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Everything posted by _UnknownCheater_
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I just saw some topics to replacement more powerful switches,but I am not interested in it.I just wanna fix some broken switches.Is there a full list of Warthog Throttle original switches or easy to buy alternatives
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Is a full list of original switch model?I am not interested in replace more powerful switches, just wanna fix it.
- 31 replies
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- mason
- thrustmaster
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(and 5 more)
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I have set a template named "Ground-1",and 2 trigger zones in ME named "zone1",''zone2'.My codes below. GroundUnits = SPAWN:New("Ground-1") :InitAIOn() :OnSpawnGroup( function(SpawnGroup) SpawnGroup:HandleEvent(EVENTS.Dead) function SpawnGroup:OnEventDead(EventData) GroundUnits = SPAWN:New("Ground-1") :SpawnFromCoordinate(ZONE:FindByName("zone2"):GetCoordinate()) end end ) :SpawnFromCoordinate(ZONE:FindByName("zone1"):GetCoordinate()) Ang got errors: 2022-05-19 07:03:18.536 INFO SCRIPTING: stack traceback: [string "C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\/~mis00004C9A.lua"]:11197: in function <[string "C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\/~mis00004C9A.lua"]:11194> [string "C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\/~mis0000104B.lua"]:9: in function <[string "C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\/~mis0000104B.lua"]:6> (tail call): ? [C]: in function 'xpcall' [string "C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\/~mis00004C9A.lua"]:11538: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>
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How to use OnSpawnGroup?I wanna check the group units dead or not.if dead spawn another zone grond units This is my code GroundUnits = SPAWN:New("Ground-1") :InitAIOn() :OnSpawnGroup( function(SpawnGroup) SpawnGroup:HandleEvent(EVENTS.Dead) function SpawnGroup:OnEventDead(EventData) GroundUnits = SPAWN:New("Ground-1") :SpawnFromCoordinate(ZONE:FindByName("zone2"):GetCoordinate()) end end ) :SpawnFromCoordinate(ZONE:FindByName("zone1"):GetCoordinate())
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following this video tutorial,get a issue: https://www.youtube.com/watch?v=samemRODGZo How to solve it?And seems most of Moose tutuials out of date!
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Enigma's Dynamic Cold War Campaign PVP/PVE Server
_UnknownCheater_ replied to Enigma89's topic in Multiplayer
I used flying mig 21 before ,channel 3 not working. -
Warthog Throttle POV switches not working.
_UnknownCheater_ replied to jimmywa3's topic in Thrustmaster
Same issues.I just leave home 2 weeks and back,then my joystick DMS down,Trim switch left all dead.I will check the connector of the switch on the board. -
Enigma's Dynamic Cold War Campaign PVP/PVE Server
_UnknownCheater_ replied to Enigma89's topic in Multiplayer
The is a original dcs awacs?I never heared the awacs call and request bogy dope no any response on channal 3. -
Enigma's Dynamic Cold War Campaign PVP/PVE Server
_UnknownCheater_ replied to Enigma89's topic in Multiplayer
The biggest problem is need DCS internal AWACS not that <profanity> overlord bot. -
We Need a New RAM Management for the Game Engine!
_UnknownCheater_ replied to _UnknownCheater_'s topic in DCS Core Wish List
The map be full cached in your RAM,if u change ur map,DCS will clean the certain map's cache and load next map.So you check the Task manager saw dcs not use full RAM but the RAM is full.Sometimes the previous map cache won't full cleaned,if u wanna play next map with big mission you had better relaunch the game.Not only the map will full cached to RAM,all units on the map will full load in to the RAM one time!So I want a dynamic RAM release!Like FS2020, I think the units on its map not less than DCS,but it has a good RAM management. But it is a new game,so we just need a good RAM management for DCS. -
I have 64g ram with RTX2080Ti,still random crash and fps drop.Do not tell me add the virtual memory or pagefile, that's a fking old useless option.The pagefile of windows was never intended to prevent memory leaks, nor increase the available memory. It's a relic from the past when we only had 256Mb of RAM, not 64Gigs in 2022!.The ED only knows make some newsletters to let the players pay money for them, don't know optimize it's basic game engine! It's 2022,the game's engine RAM management I think still stuck at 20st century!The map must be full loaded to RAM and no dynamic free!WTF!This is a large game has 100Gigs,If ED wanna put the full game all load into the RAM someday,we need 128Gigs RAM and more!
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Yup,I have 64g ram with RTX2080Ti,still random crash and fps drop.The ED only knows make some newsletters to let the players pay money for them, don't know optimize it's basic game engine! It's 2022,the fking RAM management I think still stuck at 20st century!The map must be full loaded to RAM and no dynamic free!WTF!This is a large game has 100Gigs+,If ED wanna put the full game all load into ram one-day,we need 128Gigs RAM and more!
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So when will ED improve DCS's memory management?64gigs RAM still random crash,when in server and click "Exit to desktop"
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What I did try to fix this: 1.Removed everything in savedgame folder. 2.Runned a slowly fix with updater. 3.Clean install Nvidia driver without any nvidia configrations. 4.DX cache clean. 5.Reinstall DCS with Mi24P only. Finally,Don't make me reinstall the garbage Windows ok?My PC:Win10 Lastest + 5800x+64g RAM + rtx3090 + SSD +2K monitor(Only one !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)+ No VR Pic and log below: dcs.log
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Hey guys,how to enable Internal Load and Sling Load at the same time correctly?I have modified this jugde lines and only enable sling load,it seems working.It will spwan a sling load cargo,and a LoadNearby command show up in F10.I can load one internal and sling load one.So every time I can load two cargo. Origin: if ctld.hoverPickup == false then if ctld.slingLoad == false then missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName ) end end Modified: if ctld.hoverPickup == false then missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName ) end
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Don't tell me how to alignment,I won't post this article without known how to alignment first.Ur reply seems u think I am a idiot.In SP,Cold and Hot planes also can manual alignment HMD successfully and never get this bug.But in MP, sometimes will get this bug and stuck on it.Hot or Cold plane always manual alignment failed.U can't solve this with reslot plane, only way is rejoin server.
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Helmet display locked symbol didn't match current locked bandit's position in MP.I have try to HMD alignment,but always failed,never succeeded.Reslot not working,still can't alignment and stuck at this bug.The only way is rejoin server.And the F16's HMD has this issue too,the locked symbol isn't on the bandit or not show the correct offset direction of bandit.I always flight in MP PVP,I didn't get this issue in SP.I haven't the track files.I hope u guys if have s the same issue pls upload the track files or somethings. Example 1: I locked one HOT bandit front of me ,same altitude at about 25000 FT,and I crank to left about 30 degrees for the F-Pole.The HMD locked symbol "Diamond" show on the deck and no arrow pointing to the target which I locked(So the HMD "locked" a bandit on the deck?Not synced with radar?). Example 2: Dogfighting use HMD Boresight can't lock bandit,bcz the Boresight Circle of the HMD is "offset".Even though I locked the bandit,the locked symbol also is "offset",the symbol not on the bandit's current position.
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No, first picture is RIO. I can see the warning lights directly when I operate the DDD
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Check my first picture.
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The warninglights not synced between me and my friend.I am the RIO.Check the pictures below.First picture is RIO seat.Second picture is Pilot seat. RIO seat: Pilot seat:
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agree!!!!Thats too shame!
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Pls!!Bug sill here.We need a real fix!