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LorenLuke

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Everything posted by LorenLuke

  1. They mentioned that it would cost 69.99 USD.
  2. Are these people in the room with us right now?
  3. Three ways- 1) The CPG can do it, as the aircraft can use the laser in the TADS to cue the radar Hellfires, so you can toggle between the two types. 2) If another AH-64 with an FCR data-links you a target, using the RFHO function, receiving the data will enable the FCR as a selectable sight even without an FCR (don't know if the real life platform still enables the FCR sight select without it, but in DCS, you can sight select FCR without a radar only after receiving an RFHO). From there, the Hellfire can be launched towards the target within parameters, much like a LOAL shot vs an acquisition source point. 3) Don't take radar Hellfires without a radar, and the you won't have to worry about stepping through them. I've found it only lets you after receiving an RFHO.
  4. Your sight is in HMD. This only allows selection of SAL/AGM-114Kilo laser-guided Hellfires, which your helicopter has exactly zero of. You need your sight to be in FCR (or possibly LINK, which isn't modeled yet, so I don't know if that's true for switchology or not,) in order to select the RF/AGM-114Lima radar-guided Hellfires.
  5. To be fair, their employee availability was cut in half when the nation with those employees was invaded by another a month after that announcement.
  6. While not a bad assumption to make, 'most likely' is doing far too much heavy lifting in this sentence for it to be something up to ED's standards.
  7. You'd have to had included the shirt with your order. It was just an add-on option that you could get.
  8. For the rearming panel, are there plans to allow it to include weapon customization beyond just fuze and laser code functions? Particularly rocket zone loadouts for the AH-64 and hellfire rails (to carry a symmetrical load of say, 6 Illum, 8 smoke, & 24 HE rockets, with 4 Kilo and 2 limas)?
  9. The other thing to consider is whose hands final release is in. HB might have a release candidate that they could push out the door (and have it be a version that is worthy of first release), and ED still would have to pick it up and test and verify everything before final final release. So even if they complete it within their Winter 23/24 window, have it shipped to ED and in the same state as what the consumer ultimately grabs, I can already hear the cavalcade of comments saying THEY LIED!!! about releasing in winter, even if it were to drop on something like the 26th of March. They gave us a timeline, let's give them some faith (and some reasonable assumptions of wiggle room on that, too).
  10. I think making a concession for people who either don't have the VR to move hands or don't like playing while using a pilot model for whatever reason, shouldn't be excluded on that front. Plus if I'm using my hand to move the mouse around and shield an MFD, one of my hands is off the controls to use it. The realism of it denies that even the Wags says it's a 'game', and if the realism/sim argument has to be called in, I'll contend that it's clearly unrealistic that my hands are pinned to my HOTAS, that I can have sunlight come through the literal back of my Ka-50 with zero windows to glare up my shkval, and that me having my face in front of the glass of an MFD doesn't seem to block the light with the back of my head, despite me having my nose pressed against it like I'm a kindergartener watching their mac & cheese cook in the microwave. Any of these in a truly 'realistic' scenario wouldn't occur, but here we are.
  11. H/T to @jaylw314 from this comment- I think this would be a fantastic addition to the game, since we can't use a hand to shield the screens from sun glare and flying a different direction might not be an option for CPGs/RIOs/WSOs; just having the ability for sun glare be 'blacked out' in a small radius around the cursor would be great.
  12. This suggestion as a UNIVERSAL thing for all modules would be absolutely wonderful. A+ suggestion.
  13. Check your axis controls and make sure pitch, roll, rudder, etc. doesn't have more than one device giving it inputs.
  14. One of these things is not like the other~
  15. The primary issue of using this track is (though while I've not given it a real crack) that had only seemed to have run into it on a multiplayer environment, and thus was able to reproduce the effect here, readily. I'll see if I can't get it to happen in singleplayer over the next few days, but also if the newest patch releases as advertised (at time of writing), it may no longer be an issue. If I can get it to reproduce over the next few days (either in SP or MP), I'll update the post with a track when it does happen to... happen.
  16. Worth noting that CTLD has radio beacon drops. I don't know if the target information for beacon bombing is stored in the beacons themselves or not as described, but having some sort of potential for a special options menu or the like to implement this as a feature alongside them would be neat.
  17. Title. Apache PNVS-TADS Polarity.trk
  18. It might be a thing, for lack of more apt analogy, like brake pads. Yes, eventually you're going to reach a point where your brakes don't work because... there's no brake left. That's a binary status-- they work or they don't. But, if I were to show you two sets of brakes that worked, but one only had 50 miles of road usage versus a set that had 30k miles of road usage, they're very different looking despite both satisfying the 'they work' binary.
  19. The official stated release time is the current season (winter 2023/24); unless they push it back officially, that's the timetable we were told.
  20. 1) The marking laser seems to be viewable from the TGP screen (unsure if this is realistic) 2) There's odd flickering that occurs from the laser itself, especially when designating a point closer to the aircraft's 3/9 line; the source of the laser seems to jump around a good bit. AV-8B Laser.trk
  21. I hope so, especially for mod makers. Would love to see this on the A-4.
  22. If anything, the best weapon might be some of the bombs it carries. We won't get Man-in-the-loop capability until the DMAS version, but one of the Walleye IIs would probably be one of the better weapons to use, especially once we get the datalink pods.
  23. To be fair, what could be considered the cold start videos were technically released in January of last year in Barundus' channel.
  24. I can vouch that a Connie Alpha (with WarBRD base) and CM3 Throttle is what I use in the sim (and a head tracker). I won't say I'm a top tier helo pilot, but I can say in my experience it's 100% workable as flight hardware for the module.
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