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Everything posted by RogueSqdn
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DTC for DCS - new version 7.2.0 - Apache added
RogueSqdn replied to SFJackBauer's topic in DCS Modding
It's nothing, false positive -
DTC for DCS - new version 7.2.0 - Apache added
RogueSqdn replied to SFJackBauer's topic in DCS Modding
I don't suppose we could get the next version dumping the skeuomorphism, could we? That and the always on top being active as it's launched kinda bugs me. Does it bother anyone else? Functionally, since it can't be changed in cockpit, I don't suppose there's a way to change program 6 (the slap switch) in the Hornet, is there? Otherwise, I think I'll have to stick to lua edits for my CMDS programming. -
For those asking, the BLE would be handy if you wanted to use the grip on another base. I use my F18CGRH on a VPC T-50CM2 base w/200mm extension. The base just does X/Y, the grip does everything else over Bluetooth. That said, I just got the MkII Ultra FSSB R3L, so I’m going to attempt to use that for everything with the F16SGRH CE, allowing me to ditch the center stick and simplify the cockpit.
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Got mine mounted on the MTS cockpit last night. Feels very different and will require me to do some tuning over Christmas. For the one who asked about mini USB, there is an internal USB plug that will available soon. The plug will fit through the MT plate mounting slots, and was sent to me as a testing sample. I’m at work now but will be glad to post a photo of it later.
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DTC for DCS - new version 7.2.0 - Apache added
RogueSqdn replied to SFJackBauer's topic in DCS Modding
Thanks, I'll give that a shot later. Working on the cockpit some at the moment. -
DTC for DCS - new version 7.2.0 - Apache added
RogueSqdn replied to SFJackBauer's topic in DCS Modding
Keystroke uploading doesn't seem to work for me anymore, but alt-tabbing out and hitting upload still works. A bit of a pain in VR, but better than ED's lack of a DTC at this time. -
PointCTRL - Finger Mounted VR Controller
RogueSqdn replied to MilesD's topic in PC Hardware and Related Software
I can comment on this one.... if I have more than 3 or 4 Razer devices plugged in at the same time, game controllers start disconnecting. Right now I have four (Leviathan v2 speaker, Deathstalker v2 Pro TKL keyboard, Basilisk v3 Pro mouse, and the Mouse Dock Pro. The mouse is actually running its connection through the dock, so technically I only have three plugged in. If you plug in the Tartarus Pro, it's two separate controllers being added (the Tartarus and the xBox controller). This is a problem with Razer's drivers. I just have learned I've got to be careful with how many are plugged in at once. I use a small program called JoyIDs to show my currently plugged in controllers. To get over this and still have a few extra physical keys, I've been using a pair of Koolertron 9-key keypads (one on each side of the cockpit). Amazon.com: Koolertron One Handed Macro Mechanical Keyboard, RGB LED Backlit Portable Mini One-Handed Mechanical Gaming Keypad OSU! Keyboard 9 Fully Programmable Keys Blue Switches : Video Games I put blank keycaps on these. I ordered a pair of these the other day, they'll be here today. The knobs appear to be rotary encoders from what I can tell, I'll report my experiences with them. I want to use the knobs for HUD and HMCS brightness, as well as yaw trim. Amazon.com: One Handed Macro Mechanical Keyboard Portable USB Mini 12 Key Multifunction DIY Programmable Keypad with Knob for Office Gaming Lab(Full Black) : Video Games- 3421 replies
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Got the Winwing MIP and MT Keyboard mount within the past few weeks. Not going to use the displays for now as I mostly fly VR, but worsening vision may change that, so I bought the full TopGun MIP to future proof myself.
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separate binding button pressed vs. released
RogueSqdn replied to LowGlow's topic in Controller & Assignment Bugs
This definitely works. I bound the press and release of a toggle switch to the refueling door on the F-15C, and it activated on press and on release. -
separate binding button pressed vs. released
RogueSqdn replied to LowGlow's topic in Controller & Assignment Bugs
This appears to now be an option in 2.8. If you select a joystick button from the dropdown, there's an _OFF option for each button. I'll have to do some experimenting. -
"HOTAS Improvements" 9/21/22 OB Update 2.7.18.30348
RogueSqdn replied to AlexCaboose's topic in Controller Questions and Bugs
Keep checking back to see if there’s an answer… My guess is it’s probably something with cycling the bombing modes with the MSL STEP button. -
It’s Andre’s JetSeat. I’m not using it right now (needed a comfort break). I hear it might not be available right now because of sanctions on trade with Russia, not sure, I haven’t really looked into it.
