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Homelander

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Everything posted by Homelander

  1. Hi ED Support, The modified 3D model of the APC Tzp_1_Fuchs (tzp.edm), which was exported from Blender by ED, has no normal map. Apparently, the normal map (fuchs_normal.dds) was not correctly assigned in the material node in Blender. Could someone please take a look at this? Thanks in advance. Cheers Homelander
  2. You made my day. I've been wondering all this time why no updates to the Blender plugin have been uploaded since October 7, 2024.
  3. F/A-18C Hornet | Fictional Japanese JASDF 60th Anniversary Livery Fictional Japanese JASDF 60th Anniversary (Black Panthers) 8th Tactical Fighter Squadron (F-2A / F-16) Livery for the F/A-18C Hornet The RoughMet and Normal Maps have been adjusted or completely recreated. Special Features: 8K textures (jet) Custom helmet design and oxygen mask (HMD, NVG, and default) Custom pilot patches Custom tires Custom CMS dispenser Custom pylons and rails Custom metal meshes Custom anti-slip coating Custom covers and ladder TGP pods (AN/AWW-13, AN/AAQ-28 Litening and AN/ASQ-228 ATFLIR) Custom fuel tanks And many more exciting graphic details to discover! https://www.digitalcombatsimulator.com/en/files/3342619/
  4. In den kommenden Tagen werde ich euch mit Liveries und 3D-Modellen versorgen, dass euch die Ohren schlackern ! Hier ist mein Thread: Meine Uploads: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Homelander/apply/ Natürlich gibt es keine unsauberen Übergänge zwischen den Bauteilen, wie man sie in manchen Liveries findet. UPDATE: 22.12.2024: neuer Anstrich "F/A-18C Hornet | Fictional Japanese JASDF 60th Anniversary Livery" online.
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  5. Homelander and Space Mutt Industries proudly present to you my liveries and 3D models (to follow later). Ka-50 Black Shark 3 | Fictional Japanese JASDF Livery Fictional Japanese JASDF Livery for the DCS KA-50 Black Shark 3 The RoughMet and Normal Maps have been adjusted or completely recreated. Special Features: • Custom pilot uniform and helmet design • Custom tires • Custom rotor • Custom fuel tanks • Custom IR deflectors • All weapon pods have been color-matched to perfectly complement the aircraft's livery. Special attention was given to achieving seamless transitions between the individual UV islands. The graphics may not be redistributed and/or modified without my explicit permission https://www.digitalcombatsimulator.com/en/files/3342615/ Ka-50 Black Shark 3 | Fictional Israeli IDF Livery Fictional Israeli IDF Livery for the DCS KA-50 Black Shark 3 The RoughMet and Normal Maps have been adjusted or completely recreated. Special Features: • Custom pilot uniform and helmet design • Custom tires • Custom rotor • Custom fuel tanks • Custom IR deflectors • All weapon pods have been color-matched to perfectly complement the aircraft's livery. Special attention was given to achieving seamless transitions between the individual UV islands. The graphics may not be redistributed and/or modified without my explicit permission Cheers Homelander https://www.digitalcombatsimulator.com/en/files/3342616/
  6. Dear Community, Every time I export a 3D model from Blender [currently: Blender 4.2.1 LTS] using the official Blender plugin from ED [currently: edm_tools_blender_plugin-241504.zip], I encounter the following issues: The Roughmet texture is not listed under textures in the model viewer. The textures in the model viewer are simply scaled down. Normally, the main texture (excluding glass surfaces) has a resolution of 4096 x 4096. When I check the mapping box, the UV map does not appear. In the model viewer, mipmaps are scaled down, causing the UV map to no longer align with the texture, resulting in red edges (red is used for visualization). Section of the uv-map in blender: In my graphics software, I have extended the borders by 8 pixels around the UV seams to allow for enough tolerance. Seam margin of 8 Pixel (vector graphics program): When I zoom out on my model in Blender, no red edges are visible, meaning the UV map and textures match. The exact same issue occurs with all other 3D models I’ve exported from Blender. Screenshot Blender 3D viewport (Render): I suspect an error with the export plugin. Can anyone explain why these errors are occurring? Thank you in advance. Cheers Homelander
  7. Have you tried this option in the EDM plugin tab? This is the latest version of the plugin: edm_tools_blender_plugin-240105.zip https://files.eagle.ru/mods/edm_blender_plugins/
  8. Problem Solved The crashes were due to the BLENDER_EEVEE_NEXT render. Since I had checked the "Import settings" box when installing the latest version of Blender, incompatible settings from Blender 4.0 were imported. These settings ultimately led to the crashes. The latest Eagle Dynamics plugin now works with the most recent version of Blender (4.2.1 LTS).
