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Everything posted by Tom P
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In the view unit list can we get an additional option to see all of the radio freqs instead of manually clicking individual groups to search who has what freq. This would be a major time saver for those that run dedicated servers that get more complex over time as units activate later such as player units, AI units, etc. This would even be beneficial to just a single use missions to be able to quickly check what radio freq is being used since most aircraft have 2 radios that have 10+ channels. If not in the View units list maybe an additional menu just for radio stuff.
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- mission editor
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First mission of the year in the books https://youtu.be/Ag28UWNh3Y4?si=Nv0tLFrBxjEQxUiG
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Any chance of having the PDL lights get reworked for night time? Or a radio option to bump up the brightness, these are LEDs after all. Left side (forward and aft)is fine. But the right side (elevation) is really really tricky to see at night. Or even have the aircraft turn the white lights on pointing to the middle of the aircraft. I know there is a mod, but I don't think everyone in my community wants to download a mod for a night time flight. The real deal.
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Question for those with the issues. Are you setting up the tankers yourself and having these issues? Or are you on single player, multiplayer? Because I have not had any issues at all. I have tanked off a tanker in racetrack just fine multiple times since the last patch. I also have already sent the circle orbit tracks showing they worked when I set them up. Also if you're having issues send a track file so they have more stuff to look into instead of just "hey there's a problem."
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Static M92 sandbags break ground AI LOS (Trackfiles included)
Tom P replied to Tom P's topic in General Bugs
Bump- 5 replies
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- ground unit
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Hello, was wondering if you could update the store front page for the Super carrier module. The Truman has been around for awhile now and was just seeing if you could add it to the early access mention with the 3 other ships.(Roosevelt, Lincoln, and Washington.) With statements saying you will include 5 which include the 3 mentioned plus the Stennis and Truman. My train of thought was both Stennis and Truman have been around for awhile so it was just mentioned in the list of 5 carriers. Like I said the Truman has been around for awhile now, and with all carriers previously having ground crew(if you own the super carrier pack) I figured it was "free" with the Stennis. I had static units, kneeboards, etc set up for it. Just to jump in and have a ground guide waiting for me (failure on my part) Just trying to save mission makers from the same mistake.
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I tested what OP claimed, "After the latest update, tanker does not maintain the circular pattern. Does not maintain altitude with continuous changes in direction and does not keep a stable circular pattern." The KC-135, MPRS, KC-130, and S-3B Tanker all maintained their circular orbit, maintained a constant altitude, continued their course and kept a stable circular pattern. Only thing I did not test was the IL-78 as 4 tankers all behaved the same way, and I did not test me trying to hook up as I did not set up my hotas. Again I would recommend setting them up in a racetrack pattern instead of a constant bank. Tanker circle orbit test(S-3B).trkTanker circle orbit test(MPRS).trkTanker circle orbit test(KC-135).trkTanker circle orbit test(KC-130).trk
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Ok, OP also stated the tanker does not maintain altitude or direction. So I gave him something to test out as well to see if that works as a solution. Could make it a small racetrack. Who tanks in a circle pattern.
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I haven't played dcs in a couple days but last I checked all my tankers were still doing what I have them set up to do. Which is a racetrack orbit
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Are the tankers set up like this. And still having issues? 1) tanker start point at 15,000ft at 0.65 mach. Waypoint 1 set the same. 2) starting waypoint function set to orbit race-track. Set up 15,000ft at 0.65 mach See if that helps.
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Will they engage if you select a group/unit.
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Static M92 sandbags break ground AI LOS (Trackfiles included)
Tom P replied to Tom P's topic in General Bugs
This is still an issue after the recent patch.- 5 replies
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So annoying, it can be pushed within a patch window but it's a "low priority".
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Whelp an attempt was made, we completed 47 missions in 2024.
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Ground crew directors don't acknowledge static objects blocking cats
Tom P replied to Tom P's topic in DCS: Supercarrier
Anyone know if this was fixed with today's patch? I saw the patch notes, but im still at work to test it. -
Now that we have fog layers, what does the team have next in store for weather?
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Ground crew directors don't acknowledge static objects blocking cats
Tom P replied to Tom P's topic in DCS: Supercarrier
Just have to leave the carrier deck empty for now. Noticed they don't care around the tower -
Static M92 sandbags break ground AI LOS (Trackfiles included)
Tom P replied to Tom P's topic in General Bugs
2 bmp's behind the sandbags wiped out a whole convoy of 4 abrams and 4 brads, another convoy of mgs and ATGM humvees. None of the blue saw or engaged them. These 2 BMPs also destroyed 2 AI apache helicopters with skill set to excellent. Flew with George and he was having trouble finding them, and getting a good lock as he would lock the sand bags. Going to have to remove these for now. Shame because they sell it visually as a realistic fighting position.- 5 replies
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Ground vehicles set behind the M92 sandbags to make it look like a fighting position become almost "invisible" to the other AI ground units Set up: Blue convoy: Weapons Free, skill: Excellent. 2x MGS(highest main cannon) 2xLAV Red defense: Weapons Free, skill: Average. 1xT-72, 1xBMP-2. Test 1: Both red units behind M92 sandbags. Blue convoy was engaged and destroyed while never engaging red. Test 2: Removed sandbag from T-72 position. Blue convoy saw T-72, engaged and destroyed T-72 from over 1km away. Was engaged from Red BMP-2 while never acknowledging they were being engaged. Blue Convoy was within 300 meters of red bmp-2 with a clear LOS of the bmp-2 but never saw it. Test 3: Removed sandbags from both T-72 and BMP-2. Blue convoy engaged and destroyed T-72 from about the same range as Test 2. When blue convoy found bmp-2 they engaged and destroyed it before the BMP could engage them. EDIT: December 25th. Still a issue after the new patch. Images and trackfile are from tonight. Made a simple test mission for you as well so its easily repeatable. nullM92 sandbags(WITHOUT).trkM92 sandbags(WITH).trkM92 sandbags(WITH&ROEFREE).trkM92 Sandbag test.miznullnullnull
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As of now the only reaction to contact option we have is "Disperse under fire" If we can get a couple more options to reacting to contact can we get the herringbone and coil formation. As these are security formations which the vehicles break off and provide security while providing overlapping zone coverage for each other's sectors. As of now the units only option is to disperse, which just has them scatter out for a determined time. I understand this is mainly for traveling on a road but with the current ground mapping/guiding logic traveling on the road is a popular option. A link with a basic description for those that might not know. https://unitedtaskforce.net/training/sop/cavalry/convoy-halts-and-herringbones
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Posted this on the Eagle Dynamics's discord with the track files and videos. The T-80's front armor is almost invincible against other tank rounds. I had 10 M1 Abrams go against it and they all lost. I have the track files but I'm pretty sure my account on this forum is restricted from me sharing anything. Side and rear armor are fine. Again... This is posted in your discord. Also T-72B3 destroyed 6 of the 10 Abrams, Again shots aimed at the front armor.
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Anyone know a possible high quality kc-10 mod? Would love to have this on my servers
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If you don't own the F-5E remaster are you "blocked" from viewing the Remaster version? I'm a server maker for multiple servers and just want to make sure that I am adding the correct airplane group F-5E for players as it's the only version showing up for me, but the art is still the older F-5E even when the AI is flying it in Mission editor. I just don't want to accidently not add the new F-5 remaster. I would attach images but it's not letting me even at the required max size. It seems like it's blocked for me to view the new version. *Edit I am on the most up to date correct patch version.