Jump to content

OnReTech

3rd Party Developers
  • Posts

    525
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by OnReTech

  1. Some pyramid update https://www.instagram.com/p/CryyiG_LOP7/?utm_source=ig_web_button_share_sheet
  2. I am attaching some screenshots. The settings are the same
  3. I didn't see any difference with multithreading enabled. My settings are max. Vsync ON. Without motion blur. My test PC: core i5, 32GB RAM, rtx 3060 In the cities like Cairo 45-50 fps, Other area stable 60fps.
  4. OnReTech

    WIP

    Air Bases of Egypt that are included in the detail zone and are ready now: Al Ismailiyah Air Base Faid Kibrit Air Base Abu Sultan Abu Suwayr As Salihiyah Bir Jifjafa/Malez Wadi al Jandali Al Mansurah Az Zaqaziq Inshas Airbase Cairo International Airport Cairo West Bilbeis Air Base +6 additional bases located in the Sinai Peninsula (they will be announced later) Egypt air bases that we plan to make after EA: Quwaysina Burma/Tanta Air Base Al Rahmaniyah Borg-el-Arab/Intl Jiyanklis New Gebel el Basur Al Khatatbah Kom Awshim Beni Suef Wadi Abu Rish El Minya Hurghada Wadi Abu Shihat Of course, many of them are used for the Egyptian Air Force. But there is no binding to specific aircraft, but this can be done in the mission editor and base what you need there.
  5. Got it, but we never turned it on ... This is a technology in the testing stage ... But we will try it.
  6. OnReTech

    WIP

    All bases have different parking lots for units, but shelters were made for special aircraft (now it had to be redone, the shelter was designed for mig 21, but someone wants to take off at f18, had to be made for all aircraft) and etc.. if I understood the question correctly...let me know
  7. Yes, we know that there is such a possibility, the ED team has made a technology that allows you to do this (I could be wrong). It would be good to explore such a possibility and do so. We are interested in this, I will once again clarify this with the ED. It would be cool to change the period, for example, 1973 and Sinai would look completely different, I like it.. make sense
  8. Our map has never been tested with MT by us personally, and we do performance tests without MT, but I think that with MT it will be even better. (MT is multithreading, right?)
  9. my opinion: we made the map faster than it should have been) Everything is going according to plan, we have slightly improved the map, added more new airfields, etc. Many things have been improved during this time based on review .. Wait for the official news. Stil work in progress, but Sinai map will be soon... (we are hope))
  10. first reviews are needed, it helps a lot to improve the module. Thank you for your support, we are doing our best to release the Sinai module in the near future.
  11. if we can't make surface mesh below 0, then our dead sea is at 0, you're right. But the height maps in this place are honest, as soon as the ability to do below 0 is added, everything will fall to honest heights (we have done everything for this), all that remains is to build module again. agree
  12. OnReTech

    WIP

    I think that communication with users is included in the development of the module. Yes, it takes time. But this time is planned in advance. For example: on Thursday, open a forum, read, write tasks to the backlog, discuss with the team, if the task is suitable for completion - add it to to-do list. All tasks are formed in the backlog - their implementation depends on many factors. Of course, it is ideal to have a person in the team who generates tasks and bugs from users, forms them into our project management system, but so far we cannot afford this. Everything is ahead. I can't compare because we don't have a map of Syria. I can only say that the fps in Sinai is at a high level (testing was carried out on different settings). Now we are waiting for the results of testing VR
  13. After the reviews, we made a list of work to be done before EA. We also received feedback from the team that makes multiplayer missions for the Sinai map. We keep working. We continue to work on improvement. But there is not a lot of work, rest assured that this is not a year
  14. absolutely true, below sea level is not possible. But bunkers can be made below ground level (let's say you can dig a hole, but water will appear when the ground level reaches sea level)
  15. Everyone paid attention to the SAM places in Egypt, but they are different from the SAM places in Jordan (we did not do them at all), but I added them to to-do list. We will think about how to make them, because they are different from Israel and Egypt Everyone who did the review did not show what the places SAM systems in Israel look like, they are also different from Egypt.. I think it will be shown in the future
  16. OnReTech

    WIP

    roger
  17. remembered: it can be done, I even know how)
  18. elephants? like this? I think we should ask the ED to do this as a good addition to the infantry
  19. In real life, yes, but on the new map it is new) we will check..no worries..
  20. 1. This was done to optimize 2. There are requirements for 3d models that must be met 3. This does not affect performance, because the smaller object - smaller the distance of its rendering -------------------------------------------------------------------------------------------------------------------- A bit of history about the Suez Canal. Thanks @pricklyHH72
  21. Now we got a good feedback, we are finishing the map for early access, there will be a few new things that we have not announced, but I think that this will pleasantly surprise the users.
  22. it is technically possible to make only icons and their location. Any static object that is included in the map If we make green mosques for Cairo, they will turn green all over the map (we will do this, no problem). Now there is traffic on the Nile, and car traffic. Trains, birds, possibly dolphins will be added Balloons are a cool idea, I'll think about how to do it, I like it.
  23. Аirfields use 4 pavement options, these are new asphalt, old asphalt, new and old concrete. At the Cairo airfield, this strip turned out to be new, as I understand it, this is new asphalt. And it seems dark, but the albedo of the new asphalt is about the same as that of coal - 4-5%. I agree that the 05R-23L lane looks more like old asphalt, it will be fixed, thanks!
  24. OnReTech

    WIP

    This is a requirement for the map, wherever AI traffic can go - you can not do civilian traffic (this only applies to the sea) Requirements may change in the future.
  25. one more
×
×
  • Create New...