's fault, not ED's and is mainly due to what is commonly referred to as the Reversal Bug. But the problem is exaggerated by what appears to be a built-in curve on the in game throttle. (What I am calling a "curve" may well be an accurate depiction of the non-linear nature of MP changes with throttle movement). This curve can be easily seen using the keyboard. Start and 61" and tap "-". Each tap will yield a 2-3" reduction until around 40". Then each tap will yield an increasingly high change that gets really big at the bottom of the green arc. It's not a problem now because I fly at 46" and keep it there until its time to land. :) But when formation flying is called for its going to be tough, especially with this pos from Logi.
  11. I have to say that I don't like the current map selection for several reasons: 1). They don't match the features of the in-game terrain well enough to allow precise navigation. They are full of clutter that doesn't apply to the way most of us operate. Major features on the maps are sometimes either not in the game or misrepresented in the game, making navigation difficult. 2) As of the 1.1.2.1 beta, the map scales are so large as to be of little use for precise navigation. Also the maps place occasional extra lines on the route. I made a mission with 4 Clients all flying the same route. When I fly the mission in single player, it super imposes all four versions of the route. 3). I occasionally get what looks like a one inch squared orange icon on the map shaped like a mountain. Not really sure how to describe it. What I would love to see is the ability for the mission creator to place his own graphic(s) on the kneeboard just as he can with the briefing. Who knows better than the mission designer what information will be most useful to the player? You wouldnt get mark points this way but they are of little use anyway.
  12. I find that I can keep a track within a couple of feet if I turn TrackIR off. Doing so greatly improves sensing yaw early. Once the tail comes up there is a definite lack of what should be a natural tendency to track into the relative wind. There is a section in the bugs/flight dynamics thread that discusses yaw stability at low speed. One post by Weta suggests that the current (not yet released) beta build exhibits different characteristics. So this may very well solve itself on the next update. Oh, and the other thing that ha helped was to keep the rudder trim neutral. This simplifies things by concentrating most control inputs predictably to one foot.
  13. The Korean Air War, if any developer chooses to do it, will, I predict, be the most interesting era ever covered. (that's the most commas I've ever used in a sentence.)
  14. Back to some seriousness. I've been paying some attention to this and I must say it seems a little overdone. Usually in a standard rate turn (the edge of the turn rate indicator matched to the edge of the "doghouse") the swings are 20 degrees or so in a wet compass. This compass swings 90 degrees plus. But it is also a type I have never used and maybe this type is prone to a more extreme northerly turning error.
  15. Errr...how do I say this? I find that I occasionally sponaneously explode on the ramp with this mission. I also made a different version, the only change being the addition of an identical P-51 and setting both planes as clients. On that mission also, first my buddy blew up. Then, as I laughed at his presumed incompetence, I blew apart as well. Not blaming you as there is obviously nothing in the mission to cause this carnage. Anyway, when I/we did get off the ground, a good time was had. Thanks.
  16. I keep getting intercepted by the single German halfway to the factory. So I did what any good player does and I eliminated him in the editor. The AI are using such wonder woman physics in the beta that I don't feel like its cheating. Nice mission. I'm trying to get some of my squad interested in DCS and my own missions lack some elements that this mission incorporates very simply. I think with a few other humans flying it will work a bit better. Thanks for sharing.
  17. In Persuit is a great read. Each chapter begins with a little after action report that we all can relate to. Read that and watch Requiem's Rise of Flight videos mentioned above and you'll be well prepared. Requiem is a squadmate of mine. Although he's not a pilot he did have a gig flying adversary in the F-18 sim as a Navy contractor. Most of what works in-close in the F-18 also works in the Se-5a and everything in between.
  18. Well then... Release that puppy! :-)
  19. This isn't the thread or the place to discuss another sim but I can't just let this one go by. (And may it please the court that I have made many similar impassioned defenses of DCS over at riseofflight.com.) Rise of Flight the most accurate simulator ever to model light aircraft. Nothing offered before--not FSX, not X-Plane and certainly not IL2--have come nearly as close in providing the player a true sense of flight. It is guilty of more than a few faults but "arcadiness" is definitely not one of them.
  20. Posted track here: http://forums.eagle.ru/showthread.php?p=1458074#post1458074
  21. I mentioned in another thread that I felt that this P-51 is capable of abnormal slip angles. I had a difficult time reproducing the flight as requested. In order to do it, I had to use 2 notches of flaps. This was the takeoff configuration that I used in my first few days of flying. This track is extreme and not reflective of how any sane pilot would fly. In it, I liftoff at too slow a speed and with poor yaw control. I then maintain that low speed in climb as I apply near full right rudder. You can see in the track that I let the sideslip develop for a few seconds prior to attempting a recovery with left rudder. But at such low speed and high drag, recovery is impossible. I have my doubts that this yaw instability with flaps is completely legit. I've tried to attribute it to different factors and initially wrongly believed that propwash wasn't modeled. I can't put a finger on it. Even though I am in near stall condition for the maneuver there should be some moment which attempts to bring the plane back inline with the relative wind. I am not certain that it is wrong but it just doesn't feel right based on my own meagre experiences and the reputed very docile charateristics of the P-51. Sideslip2.zip
  22. Will work on that. Only near my iPad atm. I only mentioned RoF because of the will yaw rates available on those old types, especially models with no vertical stab.
  23. That's how all non-gyro compasses work. The lack of this effect is why Rise of Flight players sometimes think that flying in cloud was really possible for more than a minute or two before losing control. Compasses are only readable in a bank when headed north or south. [EDIT: Wrong. It's East and West where the error is minimal or nil.]
  24. The P-51D, as currently modeled, is capable of a dramatic side slip the likes of which I've never experienced in RoF. I took off once and induced an amazing amount of right skid. The airplane continued to maintain most of the skid with neutral rudder until I decided to stop the airshow at 300 agl and corrected back to coordinated flight. There is a training video (I am terrible at videos, links, etc but its the first video when you google P-51 training films. 30 minutes long), anyway about 20 minutes into the video they make the comment that the P-51 will not maintain a slip with the controls held in the initial slip positions.
  25. Yo-Yo. So I've noticed that my takeoffs are straight as an arrow regardless of how I do them. I don't feel as if I am doing anything different than I did at day one (when they were much uglier) but it is, as you say, an issue of recieving and processing yaw cues. Whether its a visual thing or a sensation of acceleration is not as relevant as teaching your virtual feet to react to inches of movement instead of meters of movement. Here's the hard part: admitting that my initial problems were attributable to bad technique and not a faulty FM.
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