Jump to content

Pavlin_33

Members
  • Posts

    459
  • Joined

  • Last visited

Everything posted by Pavlin_33

  1. I am also very interested in the mechanics of it. MiG-29, for example also has it's engines RPM limited at altitude and it has intake ramps.
  2. Is this still relevant?
  3. If I understood you correctly, if max AOA of some imaginary airfoil is 18 deg. and it produces X amount of lift, with flaps down the max AOA would be, let's say, 16deg with Y amount of lift, where Y is greater than X? Did I get this right?
  4. I find it sometimes easier to ram someone than to put my piper on 'em.
  5. Flaps give you mora alpha (angle of attack) at a cost of more drag (slower airspeed), so if your goal is to do just that, then flaps will help. I can think of one-circle fight, here.
  6. What I meant to ask is: is there anything different in 21's radar signature that would allow the RWR to detect a launch.
  7. I am not 100% sure, but does anything happen at launch that would allow the RWR to detect it?
  8. The developers don't have performance data with CFTs off.
  9. So does the FC3 and just like the FF ones, those can get damaged also. Difference in FC3 is that you dont have full control but rather system control.
  10. Well yes and no. I mean, starting engines in FC3 is a key combo which subtitutes RL procedure to get the engines running. So if you do the same using autostart, what is the difference? Also what's the diff. between FF and FC3 in: radar, ECM, flares, damage model, flight envelope? FC3 also models systems, it just that most of the systems are accessible only through common key strokes.
  11. I never understood what was the point of auto-start. It basically makes a fully clickable aircaraft into a FC3 one.
  12. I would first start with adjusting the burn-through range to be a percentage of radar's max range for locking up targets. This would actually give purpose to jamming we currently have in DCS and also give advantage to more powerful radars. What's the point of jammig if the burn happens above missiles max range?
  13. This ^ This is what a simulator should be about. Bringing us closer to what PPL in RL experience. That's the core concept of a simulator.
  14. Look at that thing go. What's the speed of the 120? It's flopping around like it's made of cardboard and has zero inertia.
  15. Hi @Flappie, what's the status on this one? I just had a Mirage F-1 break my lock instantly in a lookup from some 10km away. This was in multiplayer.
  16. HI @uboats, shall I create a new thread for this one in the bugs section?
  17. In my humble opinion 27ET is much better. 27T on the other hand I see no practical reason to carry, except if you want to have two extra IR missiles.
  18. As the title says, R-27T just goes straight, after launch, even though it's within parameters and the target is not maneuvering nor flaring. In the attachment provided are both the track file (tried to reproduce it as close as possible to TacView) and the TacView file - look for Pavlin|33 callsign. 27T-goes-dumb.trk r-27t-dud.zip.acmi
  19. The "T" missiles were developed for heavy ECM environment, but we don't have this benefit in DCS. Regular "T" variant, is practically useless in some engagments, against F-16 or A-10, as it has same effective range as the R-73.
  20. Longest 120 kill I could find was made at 36nm by "Rico" in the Eagle against a non-maneuvering Fulcrum, first day of '99 campaign. First AMRAAM definitely missed as was confirmed by both, now late, 29 driver that was defending it and the Russian troops on the ground that were monitoring the engagement. Only person that got credited the kills was the Eagle flight lead who fired 2 120s in TWS. 1st one was fired by number 2 in STT, I believe. Most interesting thing for me was that the 15s could not resolve 2 contacts at some 25nm flying at 6000 feet in a look-down. F-15s were in the mid 20's.
  21. Truth be told, those two 120 hits were made fairly close. I can't remember the exact distances though. Also while the MiGs were on the deck, Eagles' radars picked up only one target only to realise there were 2 once they climbed out of the ground clutter and/or got closer. P.S. First 120 missed its target
  22. Well if that is the case, it's an obvious bug. I can't verify it my self at the moment, but I will once I get access to DCS.
  23. I don't think I have the TacView of it, so I guess at the moment it remains just a claim, but if you do what my adversary did in any other sim with two similar performing fighters, like a WWII for example, I will out climb you and come on top. This is just physics, as I have more energy and your thrust can't compensate for this since both planes are similar in performance.
  24. I was a player on dog-fighting server. As far as I am aware, the server has strict IC. At first I was surprised that I could not out turn him using max sustained turn-rate and since he slowed down quite a bit, I've decided to climb thinking I can utilize my energy advantage. The end was not pretty.
×
×
  • Create New...