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Everything posted by OnReTech
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Thanks, added to the bug list. Priority - medium
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Thanks, added to the bug list. Priority - medium
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Ramon AB Hardened Aircraft Shelter 02
OnReTech replied to Swamp Fox Loader's topic in Bugs and Problems
Thanks, added to the bug list. Priority - high -
we didn't plan to do it
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I agree, but this is the first release of the map, EA. We will work on improving naturally, as well as other modules, it will be updated and improved. And these are good reviews for us in the future, that we should not forget about helicopter pilots.
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hm...will check, thank you.
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Why do oceans and beaches have no transitional terrain?
OnReTech replied to liugl's topic in DCS: Sinai Map
thanks, good point, i will discuss this with our artist at the meeting on monday -
ED profi guys, I think that we have somehow implemented the technology and this will push them to do it in the future. I hope that they are already working in this direction. At least I will discuss it with them in the future. A regular mesh has a LODS system, while a static mesh has no LODS.
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Sorry for delay answer @Japo32 Yes, as you noticed on the map there is a normal map - which is great for high altitude. The main problem was and remains to generate a more accurate mesh. But we can generate it with the improved heightmap that we managed to get. Now a mesh has been generated from the improved heightmap, but with a rather large edge and it is equally dense throughout the map, but already with it we got unevenness on the dunes, although with the standard heightmap we had just a plane. As I wrote earlier, this technology is used to work out some places at the moment and these places will be supplemented. These are static mesh that replace the main mesh, as seen in the screenshots you showed. Why can't we do this for the whole terrain? Because static meshes don't have a lod system like a standard terrain mesh does. That is, when I make a mountain section of an improved network and get 1M triangles - this 1M will be visible even in Cairo - although it is in Jordan. I'll show you a screenshot in which the improved mesh is built, it's a square of about 30 by 30 km and there are more triangles in it than in the entire territory of the entire map. And without lods, we get 1fps, because 100M triangles always fall into the frame. But there is a way out, it is necessary to modify the TDK a little so that these static pieces fall into the general mesh of the terrain. But the technology works and there are places in the shinai where this improved mesh is available. I will also add it to the place where Petra is located in Jordan and a couple more places in the future. I hope I explained it clearly, if you have any questions feel free to ask. Screenshots attached.
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Thanks, added to the bug list. Priority - medium
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Draw channel guidelines in Suez canal entrance areas
OnReTech replied to western_JPN's topic in Wishlist
will do, thanks- 1 reply
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I think this is due to cascading shadows, try without them
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Please post photos of course. I already wrote that there is such an opportunity in the DCS, but I have not studied it yet. I think they are testing it in the Mariana Islands when you change the time and the map changes
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this is a problem in general for all games, so everyone tries to make sure that the sun is not at mid day sun. Because there is a Lahaina Noon effect It is very difficult to make a beautiful picture when there are no shadows and volumetric lighting. I have attached a photo from real life. https://en.wikipedia.org/wiki/Lahaina_Noon
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Thanks for the pictures, we are now collecting information from those times which is not as much as we would like
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thanks, added to the list for improvement
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Good review, thanks. Feedback like this helps us make it better. I am preparing a roadmap, collecting all the information. I thought we would have only 3 phases in the project that we talked about initially, but I understand that 4 and 5 more are needed
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You are right Massada will appear. Now I would single out 3 more monuments: Unknown Soldier Memorial Battle of Ismailia Memorial The Lighthouse of Port Said They are already included in the map and you can fly and see. https://en.wikipedia.org/wiki/Unknown_Soldier_Memorial_(Egypt) https://en.wikipedia.org/wiki/Port_Said_Lighthouse https://en.wikipedia.org/wiki/Battle_of_Ismailia#:~:text=The Battle of Ismailia Monument,allied with Egypt against Israel.
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@cfrag since new places will appear on the map, maybe it's worth making an icon in ME that will designate them. For example this one: null
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The trees are made using SpeedTree technology, the plates rotate to be perpendicular to the camera. But in VR it can work quite differently, I'll check, it's probably a TDK bug. I'll add it to the bugs. Thank you added to the bug list. Priority - medium
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Thanks, added to the bug list. Priority - medium