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OnReTech

3rd Party Developers
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Everything posted by OnReTech

  1. Syria map is an excellent map. We do not plan to expand the map beyond our borders. But within our borders, we plan and will improve it, as it was intended in all the announced phases of our project.
  2. Thanks, added to the bug list. Priority - high
  3. Thanks, added to the bug list. Priority - medium
  4. Thanks, added to the bug list. Priority - medium
  5. Thank you all for taking the time to find the bugs. We really appreciate the community, thanks again for your help! All bugs from this topic are added to our local bug tracker system, bug name is the name of the topic you created. After the bugs are fixed, I can make a report and you can see that they are fixed. (because there is no other connection with bugs in our system and forum, I think it will be a good option to find out that your bug has been corrected) Request: Do not write several problems in one topic, we may miss something in this case, it is better to create a separate topic for each bug There are duplicate bugs, but that's okay - we link them together ourselves in our bug tracker system. @BIGNEWY please pin this topic
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  6. Thanks, added to the bug list. Priority - high
  7. yes this is a problem, it was already written about in another forum topic, added to bugs with a high priority, thanks
  8. Thanks, added to the bug list. Priority - low
  9. this has already been written about, it is added to the bugs with a high priority. Thank you
  10. is the visibility range also maximum?
  11. yes, as well as unique objects for Alexandria, we have already begun work. Later I will publish a roadmap. Thank you
  12. Thanks, added to the bug list. Priority - medium
  13. Thanks, added to the bug list. Priority - medium
  14. Thanks, added to the bug list. Priority - medium
  15. Thanks, added to the bug list. Priority - medium
  16. these hangars are not suitable for su 25, we will fix it, the parking lot is too big Thanks, added to the bug list. Priority - medium
  17. Thanks, added to the bug list. Priority - medium
  18. rendering the bottom texture directly depends on the depth, so it will be more difficult to do it on the Suez Canal, because it has a depth of 30m. We couldn't do less, because the AI ships wouldn't be able to sail it.
  19. roger. added to todo list
  20. it would be cool to have a track and know the characteristics of your PC
  21. it's already in the works, thanks. All objects will be illuminated according to the new lighting system. Thank you
  22. I understand correctly that I can add them to the Sinai module, because this is public access?
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