  9. @tobi Do you know of a way to create LODs in Blender, aside from exporting multiple models and referencing them in a .lua file? PS: Are you planning to implement the LOD export in your plugin?
  10. @tobi and @mkel2010 As I mentioned in the first post, this is the official Eagle Dynamics plugin for Blender, which you can download here: https://files.eagle.ru/mods/edm_blender_plugins/ --- Tobi's plugin works flawlessly with Blender 3.6! Unfortunately, this plugin does not support LODs, so I decided to try the official plugin from ED. --- Download the official plugin and give it a try. In the zip file, you'll find a manual (located in the "manual" folder) as well as pre-made 3D models (located in the "Learning_Demo" folder), which come with animations, lighting, and more.
  11. Problem solved Every time I attempt to export a 3D model using the Eagle Dynamics EDM plugin, Blender crashes. I have tested this with plugin versions "edm_tools_blender_plugin-239340.zip" and "edm_tools_blender_plugin-239341.zip" on Blender versions 3.6, 4.0, and 4.2. Additionally, attempting to export models from the Learning_Demo folder also results in Blender crashing. Blender does not show me any error messages and no crash reports are generated. OS: Windows 10 64-Bit.
  12. Hello Harrier fans I have adapted the file AV8BNA_Weapons.lua in the path "...DCS World OpenBeta\CoreMods\aircraft\AV8BNA\Weapons" so that you can now also use the FUZE settings for racks with multiple bombs. I only tested it in single player. I have made the following changes, which are listed below. The code to be adapted can be found between lines 501 to 580 This part has been replaced by this customized part (blue text) : Old part: bombs_data = { ["MK-81"] = {name = "Mk-81", mass = 260.0*lb_to_kg, wsType = {4, 5, 9, 30}, Cx = 0.000130, picture = "mk82.png"}, ["MK-82"] = {name = "Mk-82", mass = 510.0*lb_to_kg, wsType = {4, 5, 9, 31}, Cx = 0.000160, picture = "mk82.png"}, ["MK-82_Snakeye"] = {name = "Mk-82 Snakeye", mass = 550.0*lb_to_kg, wsType = {4, 5, 9, 79}, Cx = 0.000186, picture = "mk82AIR.png"}, ["MK-82AIR"] = {name = "Mk-82 AIR", mass = 544.0*lb_to_kg, wsType = {4, 5, 9, 75}, Cx = 0.000186, picture = "mk82AIR.png"}, ["ROCKEYE"] = {name = "Mk-20 Rockeye", mass = 505.0*lb_to_kg, wsType = {4, 5, 38, 45}, Cx = 0.000265, picture = "Mk20.png"}, ["CBU-99"] = {name = "CBU-99", mass = 505.0*lb_to_kg, wsType = {4, 5, 38, 302}, Cx = 0.000265, picture = "Mk20.png"}, ["MK-83"] = {name = "Mk-83", mass = 985.0*lb_to_kg, wsType = {4, 5, 9, 32}, Cx = 0.000225, picture = "mk83.png"}, ["GBU-12"] = {name = "GBU-12", mass = 612.0*lb_to_kg, wsType = {4, 5, 36, 38}, Cx = 0.000365, picture = "GBU12.png"}, ["GBU-16"] = {name = "GBU-16", mass = 1092.0*lb_to_kg, wsType = {4, 5, 36, 39}, Cx = 0.000410, picture = "GBU16.png"}, ["GBU-38"] = {name = "GBU-38", mass = 564.0*lb_to_kg, wsType = {4, 5, 36, 86}, Cx = 0.000350, picture = "GBU38.png"}, ["GBU-54"] = {name = "GBU-54(V)1/B", mass = 558.0*lb_to_kg, wsType = "weapons.bombs.GBU_54_V_1B", Cx = 0.000350, picture = "GBU54.png"}, } New part: bombs_data = { ["MK-81"] = {name = "Mk-81", mass = 260.0*lb_to_kg, wsType = {4, 5, 9, 30}, Cx = 0.000130, picture = "mk82.png" , settings = Get_Combined_GUISettings_Preset("MDRN_B_A_GPLD") }, ["MK-82"] = {name = "Mk-82", mass = 510.0*lb_to_kg, wsType = {4, 5, 9, 31}, Cx = 0.000160, picture = "mk82.png" , settings = Get_Combined_GUISettings_Preset("MDRN_B_A_GPLD") }, ["MK-82_Snakeye"] = {name = "Mk-82 Snakeye", mass = 550.0*lb_to_kg, wsType = {4, 5, 9, 79}, Cx = 0.000186, picture = "mk82AIR.png" , settings = Get_Combined_GUISettings_Preset("MDRN_B_A_GPHD") }, ["MK-82AIR"] = {name = "Mk-82 AIR", mass = 544.0*lb_to_kg, wsType = {4, 5, 9, 75}, Cx = 0.000186, picture = "mk82AIR.png" , settings = Get_Combined_GUISettings_Preset("MDRN_B_A_GPHD") }, ["ROCKEYE"] = {name = "Mk-20 Rockeye", mass = 505.0*lb_to_kg, wsType = {4, 5, 38, 45}, Cx = 0.000265, picture = "Mk20.png" , settings = Get_Fuze_GUISettings_Preset("MDRN_CC_A_Mk20") }, ["CBU-99"] = {name = "CBU-99", mass = 505.0*lb_to_kg, wsType = {4, 5, 38, 302}, Cx = 0.000265, picture = "Mk20.png" , settings = Get_Fuze_GUISettings_Preset("MDRN_CC_A_Mk20") }, ["MK-83"] = {name = "Mk-83", mass = 985.0*lb_to_kg, wsType = {4, 5, 9, 32}, Cx = 0.000225, picture = "mk83.png" , settings = Get_Combined_GUISettings_Preset("MDRN_B_A_GPLD") }, ["GBU-12"] = {name = "GBU-12", mass = 612.0*lb_to_kg, wsType = {4, 5, 36, 38}, Cx = 0.000365, picture = "GBU12.png" , settings = Get_Combined_GUISettings_Preset("Paveway_II") }, ["GBU-16"] = {name = "GBU-16", mass = 1092.0*lb_to_kg, wsType = {4, 5, 36, 39}, Cx = 0.000410, picture = "GBU16.png" , settings = Get_Combined_GUISettings_Preset("Paveway_II") }, ["GBU-38"] = {name = "GBU-38", mass = 564.0*lb_to_kg, wsType = {4, 5, 36, 86}, Cx = 0.000350, picture = "GBU38.png" , settings = Get_Combined_GUISettings_Preset("MDRN_B_A_PGM_TWINWELL") }, ["GBU-54"] = {name = "GBU-54(V)1/B", mass = 558.0*lb_to_kg, wsType = "weapons.bombs.GBU_54_V_1B", Cx = 0.000350, picture = "GBU54.png" , settings = Get_Fuze_GUISettings_Preset("MDRN_B_A_PGM_TAILONLY") }, } I have made the following additions to this section (red text) : local function bru_42_3x_bombs(element, clsid) local bomb_variant = bombs_data[element] or bombs_data["MK-82"] local num_weapons = 3 local data = { category = CAT_BOMBS, CLSID = clsid, Picture = bomb_variant.picture, wsTypeOfWeapon = bomb_variant.wsType, displayName = _(num_weapons.." "..bomb_variant.name), attribute = {wsType_Weapon,wsType_Bomb,wsType_Container,WSTYPE_PLACEHOLDER}, Cx_pil = bru_42_cx + num_weapons * bomb_variant.Cx, Count = num_weapons, Weight = bru_42_mass + num_weapons * bomb_variant.mass, Weight_Empty = bru_42_mass, Elements = bru_42_ls(element), settings = bomb_variant.settings } declare_loadout(data) end local function bru_42_2x_bombs(element, clsid, left) local bomb_variant = bombs_data[element] or bombs_data["MK-82"] local num_weapons = 2 local _side = " *\\*" if left then _side = " */*" end local data = { category = CAT_BOMBS, CLSID = clsid, Picture = bomb_variant.picture, wsTypeOfWeapon = bomb_variant.wsType, displayName = _(num_weapons.." "..bomb_variant.name .. _side), attribute = {wsType_Weapon,wsType_Bomb,wsType_Container,WSTYPE_PLACEHOLDER}, Cx_pil = bru_42_cx + num_weapons * bomb_variant.Cx, Count = num_weapons, Weight = bru_42_mass + num_weapons * bomb_variant.mass, Weight_Empty = bru_42_mass, Elements = bru_42_ls_2(element,left), settings = bomb_variant.settings } declare_loadout(data) end local function bru_42_2x_side_bombs(element, clsid, left) local bomb_variant = bombs_data[element] or bombs_data["MK-82"] local num_weapons = 2 local data = { category = CAT_BOMBS, CLSID = clsid, Picture = bomb_variant.picture, wsTypeOfWeapon = bomb_variant.wsType, displayName = _(num_weapons.." "..bomb_variant.name .. " *-*"), attribute = {wsType_Weapon,wsType_Bomb,wsType_Container,WSTYPE_PLACEHOLDER}, Cx_pil = bru_42_cx + num_weapons * bomb_variant.Cx, Count = num_weapons, Weight = bru_42_mass + num_weapons * bomb_variant.mass, Weight_Empty = bru_42_mass, Elements = bru_42_si_2(element, left), settings = bomb_variant.settings } declare_loadout(data) end Greetings Homelander AV8BNA_Weapons.lua
  13. Hi Folks If you use multiple bombs on one rack, the FUZEs cannot be adjusted (Mission Editor). Thank you in advance. Cheers Homelander
  14. At 50°C outside temperature, George can't keep the Apache in a hover without armament. I don't know if it's just the temperature or the George AI. Here is a track file: helo temp.trk
  15. @Floyd1212 The Apache sinks right at the start of the mission. The airspeed is set to 0. Take a look at the track. PS: If the Apache is armed, then even as a pilot I can't keep it in the air at all.
  16. I'm not really familiar with the flight characteristics of helicopters. But what I don't understand is that George can't keep an Apache hovering at 50°C without armament. However, with a Ka-50, this poses no problem, even when fully armed. Here is a trackfile. helo temp.trk
  17. The temperature has a very large influence on the AH-64D in DCS. Setting the temperature to 50°C causes the Apache to crash like a wet sack. Is this intentional? I don't know. @BIGNEWY Do you know more about this?
  18. Use the long ALQ-184 for the CFT Mod, which is then invisible. The normal ALQ-184 and ALQ-131 will still be visible. ...CFT Mod 3.1.4\_SwapScripts
  19. @Phantom711 Genau. Ich konnte nicht im EU-Store bestellen. Bei mir kommen dann noch 8.1% Märchensteuer + Verarbeitung hinzu. Habe beim Support nachgefragt WIE LANGE es dauert, bis meine Bestellung verschickt wird und diese Antwort erhalten: "Sehr geehrter Kunde, wir haben volles Verständnis ihre Ungeduld, Ihre Ware zu erhalten. Während der Aktionssaison kann das Verkaufsvolumen jedoch zu groß sein. Wir entschuldigen uns für die Unannehmlichkeiten und danken Ihnen für Ihr Verständnis."
  20. Moin, Am 16.04.2024 habe ich die Orion2 15E/EX Throttle Combo bei Winwing geordert. Bis heute 22.04.2024 wurde mein Artikel noch nicht versendet. Beim Versand habe ich die schnellste Option mit Fedex als Logistik Partner ausgewählt. Wenn ich auf «check logistics» klicke, dann wird mir nur eine Fehlermeldung angezeigt. Ist das normal? Grüssse Homelander
