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Everything posted by Qcumber
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Weapons Development Report | Marianas WWII | Q&A Part 2
Qcumber replied to Graphics's topic in Official Newsletters
Thanks for the WW2 Marianas update. I am very much looking forward to this. Any "hint" about when we might see it? I am patiently inpatient. -
Update the DLSS preset used by DCS to remove ghosting
Qcumber replied to sleighzy's topic in General Bugs
Just use NVIDIA profile inspector. It's a lot easier than DLSSTweaks. I also find that using DLSSTweaks causes a lot of CTDs for me with preset J or K. -
No performance improvement with Quadviews enabled
Qcumber replied to Roosterfeet's topic in Virtual Reality
Use OXRTK or set centre and peripheral res to "1.0". -
Update the DLSS preset used by DCS to remove ghosting
Qcumber replied to sleighzy's topic in General Bugs
I find that preset F has more noticable ghosting than K. -
Update the DLSS preset used by DCS to remove ghosting
Qcumber replied to sleighzy's topic in General Bugs
K is the best but there is still ghosting of aircraft close the ground or sea. Distant spotting is difficult too, due to blurring, and there is some lost of contrast of objects against clouds. You can mitigate this to some degree by increasing the resolution but this then offsets any performance benefits of using DLSS. Expectations of DLSS varies depending on user and situation. For BVR modern jet combat it works very well. For WW2 or early cold war then the close nature of dogfights means the artifacts are a lot more noticable. -
Mute all notifications in the headset. There is a single tab in the quick access menu.
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Looks like you are using an old version of VD. The latest is 1.33.4 (5/2/25). I would advise updating and seeing if that helps.
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I get this sometimes too. It is when I am running an intensive module such as the F4. When FPS remains persistently below 72 and VRAM is maxed out. It happens more with J than K.
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Has anyone got any experience with an rtx 5080 in VR yet? Most reviews suggest a decent overclock which takes the 4K performance close to a 4090. Just wondered how this translates into VR performance.
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Thanks for your replies but I am really looking for a direct comparison between the quest pro and crystal light. Someone who has experience of using both headsets.
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Sorry. I should have checked your signature and translated.
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Increasing the resolution helps reduce ground ghosting for me. I use QVFR so this is easy to do just for the foveated region. You could try increasing your resolution and using DLSS quality to offset the reduction in performance to see if this helps.
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Done some testing in lue of some new PC Parts tomorrow..
Qcumber replied to The_Nephilim's topic in Virtual Reality
I don't think OXRTK frametime works when QVFR is enabled. It is mentioned somewhere by mbucchia either in the QVFR thread or on the git hub wiki. -
I'm not seeing that with DLSS 4. The clarity of the cockpit and MFDs look better than with 3.8.10.
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https://github.com/Orbmu2k/nvidiaProfileInspector/releases It has an option that you can select the most up-to-date DLSS release. Just need to toggle this and select preset K.
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The latest version of NVPI is the easiest option now. I have stopped using DLSSTweaks.
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The DLSS4 upgrade (3.10.2) includes new presets (J and K) which can be used with DLSS and DLAA. So, yes, it is worth upgrading. It reduces ghosting and other artifacts compared to the plastic version if DLSS 3 (3.8.10) and preset E or F. The default version in DCS is 3.7.0.
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Has anyone upgraded from a 4070 to a 5080 and if so what sort of gains have you had in VR?
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This is very situational and is quite bad in some conditions. However, I agree that overall this is offset by significant benefits.
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After many hours of perseverance I am now very happy with DLSS4. Yes, there are some downsides but the positives definitely outweigh the negatives. The clarity and AA is so good that I have been able to reduce the size of the foveated region (QVFR) which has really helped performance. For anyone interested: DLSS4 3.10.2 preset K VD Godlike at 72 Hz QVFR centre 0.2x0.2 at 1.4; periphery 0.38. Sharpness 0.9. (The boost in the foveated resolution combined with increased sharpening has reduced ghosting and improved spotting) Given that this is early days for DLSS4 the future looks promising
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Has anyone asked Flying Iron if they are interested in making a version for DCS?
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I've tried lots of variations to try and offset the artifacts but nothing works.
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After repeated testing (about 12 hours) I still think that DLSS 4 (310.2 preset J and K) is deficient in several areas. Spotting is very blurred. There is still some smearing around the edges of planes like "leaking oil". Severe (and unplayable) ghosting against ground textures. Loss of contrast of planes against clouds in some situations so they "disappear". Performance (in VR with QVFR) of DLSS at performance setting is similar to MSAAx2. There is very little benefit of SS with DFR (subjective opinion). To qualify my experience most of my testing is done with WW2 aircraft and settings. I have also tried increasing the centre resolution up to equivalent of 4500 pixels to try and offset any artifacts. No difference. Is anyone else seeing this?
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I love this plane. I fly it in "the other combat SIM" but would love a DCS FF version. It's the ultimate WW2 fighter bomber.