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evanswillo

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Everything posted by evanswillo

  1. As far as fit is concerned I have switched out the stock Head strap for the BOBOVR M2 Plus Head Strap and added some extra weight to balance the Headset. If this is under SteamVR 80% Render is good if you can maintain the fps, are you using DLSS 4 preset K, Quality or Balanced. Artur will always say the user will take time to adjust to the VR1 visuals. I take it you have no need for lens inserts.
  2. Welcome to the VR1 journey, the beta is only testing the openXR runtime function and will improve as features of the VR1 are added to the beta test. Prior to the beta program the original openXR had serious issues with multiple error messages and crashes, the beta is stable and locks the fps to the selected freq of the headset. The SteamVR runtime is a good starting point, I am surprised you are saying the VR1 image quality is lower than a reverb G2. May I ask what VR1 resolution you are running and what scaling you are trying.
  3. A setup guide was released alongside the Beta this week. Checkout the discord site VR1 announcements. But yes the VR1 openXR runtime would have been installed at time you first launched the UI, you can always go back to the Software tab and refresh in the VR1 UI. Let me know how you get on
  4. Hi the openXR runtime is going through a beta program at the moment the release version is not great for DCS at the moment, the beta is promising. Suggest you just use Steam to start off with, but that would not include DFR. SteamVR works fine, ensure you have disabled the OpenXR runtime in VR1 software and that SteamVR is up and running when you launch DCS.
  5. Congrats welcome to the team, lots of good stuff happening with development of OpenXR runtime and 72hz 90hz 120hz.
  6. Thankyou updated and checked in DCS
  7. Please does anyone have the details of preset K so I can update my CustomSettingNames file to test 310.2.1
  8. Goto HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore and right-click on the right-hand panel and create a new DWORD (32-bit) Value called ShowDlssIndicator. Set the value of this to 1024 in decimal. Beware I did notice the structure had changed when I did a fresh Nvidia, but it NGXCore is there this will work.
  9. When you move the pedal feet forward, the Slider box should move for left pedal and Dial for the right pedal. Are you sure you have completed the Virpil Configuration steps under Axis for these three items Zaxis Slider Axis and Dial Axis should all be blue In DCS mine are known as joy_slider1 / 2
  10. I have had my Somnium VR1 Titan since just before Christmas, as stated here it is an expensive option but if you are looking to fully dive into VR then its a price worth paying as visuals are simply best in class. As the software matures, we are expecting first major update this month, I cannot see anything on the market that will match it for the next couple of years and iterations of graphics cards. Happy to answer any other questions.
  11. I came through the original Oculus eco system from CV1 to Rift S, then G1 to G2 . I learnt about the VR1 really early and I made the decision to not invest in the Aero or any of the Pimax HMD's. Its display cannot be compared as this is a significant upgrade, but I do believe this is a headset that I can grow with for the foreseeable future. I have no complaints about the VR1. The Discord group is a good place to visit as more and more headsets are delivered. New Year will see first US orders being sent out. Have you actually placed your order ?
  12. At the moment 70% as we are using the SteamVR runtime.
  13. Can I suggest you watch the video by Reflected Simulations called 4 Tricks to boost VR Performance in DCS, he gives a good description of how to manage the FPS slider.
  14. Top job, really useful thankyou.
  15. Its great that we have Pimax in the marketplace to cover different price points and technologies.
  16. This should really start with a conversation about the person price point and how much they are prepared to spend on rig and HMD, VR Sim flying can be a very expensive journey.
  17. F16 4 Ship over Nellis 90fps
  18. Not sure if you can see the fps but its a steady 90fps this was a 4 ship f16 trip around Nellis. My rig is a 7800x3d 4090, I am only just scratching the surface of what the VR1 is capable of.
  19. There are some issues being currently resolved with the Somnium runtime, the next update should resolve them. For now I have been using the Steam runtime to showcase the huge potential of the VR1. The results are very impressive.
  20. Yes 90hz and a beautiful image flying alongside a F16. You are in for a real treat. I'll try an grab some images over the next couple of days
  21. What version have you ordered and where about are you. Yes I have been in the VR1 sub culture since its was first announced and ordered on the 1st possible day. All I can say is wow what a headset, currently running at 90hz and its looking gorgeous. Anyone thinking about any other headset please please think again, yes this an expensive piece of kit and therefore will not be the right choice for those on a budget, but those of lucky enough it is well worth the money. And we are only just starting to explore its capabilities. I will try and bring some numbers to demonstrate . Again US ordered headsets are due to start being delivered in the new year now that the fcc have finally completed their approval.
  22. Early 70's, orders now depend on location and variant. What versions are people looking at and where are you located.
  23. Absolutely no problem, we are all here to gather info and help everyone to get the best out the VR1. In my DCS log and also in the one Torge originally provided I see the following, is this the DFR settings ? null
  24. Thankyou, I have followed and read most of Mbuccia's work and comments, absolute legend. Personally I do not see any distortion between left and right. In your DCS.log is there any mention of Quadviews being activated when you use those additional layers. I am trying to see in my own logs what impact adding DFR and Quadviews has at the moment. But I am aware of a update to the VR1 OpenXR runtime in incomming.
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