  21. Wenn du die Helligkeit des HMD's runterstellst, dann verschwindet der Rahmen fast komplett.
  22. Hello folks General Remark: This post of mine comes from the AH-64D Bugs section, it seems to me that my problem with the crashes is better placed in this section. Since the patch of February 22, 2024, the game always crashes when I have destroyed a few targets with various jets and then switch to the AH-64D Apache. A trackfile was not created when the game crashed. Important observation: These crashes ONLY occur when I have destroyed a few targets with another aircraft and then switch to the AH-64 Apache. If I start the mission directly in the Apache, the game does NOT crash. Error Log: # -------------- 20240322-003726 -------------- DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045) C:\Windows\System32\KERNELBASE.dll # FFFFFFEA (Unknown exception code) at 00007ffab2d4cf19 00:00000000 SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: '*-*-*-*' OS-Version: 10.0.19045 () 0x100-0x1 0x000000000002cf19 (KERNELBASE): RaiseException + 0x69 0x0000000000006be9 (edCore): ed::current_exception_stack_trace + 0x279 0x0000000000071881 (ucrtbase): raise + 0x1E1 0x0000000000072851 (ucrtbase): abort + 0x31 0x000000000000732a (VCRUNTIME140): _purecall + 0x1A 0x000000000000263f (PostEffects): PostEffects::PostEffect::apply + 0x5F 0x0000000000009d88 (PostEffects): PostEffects::PostEffectBase::addMSAAShaderDefine + 0xC18 0x0000000000031e7d (SceneRenderer): DCSSceneRenderer::updateAuxViewport + 0x1436D 0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4 0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED 0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42 0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A 0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594 0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC 0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222 0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14 I recorded the entire mission (various parts were accelerated with the time lapse). I play with a resolution of 4k, but I recorded the video with 1440p, because otherwise the file would have been too big (the video file with 1440p is almost 10GB). Video: https://rumble.com/v4kqz5x-dcs-ah-64-game-crash..html I played a similar mission without the MSI Afterburner and RivaTuner and the game still crashed. I have now taken the trouble to create a mission that has roughly the same setting as the one I usually play. Mission structure: Destroy all enemy aircraft (with blue Group 01 - 02) Neutralize the enemy Patriot Radar with HARMs (ALIC 202) (with blue Group 10) Neutralize the Patriot position (with blue Group 15) Shoot down the helicopters (with blue Group 20) Destroy all SA-8 launchers (with blue Group 40 / 42) Neutralize the remaining SA-19 SAMs and Gepard AAA (with blue Group 40 / 42) Switch to the Apache and enjoy the crash. My hardware is listed in the signature. I have uninstalled all 3rd party mods. GPU driver is up to date. If you need more data, please let me know and I will upload it here. Edit: Of course I deleted the shaders. Thank you in advance Cheers Homelander AH-64 Crash Test.miz dcs.20240322-003726.log dxdiag.txt
  23. Hello folks Since the patch of February 22, 2024, the game always crashes when I have destroyed a few targets with various jets and then switch to the AH-64D Apache. A trackfile was not created when the game crashed. Error Log: # -------------- 20240322-003726 -------------- DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045) C:\Windows\System32\KERNELBASE.dll # FFFFFFEA (Unknown exception code) at 00007ffab2d4cf19 00:00000000 SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: '*-*-*-*' OS-Version: 10.0.19045 () 0x100-0x1 0x000000000002cf19 (KERNELBASE): RaiseException + 0x69 0x0000000000006be9 (edCore): ed::current_exception_stack_trace + 0x279 0x0000000000071881 (ucrtbase): raise + 0x1E1 0x0000000000072851 (ucrtbase): abort + 0x31 0x000000000000732a (VCRUNTIME140): _purecall + 0x1A 0x000000000000263f (PostEffects): PostEffects::PostEffect::apply + 0x5F 0x0000000000009d88 (PostEffects): PostEffects::PostEffectBase::addMSAAShaderDefine + 0xC18 0x0000000000031e7d (SceneRenderer): DCSSceneRenderer::updateAuxViewport + 0x1436D 0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4 0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED 0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42 0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A 0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594 0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC 0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222 0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14 I recorded the entire mission (various parts were accelerated with the time lapse). I play with a resolution of 4k, but I recorded the video with 1440p, because otherwise the file would have been too big (the video file with 1440p is almost 10GB). Video: https://rumble.com/v4kqz5x-dcs-ah-64-game-crash..html I played a similar mission without the MSI Afterburner and RivaTuner and the game still crashed. I have now taken the trouble to create a mission that has roughly the same setting as the one I usually play. Mission structure: Destroy all enemy aircraft (with blue Group 01 - 02) Neutralize the enemy Patriot Radar with HARMs (ALIC 202) (with blue Group 10) Neutralize the Patriot position (with blue Group 15) Shoot down the helicopters (with blue Group 20) Destroy all SA-8 launchers (with blue Group 40 / 42) Neutralize the remaining SA-19 SAMs and Gepard AAA (with blue Group 40 / 42) Switch to the Apache and enjoy the crash. My hardware is listed in the signature. I have uninstalled all 3rd party mods. GPU driver is up to date. If you need more data, please let me know and I will upload it here. Thank you in advance Cheers Homelander dcs.20240322-003726.log dxdiag.txt AH-64 Crash Test.miz
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