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Everything posted by VFA41_Lion
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Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Great to see! -
Eagle goes up to at least 55,000 feet. Different airplanes built differently behave differently... is that such a shock?
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Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
any chance for a Shahed-136 in the future? it's really just a small dorito shaped cruise missile fired from a box -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
That is definitely a Tomahawk that unit is launching. Plus the camo scheme matches exactly to reference images: -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
BGM-109G Gryphon! -
you are many months out of date. Latest open beta version is 2.8.5.40170
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Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
or just a buncha hornets with TALDs -
it has a functional line up laser light?
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Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
doesn't the V-1 already exist with the WW2 asset pack? -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
make it just use the flak warhead instead? -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
whats this? a reason to use IFVs/APCs to screen tanks from infantry?? you're decades ahead of ED in the ground combat design here, CH! -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Hey CH, great addition. I just had a couple of notes: 1) the tracks on the M270A1 have that missing texture, uh, texture: 2) the Iskander ground launched cruise missile variant impacts the ground somewhere around 1500 ft to 2000 ft ASL on the low point of its launching arc if the launching elevation is that high. Not sure if that's intended. 3) Doesn't seem like the C-RAM can intercept the GLCM Iskander at all. I made sure to update to the latest version to ensure that it was the one that could projectiles could hit. -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Not sure if i'm remembering incorrectly or not but the GMLRS in the latest HIMARS version behaves as if its a Tomahawk missile. It's basically impossible to use it against targets in anything other than completely flat desert terrain because it cruises at 100 ft above ground level right from the start. -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Nice! i have no idea what i'm looking at -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Just some quick notes: I noticed ATACMS don't need a rearming truck to reload, they appear to have infinite self capacity. They also rearm in about five minutes. NASAM-3 and PSM anti-ship also appears to only reload itself in five minutes. I haven't tested with any other vehicles though.... -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Another thing i wanted to check, are AMRAAM-ER supposed to be able to engage 300mm SMERCH rockets? -
AI ground units need a night time accuracy penalty.
VFA41_Lion replied to Tom P's topic in General Bugs
But they.... do? AI ground units at night time need some sort of visual illumination to detect, launch, and guide weapons on you. -
It would be nice if ED could separate the Radar/SA TDC bindings from the FLIR TDC bindings so having to slow down the radar cursor axis wont also make the FLIR slow to an unusable crawl.
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Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Not sure if its supposed to or not based on past comments, but the NASAMs 3 group won't halt in its road movement to engage incoming targets like other mobile SAMs will. Instead you have to set in the editor to give it an order to stop at a waypoint. -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
remove the previous HIMARS version from your folder. -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
DCS SCUDs behave as ballistic missiles. CH's missile mods behave as cruise missiles, instead of guided ballistic missiles or rockets. It would fix the very shallow terminal trajectory of many of the missile mods. The only risk is that they may make them as precise and accurate as the SCUDs -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
With the upcoming Sinai map, it would be nice to have single-rocket launcher platforms that is common to many of the insurgent groups in the theatre available, as a probably-low-priority suggestion -
Military Assets for DCS by Currenthill
VFA41_Lion replied to currenthill's topic in Static/AI Mods for DCS World
Just like in real life! -
I'd also like to put sun visor on the core functionality wishlist. Sometimes the HUD gets seriously washed out in clear daylight conditions, even with the tinting.