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VFA41_Lion

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Everything posted by VFA41_Lion

  1. Eagle goes up to at least 55,000 feet. Different airplanes built differently behave differently... is that such a shock?
  2. any chance for a Shahed-136 in the future? it's really just a small dorito shaped cruise missile fired from a box
  3. That is definitely a Tomahawk that unit is launching. Plus the camo scheme matches exactly to reference images:
  4. you are many months out of date. Latest open beta version is 2.8.5.40170
  5. it has a functional line up laser light?
  6. doesn't the V-1 already exist with the WW2 asset pack?
  7. make it just use the flak warhead instead?
  8. whats this? a reason to use IFVs/APCs to screen tanks from infantry?? you're decades ahead of ED in the ground combat design here, CH!
  9. Hey CH, great addition. I just had a couple of notes: 1) the tracks on the M270A1 have that missing texture, uh, texture: 2) the Iskander ground launched cruise missile variant impacts the ground somewhere around 1500 ft to 2000 ft ASL on the low point of its launching arc if the launching elevation is that high. Not sure if that's intended. 3) Doesn't seem like the C-RAM can intercept the GLCM Iskander at all. I made sure to update to the latest version to ensure that it was the one that could projectiles could hit.
  10. Not sure if i'm remembering incorrectly or not but the GMLRS in the latest HIMARS version behaves as if its a Tomahawk missile. It's basically impossible to use it against targets in anything other than completely flat desert terrain because it cruises at 100 ft above ground level right from the start.
  11. Nice! i have no idea what i'm looking at
  12. Just some quick notes: I noticed ATACMS don't need a rearming truck to reload, they appear to have infinite self capacity. They also rearm in about five minutes. NASAM-3 and PSM anti-ship also appears to only reload itself in five minutes. I haven't tested with any other vehicles though....
  13. Another thing i wanted to check, are AMRAAM-ER supposed to be able to engage 300mm SMERCH rockets?
  14. But they.... do? AI ground units at night time need some sort of visual illumination to detect, launch, and guide weapons on you.
  15. It would be nice if ED could separate the Radar/SA TDC bindings from the FLIR TDC bindings so having to slow down the radar cursor axis wont also make the FLIR slow to an unusable crawl.
  16. Not sure if its supposed to or not based on past comments, but the NASAMs 3 group won't halt in its road movement to engage incoming targets like other mobile SAMs will. Instead you have to set in the editor to give it an order to stop at a waypoint.
  17. remove the previous HIMARS version from your folder.
  18. DCS SCUDs behave as ballistic missiles. CH's missile mods behave as cruise missiles, instead of guided ballistic missiles or rockets. It would fix the very shallow terminal trajectory of many of the missile mods. The only risk is that they may make them as precise and accurate as the SCUDs
  19. With the upcoming Sinai map, it would be nice to have single-rocket launcher platforms that is common to many of the insurgent groups in the theatre available, as a probably-low-priority suggestion
  20. I'd also like to put sun visor on the core functionality wishlist. Sometimes the HUD gets seriously washed out in clear daylight conditions, even with the tinting.
  21. I get this issue as well. Ground radar slewing behaves as if Realistic TDC is checked. Very annoying. EDIT: Using Warthog throttle with the Deltasim TDC replacement mod.
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