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Everything posted by VFA41_Lion
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can we have a mini update for the beloved F/A-18C Hornet please?
VFA41_Lion replied to nickos86's topic in DCS: F/A-18C
40nm is for fighter-sized targets. -
reported Default VFA-37: Too many modexes
VFA41_Lion replied to Nealius's topic in Bugs and Problems
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investigating SA-11 vs Missiles
VFA41_Lion replied to Photon's topic in Ground AI Bugs (Non-Combined Arms)
original SA-11 was introduced in the 1980s so its not that surprising. maybe if ED modelled and released the SA-17 however.... that would spice up the sim -
fixed Unable to control aircraft in the latest beta
VFA41_Lion replied to Livers's topic in Bugs and Problems
yeah i've been getting this bug too. In the tactical commander slot here, that arrow doesn't get me manual control anymore -
Feedback Thread - F-14 Tomcat patch Jan 27th 2022
VFA41_Lion replied to IronMike's topic in DCS: F-14A & B
isn't this the "new API" ? I keep hearing about it.... -
yes of course developer time should be spent on slinging cows. nothing else could possibly be higher on the "do this first" list.
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fixed New(?)Aerial refueling bugs
VFA41_Lion replied to DetectiveJohnKimble's topic in Aircraft AI Bugs (Non-Combined Arms)
should edit the attached label... easy to misunderstand and think devs thought it was fixed in a released version -
fixed New(?)Aerial refueling bugs
VFA41_Lion replied to DetectiveJohnKimble's topic in Aircraft AI Bugs (Non-Combined Arms)
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didn't want to start a new topic, but there is no way this unit is behaving correctly in game. A group of scud units will always have their missiles impact the same location all together, and will always have it impact that same location every time the mission is run. Seems like it has a very narrow beam of CEP that it hits every time. See attached mission for demonstration and screenshot. scuds precise.miz
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correct as is ATFLIR/Litening difference - Bug ?
VFA41_Lion replied to marzzz's topic in Bugs and Problems
they're two different pods so I'm not sure how you think a difference in the way they operate is a bug. Regardless I've always been able to slew the pod after WPDSG by changing to scene mode. -
okay but that is kind of irrelevant to the "is this a bug?" question and that answer is: yes
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how it works IRL and how it works in DCS are two very different things. in the sim, the mission editor allows you to have range and bearing for the KC-130, KC-135MPRS, and S-3B Tanker. (presumably the boom tanker one too but i never fly boom aircraft so i couldn't say for sure)
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i've gotten it to work with the Y band lots of times
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you could always get both distance and bearing from a tanker TACAN, its been that way since at least the Hornet's release. This is almost 100% a bug, or ED forgot to mention in the changelog.
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reported earlier Tanker TACAN not showing range (DCS OB 2.7.9)
VFA41_Lion replied to Lazerhawk's topic in Bugs and Problems
you get range information if you deselect A/A mode for the tacan -
is there any news on what should be a core quality of life aspect of the supercarrier? night time launches are unnecessarily difficult. Even a basic light source emanating from the deck crew until the desired quality is better than the nothing we currently have
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should be Harry
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Option to pre-strain the pilot before pulling high G loads
VFA41_Lion replied to Cmptohocah's topic in DCS Core Wish List
this already exists. you just have to do it yourself in-game rather than mashing a button. -
INS improvements in the 19 Aug 2020 Open Beta
VFA41_Lion replied to Santi871's topic in DCS: F/A-18C
this may not have been obvious before, but the player/client F/A-18 needs to either be from the USA nation, or in a coalition with the USA in it to be able to access GPS -
Approach ATC worked okay for me in testing, but i was at 3000 lbs fuel and no stores. Maybe it has trouble if you are above trap weight?
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any news on this 4 month old bug?
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its hardcoded, you can't fix it.
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runway start option does not work in multiplayer
VFA41_Lion replied to ColonelPanic42's topic in Multiplayer Bugs
runway starts has worked for me also for the last few years in multiplayer <_<