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Pillowcat

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Everything posted by Pillowcat

  1. Known behavior: plane nav system drift affects carried gps bombs. No one knows would it be changed anytime soon or ever.
  2. for UNDO/REDO? Nope. You didn't. It just an act of saving and restore of scene lua code to/from the memory buffer. It is task for a half day for one junior coder.
  3. Last update came with more aggressive vram emptying with which it seems devs jump on the rake of vram fragmentation, so it becomes sort of failed tetris level.
  4. NVMe shares PCIe bus with GPU at least on some AMD chipsets IIRC
  5. Манул апача 2002 года:
  6. Уверен что не связано.
  7. Галка "повышенная точность" насколько мне известно, это про DPI, т.е. изменение соотношения реального пробега мыши к экранному перемещению курсора, к скорости опроса отношения не имеет, галка имеется в стандартной виндовой настройке скорости курсора. Суть работы: нелинейное ускорение - быстрее дёргаешь мышью- дальше перемещается курсор на том же физическом расстоянии.
  8. 'Show transcript', поиск по тексту :
  9. RWR программируемый, и разные пользователи перенастраивают представление информации на свой лад (по байкам от Starbaby)
  10. Selected country for the aircraft have affect what list of available contain - easy to be forgotten thing to check.
  11. In my experience it's always squeezing performance to the temperature cap, 100% load → 100% freq (~75℃), 60% cpu load → 125% freq (same ~75℃) and so on and not only for cpu btw, numbers illustrative, not real.
  12. That is why there is all kinds of Turbo Boosts now
  13. Voting from the category "There are two chairs ..."
  14. C:\Users\Юзернейм\Saved Games\DCS\Mods\aircraft\Самолёт\Liveries\НужныйВариантСамолёта(как в CoreMods)\ Вроде как.
  15. Здраствуйте. Я, Кирилл. Хотел бы чтобы вы сделали спавн AI ведомых в мультиплеере для динамических слотов хотябы, в формате: ставишь галку (1 ведомый) или может даже указываешь количество от нуля до четырёх(?), в плашке выбора средства передвижения и его загрузки.
  16. All of them: Experimenting with affinity masks resulting to me as changing from 4 to 8 cores gives +32% boost and form 8 to 24 +6% to fps roughly. DCS spawns ~120 threads 13-17 of which have some observable cpu usage (on tarmac chilling A-10C scenario lul not with any heavy load tests, mileage may vary)
  17. Factually wrong, but more than 8 cores currently make almost no difference, so ok.
  18. At least vacancies for RTS engine programmer finally disappear from ED site (not much) time ago, so there is probably someone who working on dynamic campaign for half year(?) till now. Yay!
  19. In my experience currently KS-19 with radar is able to track and fire things it physically can't see (non-LOS terrain masked targets), pursuing target in a way like haunting train in "Wrongfully Accused" comedy. So it seems to be wrong in many more aspects than listed in zero post.
  20. Look at CPU frequency, isn't its how thermal throttling usually looks like? Also GPU Mem suspiciously close to the limit, so it may waste time by dragging textures from the RAM to draw every frame, i'd recommend try to lower terrain or othr textures even more.
  21. How it can be related to performance issues even theoretically?
  22. Weirdo bug with dancing and disappearing static kiowa saw today in multiplayer Itsgone.mp4
  23. Симулятор жи, study level /s
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