Thank you very much for this campaign, it is so immersive and well done,I just love it !
I just have a question, maybe Sedlo can help with this:
This is not a multiplayer campaing, I know that and red that on the PDF info that we download with all the missions.
But it is so much better when you can replace de "idiot" AI wingman with a friends !
We actually did, only with switching the AI wingman to "client" on the mission editor and it works actually pretty great ! Yeah... but not for all the missions.
(We actually did it too with 3 friends, passing from 1 of 2 hornets to 1 of 3, all in clients, and that works perfectly, but anyway)
Of course the new friends wingman can't triggered the mission when he switch on the next radio channel, the leader have to do it, but this is absolutely no problem.
In missions that don't work, we (or at least one of the 2 players) just can't spawn. We always have the "your flight is retarded" message, even if we remove all the statics that can "block" the players spawn points (which is actually exactly the message displayed for this king of problem).
My question would be just: Are we missing a simple thing in the mission editor and it don't work because of that ? Or it is just like that because the script was not wrote for it and it just can "bug" in some missions when we try to log in with 2 players on a private multiplayer server ?
I don't really understand why it would not work correctly only with a AI to client modification, 'cause we don't add other things, we don't delete other flights or sam, or modifying waypoints, absolutely nothing exept just that change of AI to client.
If you, Sedlo, or anybody else have an answer or already had this kind of issue on another single campaing when you tried to modifying it to a multiplayer one, I would be grateful
Thanks !