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Everything posted by Pavlin_33
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Aim120 can be trashed with a barrel roll and chaff headon
Pavlin_33 replied to GRY Money's topic in Weapon Bugs
Great insights here. Doesn't the 120 have a range beyond which there's nothing a target can do to outmaneuver it? Sure you can exceed the missile head's gibal limits, or make it impact the ground, but I don't think you can out maneuver/ outrun it no matter what you do. I am guessing here but something like 5-10km. -
Aim120 can be trashed with a barrel roll and chaff headon
Pavlin_33 replied to GRY Money's topic in Weapon Bugs
Are you sure about this? It is my understanding that within NEZ the missile can be defeated only by breaking some other link in the intercept chain, like tracking for example. I would assume that missile would out maneuver the target as it can pull some 4-5 times more G. Maybe SAMs don't have NEZ? Not sure. --- Just checked out a BUK missile and it looks like it can pull around 20G. So I guess it would be possible to outmaneuver. -
Aim120 can be trashed with a barrel roll and chaff headon
Pavlin_33 replied to GRY Money's topic in Weapon Bugs
There is no kinematic miss in a no-escape zone of a missile. Also there is zero modeling of blast fragments which is a big deal. I don't know of any Soviet SAMs scoring a direct kill, like in DCS. It's always some indirect hit. -
Aim120 can be trashed with a barrel roll and chaff headon
Pavlin_33 replied to GRY Money's topic in Weapon Bugs
There is a reason why SAM missiles are like flag poles. How big is their blast radius in DCS? -
As long you don't ask 'em to scan a cockpit of a Messerschmidt or a Focke-Wolf, you should be good
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What I do is: Cut the throttle to idle Pull up to 45 deg Wait for speed to drop below M 0.8 Level off Jettison Continue doing what ever you were doing before
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Or in other words: give us money now and we might finish the product in X years or we might not finish it at all. Only time can tell.
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Mig 29 Air to Ground Ability and Weapons?
Pavlin_33 replied to Mad Dog 762's topic in DCS: MiG-29A Fulcrum
If modeled correctly max flight speed for S-8s should be M .8. They risk self firing due to heat effects, otherwise. -
Pod is not ground stabilizing AGAIN! :(
Pavlin_33 replied to Fabiano-VIKING's topic in JF-17 Thunder
+1 -
Does locking in STT help?
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Haven't seen the video, but I would say that angle of attack generates lift.
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Our Incoming MiG-29A vs Non Warsaw Pact Variant
Pavlin_33 replied to Horns's topic in DCS: MiG-29A Fulcrum
As per the manual, manual interogation can take up to 4 seconds. -
ER was not designed to fly further than the R, but faster. That's probably why both variants have 60s of flight time.
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MiG-21's RCS could be coming from the RL manuals, where it is in deed labeled as having 3sqm total surface.
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That would be the highest attainable G at the lowest possible airspeed. You can test it your self: get up to speed, yank the stick all the way aft, Jeff has FBW so it will not let you depart flight, and check what's the lowest speed at which you can get 8G. I believe that it's limited to 8 or 9G, please don't quote me on this one. Check the speed and that's your "corner speed". P.S. Jf-17's FBW system will limit you to either max AoA or max G.
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DO NOT look at VSI when landing! Flare is a visual maneuver and VSI lags and does not show you anything usefull. Look outside when flaring. If you don't have the correct speed on aporoach, better go around than to try and make it work.
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Gunfighter IV: not worth it, or is it?
Pavlin_33 replied to Pavlin_33's topic in VKB-SIM Flight Gear
I am very happy to hear that your unit is working fine. They've asked me to raise ticket with support and check tha cam alignment. I am guessing that's my next step... -
JF-17 Block III with better Engines and HMD
Pavlin_33 replied to afridrhine's topic in JF-17 Thunder
Excuse the my ignorance, but isn't the Jeff up there wit the F-16 in turn performance? -
I wonder how many people would buy an early access mobile phone, car or an operating system for example. I would like to think not many, but who knows?
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I'm a little bit nit-pickin' here, but when it comes to turn rate/turn radius, any speed below (or above) max rate in a rate fight will just equal worse performance. When it comes to radius fight, any speed higher than just above stall value will have the same effect. Smaller radius in a rate fight and better rate in a radius fight will not help, 'cause of geometry.
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I was under the impression that 8° AoA is the "on speed" value for the Flanker.
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Not really related to the original topic, but in DCS you can always use polar coordinates (hdg/distance) to navigate your Flanker.