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Pavlin_33

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Everything posted by Pavlin_33

  1. I used to like firing the ER from 5km or so. Even though the enemy gets a warning there's nothing they can do to avoid it. Against 120 it's not really equal, but it's far from being outclassed.
  2. It is still happening and it happens consistently, in multiplayer at least. Works perfectly until the first pass and then gets a mind of its own, after which it turns into additional drag device, but unlike the "bags" it can't be jettisoned.
  3. Yes it has - mostly useless at the moment.
  4. Plane was locked via radar, there's no secret to that. The hit was observed on the radar scope as pieces were breaking off.
  5. If you don't have time to get into parameters for jettisoning, this means that the situation you are in, is so dire that the jettison won't make much if a difference anyway. Also many RL procedures, like for the F-15, mandate dropping the tanks before an engagement, altough there were RL cases where pilots just forgot to do it and went in with the bags attached. It's called that way 'cause it puts you in A2A configuration with a push of ONE button, which is way faster than a regular jettison procedure on the JF-17.
  6. Because if your opponent has the same or similar weapons range as you do, your missile will get there first, which is why the ER was developed in the first place: not to fly further, but to get there faster than the R variant would.
  7. That's what they were saying about the F-117A also, until Neva SAM took it down.
  8. Great insights here. Doesn't the 120 have a range beyond which there's nothing a target can do to outmaneuver it? Sure you can exceed the missile head's gibal limits, or make it impact the ground, but I don't think you can out maneuver/ outrun it no matter what you do. I am guessing here but something like 5-10km.
  9. Are you sure about this? It is my understanding that within NEZ the missile can be defeated only by breaking some other link in the intercept chain, like tracking for example. I would assume that missile would out maneuver the target as it can pull some 4-5 times more G. Maybe SAMs don't have NEZ? Not sure. --- Just checked out a BUK missile and it looks like it can pull around 20G. So I guess it would be possible to outmaneuver.
  10. There is no kinematic miss in a no-escape zone of a missile. Also there is zero modeling of blast fragments which is a big deal. I don't know of any Soviet SAMs scoring a direct kill, like in DCS. It's always some indirect hit.
  11. There is a reason why SAM missiles are like flag poles. How big is their blast radius in DCS?
  12. As long you don't ask 'em to scan a cockpit of a Messerschmidt or a Focke-Wolf, you should be good
  13. My best bet would be reduction of frontal radar cross section. It looks extremely similar what F-16 has.
  14. What I do is: Cut the throttle to idle Pull up to 45 deg Wait for speed to drop below M 0.8 Level off Jettison Continue doing what ever you were doing before
  15. If modeled correctly max flight speed for S-8s should be M .8. They risk self firing due to heat effects, otherwise.
  16. Does locking in STT help?
  17. It happened to me with auto-start, so my hypothesis was wrong
  18. Haven't seen the video, but I would say that angle of attack generates lift.
  19. As per the manual, manual interogation can take up to 4 seconds.
  20. ER was not designed to fly further than the R, but faster. That's probably why both variants have 60s of flight time.
  21. MiG-21's RCS could be coming from the RL manuals, where it is in deed labeled as having 3sqm total surface.
  22. That would be the highest attainable G at the lowest possible airspeed. You can test it your self: get up to speed, yank the stick all the way aft, Jeff has FBW so it will not let you depart flight, and check what's the lowest speed at which you can get 8G. I believe that it's limited to 8 or 9G, please don't quote me on this one. Check the speed and that's your "corner speed". P.S. Jf-17's FBW system will limit you to either max AoA or max G.
  23. DO NOT look at VSI when landing! Flare is a visual maneuver and VSI lags and does not show you anything usefull. Look outside when flaring. If you don't have the correct speed on aporoach, better go around than to try and make it work.
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