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evanswillo

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Everything posted by evanswillo

  1. Hi sorry I meant the text file produced by FSR called openvsr_mod.txt I am using a REVERB G1 at 100% 2186x2156 in SteamVR My output looks like this when the "renderScale" is set to 0.77 in the config file Initializing hooks... Requested interface IVRSystem_019 Injecting GetRecommendedRenderTargetSize into IVRSystem_019 Requested interface IVRCompositor_022 Injecting Submit into IVRCompositor_022 Requested interface IVRExtendedDisplay_001 Creating post-processing resources Input texture is in SRGB color space Creating upscaled texture of size 2197x2155 Creating sharpened texture of size 2197x2155 Creating shader resource view for input texture 00000256ED36E7B8 Texture has size 1692x1660 Mapping format 1c Creating shader resource view for input texture 00000256ED370478 Texture has size 1692x1660 Mapping format 1c Shutting down hooks...
  2. FSR is looking favourable, in your testing does the openvr_mod output text file give the expected resolution as defined in STEAMVR.
  3. If we are talking about fholger/openvr_fsr, you should have copied over two files to the bin directory, openvr_api.dll and openvr_mod.cfg once a VR Session has been completed you should find a 3rd called openvr_mod.txt, for me initial test output was as follows Initializing hooks... Requested interface IVRSystem_019 Injecting GetRecommendedRenderTargetSize into IVRSystem_019 Requested interface IVRCompositor_022 Injecting Submit into IVRCompositor_022 Requested interface IVRExtendedDisplay_001 Creating post-processing resources Input texture is in SRGB color space Creating upscaled texture of size 2197x2155 Creating sharpened texture of size 2197x2155 Creating shader resource view for input texture 000001A14DD849B8 Texture has size 1472x1444 Mapping format 1c Creating shader resource view for input texture 000001A14DD85438 Texture has size 1472x1444 Mapping format 1c Shutting down hooks...
  4. Under the Developer Settings tab do you have Use the latest Preview OpenXR runtime ticked. Set this option to ON. Do they Match then ?
  5. Question Dave317, what GPU do you have installed. HAGS is not available for AMD 6000 series under current AMD Drivers.
  6. If you have a 6900xt installed the HAGS Options is not available. Something AMD decided not to implement in their current Drivers for the 6000 Series https://community.amd.com/t5/drivers-software/hardware-accelerated-gpu-scheduling-where-is-it/td-p/45287
  7. Try contacting Bestware, they were part of the original much delayed Europe roll-out. Bestware HP Reverb G2
  8. Just pushed button on UK HP Reverb, has to be done at this price.
  9. If you turn on the Performance HUD via the debug tool do you see good numbers and no lost frames ?
  10. You need to set the rift account to accept 3rd party games
  11. Performnce HUD Just started usig CV1 could someone post the figures they see when the debug tool performance HUD is displayed in game, I currently run a i7 950 @4.00 with a 970. I'm currently seeing some high latency number and dropped frames. Would really like to see some number from people running i5 6600K on 970 or above.
  12. Serial: 34285 England
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