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I have them programmed with keystrokes only.
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Thank you. The cockpit is a Monstertech MTS. I have a center stick attachment also, which has the Virpil T-50CM2 w/200mm extension and the Realsimulator F18CGRH grip. I've built multiple pits myself over the years, and also had an Obutto R3volution for about 5 years. Three years ago, I got an MTX cockpit but had to make multiple mods to make it work for me. When the MTS and MPS seat were announced, I jumped at it, and it's worked out very well for me. I don't have to spend time fixing things and can instead concentrate on flying.
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More and more I'm becoming a cockpit minimalist. With PointCTRL, there's not a need to have any toggle switches, and I don't like having to sync them and hunt for them without seeing them. So that being said, I don't even use the F/A-18 switch panel that comes with the Super Taurus. I do, however, have a pair of Koolertron programmable keypads, one set behind the throttle and another behind the FSSB R3L. The right hand one is used for cockpit seat position, scratchpad mod, and a few other non-flight controls, as well as the ejection seat command (requires tapping two non-adjacent keys at the same time). The left hand one is used for panel controls (TEST panel, MANUAL PITCH OVERRIDE, DBU, YAW TRIM, and EXT LIGHTING), depending on what modifier I'm holding (I have two modifiers, pressing left or right on the Expand/FOV switch - the Realsimulator F16SGRH CE has this switch as a three-way hat). I also use the two hidden buttons underneath the throttle grip as modifiers. Losing the Orion's F-16 throttle rail bothers me a lot less than I thought it would. I'm fine using the F-16 grip with it. Having gotten the original F-16 TQS in the early 90s, then the Cougar, I've long had an attachment to that grip, and the F-16 has always been my favorite aircraft (I grew up wearing out copies of Iron Eagle in the 80s and then flying Falcon 3.0 and then 4.0). The only real con using this setup is that if I want to switch to the Hornet grips, I have to cut that zip tie. However, I've flown nothing but the Viper in DCS for the entire year.
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I ran the cable around the front of the throttles and stuck a standoff onto the left throttle arm that I ran a zip tie through to secure the cable. After looking at the way I have it, I see what you mean about running the bolts in from the right side. As for the nuts that fall out of the grip, I put them back in and put in some hot glue to hold them in place.
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I had a few reasons for upgrading. 1) Changed design of the keyboard tray. Before if I wanted to type I’d have to reach over and grab my keyboard then put it in my lap. Not stable. 2) Rudder pedal tray. I had to made several modifications to the MTX to get pedals where I wanted them. The redesign fixes this issue and allows for changing it easily anytime. 3) The HOTAS mounts swing out to the side when not in use, allowing easier entry/exit. 4) The MPS chair. The lack of side bolsters helps in BR, plus the design makes the mounting position a lot more customizable. The at my shoulder blades are makes my centering in VR difficult. Being able to twist the chair left/right makes it easier.
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Do you have it plugged into a powered hub or into the motherboard? If it's a powered hub it'll stay on because the hub is powered. If it's the PC, the lights will turn off when the PC does.
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Got mine this past week. I upgraded from the F-16/Orion 1 because of the panel/switch redesign and the possibility of future switch panels being mounted to it. I'll keep the F-16/Orion 1 as a backup.
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I'm pretty happy with it so far. The main reason I wanted it vs my previous chair is the lack of side bolsters. It's a LOT more comfortable in VR to twist around and click switches.
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The keyboard tray arrived earlier this week along with the Orion2 from Winwing. I also reversed the two armrests as they were bumping into the HOTAS mounts and couldn't be slid back any further. Here's an updated photo:
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Yes. Just used a thread ripper. Sent from my iPhone using Tapatalk Pro
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Thanks for the info. My wallet’s hurting enough lately… new MTS cockpit and MPS chair from Monstertech finally arrived.
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Does the v2 F-16 grip have a BLE module, or is that still only on the CE? I already have the CE... if the haptic feedback is the only change I won't upgrade, because BLE is a requirement for me, as I will use the F-16 grip on a center stick when flying the A-10.