-
Posts
338 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by H60MTI
-
Military Assets for DCS by Currenthill
H60MTI replied to currenthill's topic in Static/AI Mods for DCS World
Ohhh....That part makes sense. Needs a GPS fix versus artillary which just "shoots there" -
Military Assets for DCS by Currenthill
H60MTI replied to currenthill's topic in Static/AI Mods for DCS World
Just curious, why is it that the CH assets can't seem to do attack group or attack unit? They can fire at point but that seems about it. -
CTRL does the job...No to figure out why my HIMARS won't attack group or unit. Ugh...
-
Dumb questions, is there a way to move element #1 in a group without moving the entire group around? Can't tell you how many times I went and set up a group in certain spots on the map but forgot to move the lead vehicle. Then once you move the lead guy, the entire formation moves, and you have to start over. Do pressing shift or CTRL help with that or anything?
-
Tell me there will be a how to for this....That panel is cheap enough to get and can probably make it work on just about anything.
-
They don't have a "line" trigger zone do they? It's either circle or "square?" as in, I can't just draw a line on the border...
-
I'll look into that...I'm trying to get them as accurate as possible using maps and what not. In real life, we all know that radars close to the border with Jordan can see well into Jordian airspace. They obviously don't fire into Jordan for risk of war. I didn't think DCS puts the knowledge in there to not shoot cross border. They just want things to go boom Lol
-
Thought so...I'm assuming best bet for that would probably be to set a bunch of triggers along borders? That would suck...
-
Very dumb question...Do, say, Syrian SAM's know where the border is with Israel, Lebanon, Jordan, and Iraq? Or are they just going to fire regardless of airspace?
-
Stinger just said a cargo plane, he didn't say what kind...The Navy does have -130 variants.
-
I'm hoping they'll do aircraft as a cargo also. Fly a C-130 in on some random patch of dirt. Push out a few AH-6 Littlebirds. Set a timer for late activation then have them fly out and destroy some stuff Lol I snipped this from their Discord. Hopefully this will help...
-
Mine is doing the same thing! I even removed mods from Saved Games and dropped them back in one by one. All worked until I dropped the Super Hornet into Saved Games. Now freezes at ng.5.
- 446 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
Oh yeah, they are definitely in range. On CH's site it lists close to 900 miles for range and I'm at about 100 miles from ships to target. I'm wanting it to be a triggered action when I cross a zone. Waypoints on these ships about a hundred miles apart. I tried switching one of the ships to the in game Burke class and still no joy. I'm going to try Attack Point next. I did forget to mention, I'm doing a Final Countdown type scenario here. Modern equipment that went back blah blah blah....At first I thought GPS due to the year but the GPS guided weapons on my Hornet are working just fine.
-
Happy Sunday everyone! So, I made a carrier strike group consisting of a Nimitz class, Tarawa class LHA, some Current Hill Arleigh Burkes and some Current Hill Ticonderoga class ships. I have the strike group set to attack some land targets since both the cruisers and destroyers are capable of taking them out. I'll insert pictures below to see how I have it setup. At the moment, it's set to a 10 sec timer to push the task just for testing. Once I know it works right, I'll set it to when my plane is in a zone and I'll move the zone further north. Problem is, they do nothing. I could be because they are CH mods and maybe the game doesn't like that. I'm going to try the in-game ships to see what happens. Any in sight would be helpful. Thanks!
-
Tell me how you really feel...Why do you say that, just out of curiosity?
- 446 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
That I also see. I like that idea. Granted, less fuel in that tank but the addition of an additional sensor usually outweighs that.
- 446 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
Military Assets for DCS by Currenthill
H60MTI replied to currenthill's topic in Static/AI Mods for DCS World
Oh really? Well darn... -
Ohhh...That makes sense now Lol Yeah, apparently you can't just place them on the tower cause the game will take it seriously Lol
-
-
Military Assets for DCS by Currenthill
H60MTI replied to currenthill's topic in Static/AI Mods for DCS World
Wonder if CH will ever do a nice fat WW2 pack....Just throwing that out there Lol -
I'd like to be able to put the guns on them like they actually had. They don't even show on in the ME.
-
If I were to place a machine gun nest in the pre done bunkers that are all over the 2.0 map, will they go inside bunker or am I going to have to get tricky with all that to get them to actually be in the bunker?
-
Is there any way to look in the LUA or anywhere to see what aircraft can go in what parking spots? Take the Normandy 2.0 map. Maupertus Airfield has spot 07 towards the end of the runway. Would like to stick a Ju-88 there due to the spot having a good chunk of room for it but it says it can't go there. Yes, I know I could do park on ground but sometimes it's quicker to do take off from ramp and just increase unit size to fill parking spots.
-
Oh, most definitely got it to work Lol Big plumes of white smoke from the ground followed by big plumes of black smoke around my aircraft Lol