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Mobius_11804

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Everything posted by Mobius_11804

  1. So? I don't need it to be period acurate, I just need it to be there. xDD
  2. Hey, just wanted to add my 2 cents as well, an see of someone has simila experiences. My rig is pretty maxed out atm 4090, 7950x, 64GB DDR5 5600 and i usw a Reverb G2 Pixel Density @ 0.8 and fps locked to 45 bc stutters I've tried DLSS as it released on all settings to maybe get to a stable 90. No luck so far... Since then I've been flying on DLAA and just now swtched over to TAA. What i have been noticing in the Streagle is, that MFD's are really screwed on DLAA. The RADAR-sweep carat for example is completely obscured, you just see a green haze in the bottom. Not a problem on TAA. Everything is waay clearer and sharper. However on takeoff the HUD-frame ghosts aaaaall the way to the backseat, if you know what i mean But TAA is still miles ahead of DLAA in my opinion.
  3. Hi there, i don't know if you guys have more infos related to the Phantom, but do you think we might be getting Scharm el Scheik Airport with it's release? I'd really like to build that
  4. Are we gonna see DLSS Frame Gen being implemented with Vilkan?
  5. Well you got me curious so i went an tried out ST again. Conclusion: At a Pixel Density of 0.8 when on the ground i get about 45ish frames pretty smooth, as soon as I take off the stuttery 60's are back and this time above 10000 feet i get smooth 90 again. These numbers go up at 0.5 by about 15 Frames exept the 90's which are locked. And at 1.3 i get decrease by about 10 Frames with the 90s up high again. So MT runs better for sure, but this still does not explain why the only setting to really affect the Framerate is Pixel-Density. Shouldn't there be noticeable differences as well if you Increase/decrease viewing distance, shadow settings, Forest/Scene Details and stuff like that?
  6. Hey there, same issue in VR here.. Just upgraded my Rig which already had a 4090 in it, from a 5800x to a 7950x with 64GB RAM but i am still CPU bound no matter how far i crank the Graphics up or set them down. the Framerate above 1500ft AGL is a smooth 90 FPS all the time. However as soon as i descend below that it stalls down to stuttery 60. Interestingly the only setting to really affect the Framerate in ANY way is Pixel-Density. at 0.6 the framerate drastically improves down low and even the stutters go away. But it looks really awful on my Reverb G2.. above 1.0 i can't keep the 90 frames up above 1500 feet. But No matter the Density settings, I'm always CPU bound. I always thought the Pixel-Density was a GPU thing?!
  7. I've got a similar issue.. "The 2FA Code is not valid" tried about 50 Times now and still no joy... -_-
  8. Aaand Growling Sidewinder had them Flashes too xDDD it starts around 13:54 with him even reacting to it^^
  9. Many Thanks got myself 2Fast an it works. Now I'm a happy Potato again
  10. And there was NO other Option except Google?!? Nice... All my Data in here are legit. But Google gets NOTHING personal from me!
  11. Nice, i guess it dies on other Helis but the Apache doesn't have that Option
  12. Now I know this might be a hot topic but hear me out. At the Moment my "Gaming Rig" is confined to a Thrustmaster Warthog and a VR Headset, which i have to assemble painstakingly on the Livingroom Couch every time I want to take ANY Aircraft for a Spin. I just Invested in PC Hardware and these Peripherals as of lately, so Building a complete Simpit with real Pedals is way out of Budget for a while. Hence I have to resort to mapping the Pedals and Wheelbrakes to the little Stick (Modded to a real Joystick), which you normally use for the TDC (Left Middle-finger). This is nigh on uncontrollable, as soon as you just give the Collective just a wrong Look no Matter what I do to those goddamn Curves. Even taxiing with unlocked Tail-Wheel is a Pain... I've even started flying the Apache with a XBOX Controller and used the Triggers as Pedals. This is way more manageable but, then you don't have enough Buttons to map.. xDD It would be VERY appreciated to just have an option to say get the Counter-Torque on the Pedals taken care of automatically. I know this is not very realistic and could be considered "unfair" if used on MP Servers, but couldn't that be force-disabled in that environment, like simplified radios? And about the Realism, I don't think anyone should be mad about that, after all it would be only an option. and it would make the Module a whole lot more enjoyable for People without Pedals. And just to clarify, apart from my Quarrels with the Pedals, I really love that Bird. I hope i did not anger too many Hardcore Apache-Pilots with my Opinion. Dear ED please consider^^
  13. It is ACTUALLY removing them from the Plane entirely.. Just PACS would be easy
  14. Has anyone else noticed that the Mission Editor lets you equip two Rockeyes on the Wing Pylons AND two times 4 GBU-10's on the CFT Stations, but then removes the GBU-10's once you enter the Mission? Is that a botched restriction, or just my DCS acting up again?
  15. Well... I found a resolution.. Crank up all graphic-settings and capping the Framerate to 60fps.. runs buttery smooth like that xDD
  16. I'd like to make a reservation for a shelter: N 53°32'59" E007°39'20" elv: 26ft thanks in advance
  17. Yaaay^^ The relative motion angles are fixed Many thanks for that!
  18. Would be really appreciated here as well. Just to know, what is being worked on at the moment. this get's me some hype on the update front for the other Modules i own.
  19. Hi there i've got the same issue as tezak. And the Thousands of the RAlt on the HUD-Repeater are cropped to the right, no matter which Display.
  20. Thanks for the explanation I'll flip up the Mirrors until then
  21. Hi there. is there a way to Change the Angle of the Pilot's Head moving in Relation to the Camera Position as well, or disable it in the Mirrors? I noticed that when i look straight into one of the Side-Mirrors, it appears like the Pilot's Head is already at a 90° Angle, which then blocks most of the Mirrors and causes some slight Motion-Sickness on my part.
  22. had the Bug as well.. Both Cans lit for 10 mins or so in the Cold and Dark Tutorial and after reaching a certain Speed and Altitude both PPH's, as well as the Totalizer went to Zero. I mean, it's a marvellous Piece of Tech if it works like that IRL, but i doubt it.
  23. I have another related problem, my Morgan states that it needs the VSN F-14 to work, which is taken down as well xDD Understandable because of the HB F-14 but it doesn't work with the Heatblur Version... Would somebody be able to share this Mod in order to get my Morgan working? Pretty please?!
  24. Hi there, since there were so many grey-nosed german F-4's in the trailers, i've got a litte curious. The grey nose indicated the ICE Upgrad to the F-4F with the Huges APG-65 RADAR and henceforth AMRAAM capability. Are we going to get that as well???
  25. Than you were lucky it's now up to 55,99$. 24$ is the discount you get from the 80$ for the preorder
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